private void OnEnable() { /*if (!FileBasedPrefs.HasKey(roomSaveKey)) { * //currentRoom = AllRooms[0].name; * FileBasedPrefs.SetString(roomSaveKey, AllRooms[0].name); * }*/ /* else { * currentRoom = FileBasedPrefs.GetString(roomSaveKey); * }*/ if (!FileBasedPrefs.HasKey(roomSaveKey)) { //currentRoom = AllRooms[0].name; FileBasedPrefs.SetString(roomSaveKey, AllRooms[0].name); } currentRoom = FileBasedPrefs.GetString(roomSaveKey); foreach (GameObject level in AllRooms) { if (level.name.Equals(currentRoom)) { level.SetActive(true); } else { level.SetActive(false); } } }
public static bool[] GetBoolArray(String key) { if (FileBasedPrefs.HasKey(key)) { var bytes = System.Convert.FromBase64String(FileBasedPrefs.GetString(key)); if (bytes.Length < 5) { Debug.LogError("Corrupt preference file for " + key); return(new bool[0]); } if ((ArrayType)bytes[0] != ArrayType.Bool) { Debug.LogError(key + " is not a boolean array"); return(new bool[0]); } Initialize(); // Make a new bytes array that doesn't include the number of entries + identifier (first 5 bytes) and turn that into a BitArray var bytes2 = new byte[bytes.Length - 5]; System.Array.Copy(bytes, 5, bytes2, 0, bytes2.Length); var bits = new BitArray(bytes2); // Get the number of entries from the first 4 bytes after the identifier and resize the BitArray to that length, then convert it to a boolean array bits.Length = ConvertBytesToInt32(bytes); var boolArray = new bool[bits.Count]; bits.CopyTo(boolArray, 0); return(boolArray); } return(new bool[0]); }
void Start() { string spName = GetComponent <SpriteRenderer>().sprite.name; if (FileBasedPrefs.HasKey(spName) && (FileBasedPrefs.GetString(spName) == "showed_once")) { GetComponent <SpriteRenderer>().enabled = true; if (GetComponent <BoxCollider>() != null && initialEnableBoxCollider) { GetComponent <BoxCollider>().enabled = false; } else if (GetComponent <BoxCollider>() != null && !initialEnableBoxCollider) { GetComponent <BoxCollider>().enabled = true; } } else { GetComponent <SpriteRenderer>().enabled = false; if (GetComponent <BoxCollider>() != null && initialEnableBoxCollider) { GetComponent <BoxCollider>().enabled = true; } else if (GetComponent <BoxCollider>() != null && !initialEnableBoxCollider) { GetComponent <BoxCollider>().enabled = false; } } }
public static void ShowArrayType(String key) { var bytes = System.Convert.FromBase64String(FileBasedPrefs.GetString(key)); if (bytes.Length > 0) { ArrayType arrayType = (ArrayType)bytes[0]; Debug.Log(key + " is a " + arrayType.ToString() + " array"); } }
// Start is called before the first frame update void Start() { if (FileBasedPrefs.HasKey(gameObject.name) && FileBasedPrefs.GetString(gameObject.name) == "showed_once") { gameObject.SetActive(true); } else { gameObject.SetActive(false); } }
void Start() { if (FileBasedPrefs.HasKey(gameObject.name)) { if (FileBasedPrefs.GetString(gameObject.name) == "showed_once") { Debug.Log("<b>Object Showing</b> " + gameObject.name); gameObject.SetActive(true); } else if (FileBasedPrefs.GetString(gameObject.name) == "hidden_once") { Debug.Log("<b>Object Hiding</b> " + gameObject.name); gameObject.SetActive(false); } } }
void StringTests() { FileBasedPrefs.SetString("test", "test"); if (!FileBasedPrefs.GetString("test").Equals("test")) { Debug.LogException(new System.Exception("SetStringFailed")); return; } FileBasedPrefs.SetString("test", "test2"); if (!FileBasedPrefs.GetString("test").Equals("test2")) { Debug.LogException(new System.Exception("ReplaceStringFailed")); return; } if (!FileBasedPrefs.HasKeyForString("test")) { Debug.LogException(new System.Exception("HasKeyForStringFailed")); return; } FileBasedPrefs.DeleteString("test"); if (!FileBasedPrefs.GetString("test").Equals("")) { Debug.LogException(new System.Exception("DeleteStringFailed")); return; } FileBasedPrefs.SetString("test", "test33"); if (!FileBasedPrefs.GetString("test").Equals("test33")) { Debug.LogException(new System.Exception("ReplaceStringFailed")); return; } Debug.Log("String Tests Passed"); }
