Example #1
0
        private IFight GetAppropriateFight(Character char1, Character char2)
        {
            if (!Fights.Any())
            {
                CreateNewFight();
            }

            // If the primary mob isn't established yet, use the first fight
            var fight = Fights.First();

            if (IsValidFight(fight, Character.Unknown))
            {
                return(fight);
            }

            var firstActiveFight = Fights.Where(x => !x.IsFightOver);

            // If either one of the characters is Unknown, just use the first active fight
            if ((char1 == Character.Unknown || char2 == Character.Unknown) && firstActiveFight.Any())
            {
                return(firstActiveFight.First());
            }

            // If the char is a MOB, find the matching fight or create a new one
            if (CharResolver.WhichType(char1) == CharacterResolver.Type.NonPlayerCharacter)
            {
                return(GetOrAddFight(char1));
            }
            if (CharResolver.WhichType(char2) == CharacterResolver.Type.NonPlayerCharacter)
            {
                return(GetOrAddFight(char2));
            }

            // See if either character is already the primary mob (we can't tell if a named mob w/ a single name is a mob, so this may catch that)
            var primaryMobMatch = Fights.Where(x => IsValidFight(x, char1) || IsValidFight(x, char2));

            if (primaryMobMatch.Any())
            {
                return(primaryMobMatch.First());
            }

            // Either the characters are not MOBs or one of them is a named Mob and we don't know it, just use the first fight that's still ongoing
            if (firstActiveFight.Any())
            {
                return(firstActiveFight.First());
            }

            return(CreateNewFight());
        }