public static Guid GenerateNextCharakterGUID() { var guid = Guid.NewGuid(); var files = FileManagment.GetFilesDictionary(CharakterSaveFolder, out DSAError error); var list = new List <Guid>(); foreach (var file in files) { var stringguid = System.IO.Path.ChangeExtension(file, null); if (Guid.TryParse(stringguid, out Guid result)) { list.Add(result); } } while (list.Contains(guid)) { guid = new Guid(); } return(guid); }
private void SaveResults() { SaveData save = FileManagment.ReadFile <SaveData>("save.dat"); int index = SceneManager.GetActiveScene().buildIndex - 1; // because of level selection Scene if (index == save.Levels.Count - 1) { save.Levels.Add(new Level()); } if (save.Levels[index].Coins < MyPlayer.CoinsAmount) { save.Coins += MyPlayer.CoinsAmount - save.Levels[index].Coins; save.Levels[index].Coins = MyPlayer.CoinsAmount; } if (save.Levels[index].SecretItems < MyPlayer.CoinsAmount) { save.Levels[index].SecretItems = MyPlayer.SecretItemsAmount; } FileManagment.WriteFile("save.dat", save); }
public static void CharakterSave(out DSAError error) { error = null; try { var saveFile = Charakter.CreateSave(); var filePath = Path.Combine(CharakterSaveFolder, Charakter.ID.ToString() + ".save"); FileManagment.WriteToFile(saveFile.JSONContent, filePath, Windows.Storage.CreationCollisionOption.ReplaceExisting, out error); #region Sicherungskopie var task = new Task(async() => { try { var folder = await StorageFolder.GetFolderFromPathAsync("D:\\Dropbox\\07_DSA_PNP_D&D\\DSA_Save"); var sfile = await folder.CreateFileAsync(Charakter.ID.ToString() + ".save", CreationCollisionOption.ReplaceExisting); await FileIO.AppendTextAsync(sfile, saveFile.JSONContent); } catch (Exception) { Logger.Log(LogLevel.ErrorLog, "Sicherung konnte nicht erstellt werden"); //"https://support.microsoft.com/de-de/help/4468237/windows-10-file-system-access-and-privacy-microsoft-privacy" } }); task.Start(); #endregion } catch (Exception ex) { error = new DSAError { ErrorCode = ErrorCode.Error, Message = ex.Message }; } }
public void QATest() { CSVHandler CSV = new CSVHandler(); Excel.Worksheet Sheet = CSV.OpenCSV(@"C:\Users\Milijana\Desktop\ddt6.csv"); int rows = Sheet.UsedRange.Rows.Count; int columns = Sheet.UsedRange.Columns.Count; string name, description, expected, FirstName, LastName, Email, UN, P, CP; bool IsExpected = true; for (int i = 2; i <= rows; i++) { TestContext.Write("Name of Test Case: {0},Description: {1},Expected: {2} ", Sheet.Cells[i, 1].Value, Sheet.Cells[i, 2].Value, Sheet.Cells[i, 3].Value); FileManagment.Scrivi("Name of Test Case: " + Sheet.Cells[i, 1].Value.ToString() + " Description: " + Sheet.Cells[i, 2].Value.ToString() + " Expected: " + Sheet.Cells[i, 3].Value); name = Sheet.Cells[i, 1].Value; description = Sheet.Cells[i, 2].Value; expected = Sheet.Cells[i, 3].Value; FirstName = Sheet.Cells[i, 4].Value; LastName = Sheet.Cells[i, 5].Value; Email = Sheet.Cells[i, 6].Value; UN = Sheet.Cells[i, 7].Value; P = Sheet.Cells[i, 8].Value; CP = Sheet.Cells[i, 9].Value; ShopHomePage pocetna = new ShopHomePage(driver); pocetna.GoToPage(); Register R; R = pocetna.ClicReg(); pocetna = R.ClickButtonRegister(FirstName, LastName, Email, UN, P, CP); if (pocetna.Uspeh != null) { if (expected == "pass") { TestContext.WriteLine(" Successful Test!!! "); FileManagment.Scrivere(" Successful Test!!! "); } else { TestContext.WriteLine(" The test is failed!!! "); FileManagment.Scrivere(" The test is failed!!! "); IsExpected = false; } } else { if (expected == "fail") { TestContext.WriteLine(" Successful Test!!! "); FileManagment.Scrivere(" Successful Test!!! "); } else { TestContext.WriteLine(" The test is