// Update is called once per frame void Update() { if (resetFlag) { resetFlag = false; graphicResourceManager.SetFileIOManager(fileIOManager); graphicResourceManager.LoadSpriteResourceToPlayGame(); fileIOManager.SaveTextFile("test.txt", "helloworld"); readFile = fileIOManager.LoadTextFile("test.txt"); readStoryFile = fileIOManager.LoadTextFileFromResource("story1"); screenIOManager.SetScreenResolutionConvertManager(screenResolutionConvertManager); } touchEvent = screenIOManager.GetMouseEvent(); if (touchEvent != DefineManager.notTouched) { Debug.Log("touch event: " + touchEvent); Debug.Log("touch before pos: " + screenIOManager.GetMousePressedPosition()); Debug.Log("touch after pos: " + screenIOManager.GetMouseReleasedPosition()); screenEffectManager.SetEffectTimeAndQuality(1.0F, 10.0F); } }