Example #1
0
    public void ExecAction(FighterHelper fh, Stats stats, int ind)
    {
        if (act[ind] == BURST) {
            stats.walk.gndSpeed=val[ind]*fh.IntFacingRight();
        }
        if (act[ind] == AIRBURST) {
            stats.motion.vel.x =valSp[ind].x*fh.IntFacingRight();
            stats.motion.vel.y =valSp[ind].y;
            fh.airborne=true;
        }
        if (act[ind] == BRAKE) {
            stats.walk.gndSpeed=stats.walk.gndSpeed*val[ind];

        }
        if (act[ind] == AIRBRAKE) {
            stats.motion.vel.x = (1.0f-valSp[ind].x)*stats.motion.vel.x;
            stats.motion.vel.y =(1.0f-valSp[ind].y)*stats.motion.vel.y;

        }
        if (act[ind] == AIRHOVER) {
            if ((valSp[ind].x == valSpEnd[ind].x) && (valSp[ind].y == valSpEnd[ind].y)) {
                stats.motion.vel.x = valSp[ind].x * fh.IntFacingRight();
                stats.motion.vel.y = valSp[ind].y + stats.grav;
            }else{
                float a = iTmr[cInd].tmr/ iTmr[cInd].GetLen();
                float b = 1.0f - a;
                stats.motion.vel.x = a*valSp[ind].x + b*valSpEnd[ind].x * fh.IntFacingRight();
                stats.motion.vel.y = a*valSp[ind].y + b*valSpEnd[ind].y + stats.grav;
            }
        }
        if (act[ind] == SLIDE) {
            stats.walk.gndSpeed=val[ind]*fh.IntFacingRight();

        }
    }
Example #2
0
 void LoadPlayer()
 {
     attackBox = new AttkBox ();
     hitbox = new HitBox();
     fHelper = new FighterHelper ();
     LoadMoveScript (MOVE_FILE);
 }
Example #3
0
    public virtual void LoadPlayer()
    {
        FindPNum ();
        attackBox = new AttkBox ();
        attackBox.grabRange = stats.grabRange;
        hitbox = new HitBox();
        fHelper = new FighterHelper ();
        hitbox.AllocateFirstIndices(1);//for a 1 dimensional array of vertices
        hitbox.AllocateSecondIndices(0, 4);
        hitbox.SetVertex(-stats.size.x/2, 0, 0, 3);
        hitbox.SetVertex(stats.size.x/2, 0, 0, 2);
        hitbox.SetVertex(stats.size.x/2, stats.size.y, 0, 1);
        hitbox.SetVertex(-stats.size.x/2, stats.size.y, 0, 0);
        fHelper.grabBox = new HitBox ();
        fHelper.grabBox.AllocateFirstIndices (1);
        fHelper.grabBox.AllocateSecondIndices (0, 4);
        fHelper.grabBox.SetVertex (-stats.size.x / 2, stats.size.y + stats.edgegrab.hgt, 0, 0);
        fHelper.grabBox.SetVertex (-stats.size.x / 2, stats.size.y, 0, 3);
        fHelper.grabBox.SetVertex (-stats.size.x / 2 - stats.edgegrab.wid, stats.size.y, 0, 2);
        fHelper.grabBox.SetVertex (-stats.size.x / 2 - stats.edgegrab.wid, stats.size.y + stats.edgegrab.hgt, 0, 16);
        fHelper.grabBox.isActive = false;
        fHelper.sScale=1;

        //pPtcl.LoadParticles(eng, stats.id.num, "Yara");

        //LoadMoveScript(MOVESCRIPT);
    }
Example #4
0
    public void RunTimers(float timeLapsed, FighterHelper fh, Stats st)
    {
        if (cInd >= 0) {
            if (iTmr [cInd].RunTimer (timeLapsed)) {
                ExecAction(fh, st, cInd);

                if (cInd < len-1)
                    cInd++;
                else
                    cInd = -1;
            }else{
                if(act[cInd]==SLIDE){
                    ExecAction(fh, st, cInd);

                }
                else if (act[cInd] == AIRHOVER)
                {
                    fh.airborne = true;
                    ExecAction(fh, st, cInd);

                }

            }
        }
    }
Example #5
0
    // Use this for initialization
    public void Awake()
    {
        PROJ_LMT = 0;
        stunTimer = new STimer ();
        thwTmr = new STimer (throwTime);
        grbTmr = new STimer (grabTime);
        scTmr = new STimer ();
        spa1 = new STimer ();
        spb1 = new STimer ();
        spc1 = new STimer ();
        spc2 = new STimer ();
        spc3 = new STimer ();
        spaTmr = new STimer (1.5f);
        hitbox = new HitBox();
        fHelper = new FighterHelper ();

        stats.id.fighter = SERENITY;
        attackBox=new AttkBox(SER_NUMANIMS);
        stats.tumble.loop=true;
        //psysword=plSerenSword(plNum);
        scSpd=0;

        //for(int i=0;i<PROJ_LMT;i++){
        //	projectile[i].SetAtkData(12.0f, 1.6f, 2.0f);
        //	projectile[i].Scale(5.0f);
        //}

        scSpd=0;

        GameObject goSword = Instantiate(Resources.Load("SerenSword")) as GameObject;
        DontDestroyOnLoad(goSword);

        psysword = goSword.GetComponent ("plSerenSword") as plSerenSword;
        psysword.fHelper.TR.Rotate (0, -90, 0);
        psysword.fHelper.FaceRight (true);
        LoadPlayer ();
        psysword.transform.position = new Vector3 (transform.position.x + 10, transform.position.y + 10, 0);
        psysword.stats.motion.pos = new SPoint (transform.position.x + 10, transform.position.y + 10);
        psysword.plNum=11;
    }