failed!!! "); FileManagment.Scrivere(" Successful Test!!! "); IsExpected = false; } } TestContext.WriteLine("----------------------------------------------------------------------------------------------------------------------------------------------"); FileManagment.Scrivere("---------------------------------------------------------------------------------------------------------------------------------------------"); } if (IsExpected == true) { Assert.Pass("Great job!!!"); } else { Assert.Fail("Some test has an unexpected result!!!"); } CSV.Close(); }
private void Compile(DeviceConfig config) { MoveProgressBar(0); string deviceName = Enum.GetName(typeof(DeviceConfig.Devices), config.Device); string proyectFolder = config.Origin; string destinyFolder = config.Destiny; string modulesFolder = System.IO.Path.Combine(proyectFolder, config.ModulesFolder); string defaultContainerFilePath = System.IO.Path.Combine(modulesFolder, config.DefaultContainerFileName); string defaultHeaderFilePath = System.IO.Path.Combine(modulesFolder, "header", config.DefaultHeaderFileName); string defaultFooterFilePath = System.IO.Path.Combine(modulesFolder, "footer", config.DefaultFooterFileName); if (Directory.Exists(proyectFolder)) // existe el proyecto { if (Directory.Exists(destinyFolder)) // existe la carpeta destino { if (Directory.Exists(modulesFolder)) // existe la carpeta con los modulos { // chequeo que exista el archivo base en donde se compilaran los modulos if (!File.Exists(defaultContainerFilePath)) { txtResult.Text += String.Format("{0} - No existe el archivo: {1} en el directorio raiz del proyecto: {2} {3}", deviceName, defaultFileName, proyectFolder, Environment.NewLine); return; } string defaultContainerFileContent = string.Empty; string defaultHeaderFileContent = string.Empty; string defaultFooterFileContent = string.Empty; string defaultCompleteContent = defaultContainerFileContent = System.IO.File.ReadAllText(defaultContainerFilePath, Encoding.UTF8); if (File.Exists(defaultHeaderFilePath)) { defaultHeaderFileContent = System.IO.File.ReadAllText(defaultHeaderFilePath, Encoding.UTF8); defaultCompleteContent = ReplaceInstructionPlace(defaultCompleteContent, "header", defaultHeaderFileContent); } if (File.Exists(defaultFooterFilePath)) { defaultFooterFileContent = System.IO.File.ReadAllText(defaultFooterFilePath, Encoding.UTF8); defaultCompleteContent = ReplaceInstructionPlace(defaultCompleteContent, "footer", defaultFooterFileContent); } // Obtengo la lista de archivos a ser compilados List <string> filePaths = Directory.GetFiles(System.IO.Path.Combine(modulesFolder, "body")).ToList(); // Genero Htmls double percentage = (1.0 / Convert.ToDouble(filePaths.Count)) * 50; // Supongo el compilado de archivos el 50% del total foreach (string filePath in filePaths) // recorro los archivos del body { string headerContent = defaultHeaderFileContent; // contenido default del header string footerContent = defaultFooterFileContent; // contenido default del footer string cointanerContent = defaultContainerFileContent; string completeContent = defaultCompleteContent; string bodyFileName = System.IO.Path.GetFileNameWithoutExtension(filePath); string bodyContent = System.IO.File.ReadAllText(filePath, Encoding.UTF8); // seteo el contenido del body List <Dictionary <CompilerProperty, string> > bodyInstructions = GetInstructions(bodyContent); if (bodyInstructions.Count > 0) { foreach (Dictionary <CompilerProperty, string> Instruction in bodyInstructions) // Recorro las instrucciones del body { string position, fileName, vars, device; string contentBeenModified = string.Empty; List <string> kvVars; Instruction.TryGetValue(CompilerProperty.Position, out position); Instruction.TryGetValue(CompilerProperty.FileName, out fileName); Instruction.TryGetValue(CompilerProperty.Vars, out vars); Instruction.TryGetValue(CompilerProperty.Device, out device); if (position != null) { if (device != null && config.Device != (DeviceConfig.Devices)Enum.Parse(typeof(DeviceConfig.Devices), device, true)) { continue; // si la instruccion es especifica de algun dispositivo, solo aplico a ese } if (fileName != null) { try { contentBeenModified = System.IO.File.ReadAllText(System.IO.Path.Combine(proyectFolder, fileName), Encoding.UTF8); } catch { txtResult.Text += string.Format("{0} - El nombre del archivo {1} esta mal formateado o no existe {2}", deviceName, fileName, Environment.NewLine); } } if (fileName == null && vars != null) // Si solo planeo cargar vars en algun archivo default { switch (position) // asigno el archivo default corresdpondiente a la posicion al contenido que esta siendo modificado { case "header": contentBeenModified = headerContent; break; case "body": contentBeenModified = cointanerContent; break; case "footer": contentBeenModified = footerContent; break; } } if (vars != null) // Busco si hay variables a remplazar en el html parcial a cargar { kvVars = vars.Split(',').ToList(); // TODO: cambiar "," por variable foreach (var kvVar in kvVars) { if (kvVar.Split(':').Length > 1) // si no tiene valor no remplazo // TODO: cambiar ":" por variable { contentBeenModified = ReplaceInstructionVar(kvVar.Split(':')[0].Trim(), kvVar.Split(':')[1].Trim(), contentBeenModified); } } } // TODO: Aca si correspondiera deberia de forma recursiva cargar mas html para el contenido siendo modificado switch (position) // asigno el contenido modificado a la seccion correspondiente { case "header": headerContent = contentBeenModified; break; case "body": cointanerContent = contentBeenModified; break; case "footer": footerContent = contentBeenModified; break; } } } completeContent = ReplaceInstructionPlace(cointanerContent, "header", headerContent); completeContent = ReplaceInstructionPlace(completeContent, "footer", footerContent); } string moduleContent = ReplaceInstructionPlace(completeContent, "body", bodyContent); // index con header, body y footer ya remplazado moduleContent = RemoveInstructions(moduleContent); // remuevo las instrucciones que puedan haber quedado string destinyFilePath = Path.Combine(destinyFolder, string.Concat(bodyFileName, ".html")); FileManagment.CreateFileFromString(moduleContent, destinyFilePath); // Move status bar MoveProgressBar(percentage); } // Copy Resources if ((bool)config.CopyResources) { List <string> lResourcesFolders = config.ResourcesFolders.Split(',').ToList(); //TODO: copiar carpetas especificadas y no las que a mi se me cantó string resFileName = string.Empty; string resDestName = string.Empty; int i = 1; foreach (string rFolder in lResourcesFolders) { var sFolder = rFolder.Trim(); bool minify = false; // TODO: agregar una variable minificar js //if (rFolder == "js") { // minify = (bool)config.MinifyJs; //} else { // minify = (bool)config.MinifyCss; //} minify = (bool)config.MinifyCss; string originPath = System.IO.Path.Combine(proyectFolder, sFolder); string destinyPath = System.IO.Path.Combine(destinyFolder, sFolder); FileManagment.DirectoryCopy(originPath, destinyPath, true, minify); MoveProgressBar(50 + (40 / lResourcesFolders.Count * i)); i++; } /* * // Css Minify * string cssOriginPath = System.IO.Path.Combine(proyectFolder, "css"); * string cssDestinyPath = System.IO.Path.Combine(destinyFolder, "css"); * DirectoryCopy(cssOriginPath, cssDestinyPath, true, (bool)config.MinifyCss); * MoveProgressBar(65); * * // Js