//! Loads data from .sav file. private void LoadDataFromFile() { inventory = new InventorySlot[16]; int count = 0; while (count <= 15) { inventory[count] = gameObject.AddComponent <InventorySlot>(); string countType = FileBasedPrefs.GetString(stateManager.worldName + "inventory" + ID + "slot" + count + "type"); if (!countType.Equals("")) { inventory[count].typeInSlot = FileBasedPrefs.GetString(stateManager.worldName + "inventory" + ID + "slot" + count + "type"); inventory[count].amountInSlot = FileBasedPrefs.GetInt(stateManager.worldName + "inventory" + ID + "slot" + count + "amount"); } count++; } originalID = ID; initialized = true; maxStackSize = ID.Equals("Rocket") ? 100000 : 1000; }
public static String[] GetStringArray(String key) { if (FileBasedPrefs.HasKey(key)) { var completeString = FileBasedPrefs.GetString(key); var separatorIndex = completeString.IndexOf("|"[0]); if (separatorIndex < 4) { Debug.LogError("Corrupt preference file for " + key); return(new String[0]); } var bytes = System.Convert.FromBase64String(completeString.Substring(0, separatorIndex)); if ((ArrayType)bytes[0] != ArrayType.String) { Debug.LogError(key + " is not a string array"); return(new String[0]); } Initialize(); var numberOfEntries = bytes.Length - 1; var stringArray = new String[numberOfEntries]; var stringIndex = separatorIndex + 1; for (var i = 0; i < numberOfEntries; i++) { int stringLength = bytes[idx++]; if (stringIndex + stringLength > completeString.Length) { Debug.LogError("Corrupt preference file for " + key); return(new String[0]); } stringArray[i] = completeString.Substring(stringIndex, stringLength); stringIndex += stringLength; } return(stringArray); } return(new String[0]); }
private static void GetValue <T>(String key, T list, ArrayType arrayType, int vectorNumber, Action <T, byte[]> convert) where T : IList { if (FileBasedPrefs.HasKey(key)) { var bytes = System.Convert.FromBase64String(FileBasedPrefs.GetString(key)); if ((bytes.Length - 1) % (vectorNumber * 4) != 0) { Debug.LogError("Corrupt preference file for " + key); return; } if ((ArrayType)bytes[0] != arrayType) { Debug.LogError(key + " is not a " + arrayType.ToString() + " array"); return; } Initialize(); var end = (bytes.Length - 1) / (vectorNumber * 4); for (var i = 0; i < end; i++) { convert(list, bytes); } } }
// Token: 0x06000ABC RID: 2748 RVA: 0x00042A68 File Offset: 0x00040C68 private void SetupMoneyReward() { int num; if (PlayerPrefs.GetInt("MissionType") == 0) { num = 10; } else if (PlayerPrefs.GetInt("MissionType") == 1) { num = 30; } else { num = 45; } int num2 = 0; if (FileBasedPrefs.GetInt("PlayerDied", 0) == 0) { this.mainMissionRewardText.text = ((PlayerPrefs.GetInt("MainMission") == 1) ? ("$" + num) : "$0"); this.sideMission1RewardText.text = ((PlayerPrefs.GetInt("SideMission1") == 1) ? "$10" : "$0"); this.sideMission2RewardText.text = ((PlayerPrefs.GetInt("SideMission2") == 1) ? "$10" : "$0"); this.hiddenMissionRewardText.text = ((PlayerPrefs.GetInt("SideMission3") == 1) ? "$10" : "$0"); this.totalPhotosRewardText.text = "$" + this.GetPhotosRewardAmount().ToString(); this.totalDNARewardText.text = ((PlayerPrefs.GetInt("DNAMission") == 1) ? "$10" : "$0"); num2 += ((PlayerPrefs.GetInt("MainMission") == 1) ? num : 0); num2 += ((PlayerPrefs.GetInt("SideMission1") == 1) ? 10 : 0); num2 += ((PlayerPrefs.GetInt("SideMission2") == 1) ? 10 : 0); num2 += ((PlayerPrefs.GetInt("SideMission3") == 1) ? 10 : 0); num2 += this.GetPhotosRewardAmount(); num2 += ((PlayerPrefs.GetInt("DNAMission") == 1) ? 