public override byte[] ToBytes() { byte[] data = WritePacketInfo(this, 32); Buffer.BlockCopy(Token.ToByteArray(), 0, data, 21, 16); Buffer.BlockCopy(FileId.ToByteArray(), 0, data, 21 + 16, 16); return(data); }
/// <summary> /// Convierte las propiedades del mensaje en un paquete de bytes /// </summary> /// <returns>un paquete de bytes con las propiedades del mensaje</returns> public override byte[] makePack() { byte[] fileID = FileId.ToByteArray(); //16 (0 - 15) byte[] fileHandlerId = FileHandlerId.ToByteArray(); //16 (16 - 31) byte[] pack = new byte[32]; fileID.CopyTo(pack, 0); fileHandlerId.CopyTo(pack, 16); return(pack); }
/// <summary> /// Renders the current instance as a raw ASF object. /// </summary> /// <returns> /// A <see cref="ByteVector" /> object containing the /// rendered version of the current instance. /// </returns> public override ByteVector Render() { ByteVector output = FileId.ToByteArray(); output.Add(RenderQWord(FileSize)); output.Add(RenderQWord(creation_date)); output.Add(RenderQWord(DataPacketsCount)); output.Add(RenderQWord(send_duration)); output.Add(RenderQWord(play_duration)); output.Add(RenderQWord(Preroll)); output.Add(RenderDWord(Flags)); output.Add(RenderDWord(MinimumDataPacketSize)); output.Add(RenderDWord(MaximumDataPacketSize)); output.Add(RenderDWord(MaximumBitrate)); return(Render(output)); }