Minify * string jsOriginPath = System.IO.Path.Combine(proyectFolder, "js"); * string jsDestinyPath = System.IO.Path.Combine(destinyFolder, "js"); * DirectoryCopy(jsOriginPath, jsDestinyPath, true, (bool)config.MinifyCss); * MoveProgressBar(80); * * // Image Reduction * string imgOriginPath = System.IO.Path.Combine(proyectFolder, "img"); * string imgDestinyPath = System.IO.Path.Combine(destinyFolder, "img"); * DirectoryCopy(imgOriginPath, imgDestinyPath, true, (bool)config.MinifyCss); * MoveProgressBar(90);*/ } // Show Log // Finish Status Bar txtResult.Text += String.Format("{0} - Compilacion Finalizada Correctamente! {1}", deviceName, Environment.NewLine); MoveProgressBar(100); } else { txtResult.Text += String.Format("{0} - El directorio de los modulos a compilar no existe o no tiene permisos de lectura {1}", deviceName, Environment.NewLine); MoveProgressBar(0); } } else { txtResult.Text += String.Format("{0} - El directorio de destino del proyecto no existe o no tiene permisos de lectura/escritura {1}", deviceName, Environment.NewLine); MoveProgressBar(0); } } else { txtResult.Text += String.Format("{0} - El directorio del proyecto no existe o no tiene permisos de lectura {1}", deviceName, Environment.NewLine); MoveProgressBar(0); } }
private void SaveProject(string filePath) { SaveDevice(SelectedDevice); FileManagment.CreateFileFromString(JSONHelper.Serialize <Project>(OpenProject), filePath); }
public void SaveOptions() { FileManagment.WriteFile("preferences", optionsData); }
private void LoadScions_Click(object sender, RoutedEventArgs e) { CS = FileManagment.LoadCharacters(FileLocationBox.Text); }
private void SaveScion_Click(object sender, RoutedEventArgs e) { FileManagment.CharacterSaver(FileLocationBox.Text, CS); }
private void SaveMonsters_Click(object sender, RoutedEventArgs e) { FileManagment.MonsterSaver(FileLocationBox.Text, MonsterList); }
private void Log(string Message) { FileManagment.Scrivi(Message); TestContext.Write(Message); }
private void LogLine(string Message) { FileManagment.Scrivere(Message); TestContext.WriteLine(Message); }
//idk public bool Upload(int IgraID, IFormFile Image) { FileManagment p = new FileManagment(); return(p.DodajSliku(IgraID, 0, Image, db)); }
public static void SaveTalent(ITalent talent, GameType gameType, out DSAError error) { error = null; #region Talenttype List <JSONTalent> jTalentList = null; List <ITalent> talentList = null; var talenttype = talent.GetType().ToString(); var lastIndex = talenttype.LastIndexOf("."); talenttype = talenttype.Substring(lastIndex + 1); #endregion #region GameType if (gameType == GameType.DSA) { if (jSON_talentLocal.Talente == null) { jSON_talentLocal.Talente = new List <JSONTalent>(); } jTalentList = jSON_talentLocal.Talente; talentList = TalentList; } else { throw new Exception(); } #endregion try { var jsonTalent = TalentHelper.CreateJSON( talent: talent); #region Doppelte Elemente Entfernen var jdoppledID = jTalentList.Where(x => x.ID == talent.ID).ToList(); if (jdoppledID.Count > 0) { jTalentList.Remove(jdoppledID[0]); } var tdoppledID = talentList.Where(x => x.ID == talent.ID).ToList(); if (tdoppledID.Count > 0) { tdoppledID.Remove(tdoppledID[0]); } #endregion #region Speichern jTalentList.Add(jsonTalent); if (!talentList.Contains(talent)) { talentList.Add(talent); } FileManagment.WriteToFile(jSON_talentLocal.JSONContent, talentSaveFile, Windows.Storage.CreationCollisionOption.ReplaceExisting, out error); #endregion } catch (Exception ex) { error = new DSAError { ErrorCode = ErrorCode.InvalidValue, Message = ex.Message }; } }