public void SetFileContext(int Type)
 {
     if (FileSelect == (FileSelectContext)Type)
     {
         FileSelect = FileSelectContext.StartGame;
     }
     else
     {
         FileSelect = (FileSelectContext)Type;
     }
     Debug.Log(FileSelect.ToString());
     if (FileSelect == FileSelectContext.Copy)
     {
         copyIndex = -1;
     }
 }
 private void OnEnable()
 {
     FileSelect = FileSelectContext.StartGame;
 }