10 : 0); if (this.levelDifficulty == Contract.LevelDifficulty.Intermediate) { num2 *= 2; } else if (this.levelDifficulty == Contract.LevelDifficulty.Professional) { num2 *= 3; } if (PlayerPrefs.GetInt("playerCount") == 1) { if (PlayerPrefs.GetInt("MainMission") == 1) { this.insuranceAmountText.text = "$10"; num2 += 10; } } else { this.insuranceAmountText.text = "$0"; } } else { this.mainMissionRewardText.text = ((PlayerPrefs.GetInt("MainMission") == 1) ? ("$" + num / 2) : "$0"); this.sideMission1RewardText.text = ((PlayerPrefs.GetInt("SideMission1") == 1) ? "$5" : "$0"); this.sideMission2RewardText.text = ((PlayerPrefs.GetInt("SideMission2") == 1) ? "$5" : "$0"); this.hiddenMissionRewardText.text = ((PlayerPrefs.GetInt("SideMission3") == 1) ? "$5" : "$0"); this.totalPhotosRewardText.text = "$" + (this.GetPhotosRewardAmount() / 2).ToString(); this.totalDNARewardText.text = ((PlayerPrefs.GetInt("DNAMission") == 1) ? "$5" : "$0"); num2 += ((PlayerPrefs.GetInt("MainMission") == 1) ? (num / 2) : 0); num2 += ((PlayerPrefs.GetInt("SideMission1") == 1) ? 5 : 0); num2 += ((PlayerPrefs.GetInt("SideMission2") == 1) ? 5 : 0); num2 += ((PlayerPrefs.GetInt("SideMission3") == 1) ? 5 : 0); num2 += this.GetPhotosRewardAmount() / 2; num2 += ((PlayerPrefs.GetInt("DNAMission") == 1) ? 5 : 0); int num3 = 0; if (this.levelDifficulty == Contract.LevelDifficulty.Amateur) { num3 += PlayerPrefs.GetInt("totalItemCost") / 2; } else if (this.levelDifficulty == Contract.LevelDifficulty.Intermediate) { num3 += PlayerPrefs.GetInt("totalItemCost") / 4; } this.insuranceAmountText.text = "$" + num3.ToString(); num2 += num3; PlayerPrefs.SetInt("totalItemCost", 0); } this.ghostTypeText.text = LocalisationSystem.GetLocalisedValue("Reward_Ghost") + " " + FileBasedPrefs.GetString("GhostType", ""); FileBasedPrefs.SetInt("PlayersMoney", FileBasedPrefs.GetInt("PlayersMoney", 0) + num2); this.totalMissionRewardText.text = "$" + num2.ToString(); InventoryManager.ResetTemporaryInventory(); PlayerPrefs.SetInt("PhotosMission", 0); PlayerPrefs.SetInt("MainMission", 0); PlayerPrefs.SetInt("MissionType", 0); PlayerPrefs.SetInt("SideMission1", 0); PlayerPrefs.SetInt("SideMission2", 0); PlayerPrefs.SetInt("SideMission3", 0); PlayerPrefs.SetInt("DNAMission", 0); PlayerPrefs.SetInt("PhotosMission", 0); FileBasedPrefs.SetInt("PlayerDied", 0); this.storeManager.UpdatePlayerMoneyText(); this.playerStatsManager.UpdateMoney(); this.inventoryManager.UpdateItemsTotalText(); }
// Token: 0x06000A71 RID: 2673 RVA: 0x00040F6F File Offset: 0x0003F16F public IEnumerator Start() { if (!PhotonNetwork.connected && !PhotonNetwork.offlineMode) { FileBasedPrefs.SetInt("StayInServerRoom", 0); } this.serverVersionText.text = LocalisationSystem.GetLocalisedValue("Menu_ServerVersion") + ": " + this.storeSDKManager.serverVersion; yield return(new WaitForSeconds(0.5f)); if (!XRDevice.isPresent) { for (int i = 0; i < this.spawns.Count; i++) { this.spawns[i].Translate(Vector3.up); } } if (!PhotonNetwork.connected || PhotonNetwork.offlineMode) { if (PhotonNetwork.offlineMode) { PhotonNetwork.offlineMode = false; } if (this.storeSDKManager.storeSDKType == StoreSDKManager.StoreSDKType.steam) { this.steamAuth.ConnectViaSteamAuthenticator(); } if (XRDevice.isPresent) { this.localPlayer = Object.Instantiate <GameObject>(this.vrPlayerModel, this.spawns[Random.Range(0, this.spawns.Count)].position, Quaternion.identity).GetComponent <Player>(); } else { this.localPlayer = Object.Instantiate <GameObject>(this.pcPlayerModel, this.spawns[Random.Range(0, this.spawns.Count)].position, Quaternion.identity).GetComponent <Player>(); this.pcManager.SetValues(); } FileBasedPrefs.SetInt("StayInServerRoom", 0); this.LoadRewardScreens(); } else if (FileBasedPrefs.GetInt("StayInServerRoom", 0) == 1) { PhotonNetwork.LeaveRoom(true); } else { FileBasedPrefs.SetInt("StayInServerRoom", 0); PhotonNetwork.LeaveRoom(true); } if (FileBasedPrefs.GetInt("completedTraining", 0) == 0 && !Application.isEditor) { this.serverLobbyButton.interactable = false; this.serverLobbyText.color = new Color32(50, 50, 50, 119); } FileBasedPrefs.SetInt("isTutorial", 0); this.trainingGhostTypeText.text = LocalisationSystem.GetLocalisedValue("Reward_Ghost") + " " + FileBasedPrefs.GetString("GhostType", ""); this.SetScreenResolution(); if (FileBasedPrefs.GetInt("myTotalExp", 0) < 100) { FileBasedPrefs.SetInt("myTotalExp", 100); } if (FileBasedPrefs.GetInt("myTotalExp", 0) < 100) { FileBasedPrefs.SetInt("myTotalExp", 100); } yield break; }