private void HandleSetFirst() { if (CurrentView != null && CurrentView.ChangeOrderAllowed && CurrentView.SetFileOrderFirst()) { SetData(m_gameFile); FileOrderChanged?.Invoke(this, EventArgs.Empty); } }
private void SetFilePriority(bool up) { bool success = false; if (CurrentView != null && CurrentView.ChangeOrderAllowed) { if (up) { success = CurrentView.MoveFileOrderUp(); } else { success = CurrentView.MoveFileOrderDown(); } } if (success) { SetData(m_gameFile); FileOrderChanged?.Invoke(this, EventArgs.Empty); } }