Example #1
0
    IEnumerator E_TakeScreenshot()
    {
        yield return(new WaitForEndOfFrame());

        Texture2D tex2d_screenshot = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);

        tex2d_screenshot.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
        tex2d_screenshot.Apply();

        Debug.Log("Photo taken!");

        FileIOUtility.SaveImage(tex2d_screenshot,
                                imageSavingPath,
                                FileIOUtility.GenerateFileName("MyScreenshot", 12, FileIOUtility.FileExtension.PNG),
                                FileIOUtility.FileExtension.PNG);
    }
Example #2
0
    void HandlePhotoTaken(Texture2D _takenPhoto)
    {
        photoAnimController.PlayShotAnim();

        photoCount += 1;

        // Show rImg_takenPhoto
        rImg_takenPhoto.texture = _takenPhoto;
        rImg_takenPhoto.gameObject.SetActive(true);

        // Save taken photo as a png file
        string fullName = FileIOUtility.GenerateFileName(fileName, photoCount, FileIOUtility.FileExtension.PNG);

        FileIOUtility.SaveImage(_takenPhoto, savePath, fullName, FileIOUtility.FileExtension.PNG);

        // Wait for some time and go back to a playable status
        StartCoroutine(E_WaitAndReset());
    }
    void HandleQRCodeGenerated(Texture2D _generatedQRCode)
    {
        tex_qrCode = _generatedQRCode;
        uiController.SetQRCode(tex_qrCode);

        playerCount++;

        Debug.Log("PlayerCount: " + playerCount);

        /*
         * gameData.playerCount = playerCount;
         * bool saveGameDataSuccess = false;
         * dataManager.SaveGameData(gameData, ref saveGameDataSuccess);
         * if (saveGameDataSuccess == false)
         * {
         *  isGameReady = false;
         *  uiController.ActivateErrorCanvas(true, Extension.ErrorType.Save);
         *  //uiController.ActivateErrorCanvas(true,
         *  //"Something's wrong \n when saving GameData.");
         * }*/

        // Save taken photo as a png file
        photoFileName = FileIOUtility.GenerateFileName(photoFileNamePrefix, playerCount, FileIOUtility.FileExtension.PNG);
        FileIOUtility.SaveImage(tex_takenPhoto, photoSavePath, photoFileName, FileIOUtility.FileExtension.PNG);

        // Save QRCode
        string qrFileName = FileIOUtility.GenerateFileName(qrFileNamePrefix, playerCount, FileIOUtility.FileExtension.PNG);

        FileIOUtility.SaveImage(tex_qrCode, qrSavePath, qrFileName, FileIOUtility.FileExtension.PNG);

        // Disable the loading icon
        uiController.ActivateUploadingProcess(false);

        // Go to the Result state
        GoToState(Extension.GameState.ResultState);
    }