public void LoadFromFile() // TODO - build out method to get all tiletypes procedurally
    {
        dataLoaded = FileEditor.GetDataFromFile(out platformInput, out hazardInput, out checkpointInput);

        if (dataLoaded)
        {
            ClearMap();
            LoadInTiles(platformInput, hazardInput, checkpointInput);
            Debug.Log("Load Completed");
        }
    }