//获取存档信息 public static GameData getData(string ID = "0") { //读取信息 FileOperater fileOp = new FileOperater(); string fileName = Application.persistentDataPath + "/GameData" + ID + ".sav"; GameData theData = fileOp.loadBinary(fileName); return(theData); }
public static bool LoadInformation(string ID = "0") { //读取信息 FileOperater fileOp = new FileOperater(); string fileName = Application.persistentDataPath + "/GameData" + ID + ".sav"; GameData theData = fileOp.loadBinary(fileName); //存档校验 if (theData == null) { return(false); } SystemValues.theSaveData = theData; UIController.GetInstance().ShowUI <UILoading> (theData.SceneName); return(true); }