Example #1
0
    //技が当たった時の処理
    private void CheckHitBox(BoxCollider _bCol, FighterSkill.CustomHitBox _cHit)
    {
        Transform t = _bCol.gameObject.transform;

        Collider[] col = Physics.OverlapBox(new Vector3(t.position.x + _bCol.center.x, t.position.y + _bCol.center.y, t.position.z + _bCol.center.z), _bCol.size / 2, Quaternion.identity, -1 - (1 << LayerMask.NameToLayer(CommonConstants.Layers.GetPlayerNumberLayer(core.PlayerNumber))));
        foreach (Collider c in col)
        {
            if (c.gameObject.tag == CommonConstants.Tags.GetTags(HitBoxMode.HurtBox))
            {
                FighterCore cr = GameManager.Instance.GetPlayFighterCore(c.gameObject.layer);
                //ダメージを与える
                cr.SetDamage(_cHit, _bCol);
                cr.SetEnemyNumber(core.PlayerNumber);                //現在フォーカス中の敵のセット(未使用)
                ////エフェクト再生 ※エフェクトは当たった側で管理
                //for (int i = 0; i < _cHit.hitEffects.Count; i++)
                //{
                //    if (_cHit.hitEffects[i].effect != null)
                //    {
                //        if (core.Direction == PlayerDirection.Right)
                //        {
                //            Object.Instantiate(_cHit.hitEffects[i].effect, new Vector3(t.position.x + _bCol.center.x + _cHit.hitEffects[i].position.x, t.position.y + _bCol.center.y + _cHit.hitEffects[i].position.y, t.position.z + _bCol.center.z + _cHit.hitEffects[i].position.z), Quaternion.identity);
                //        }
                //        else if (core.Direction == PlayerDirection.Left)
                //        {
                //            Object.Instantiate(_cHit.hitEffects[i].effect, new Vector3(t.position.x + _bCol.center.x + _cHit.hitEffects[i].position.x, t.position.y + _bCol.center.y + _cHit.hitEffects[i].position.y, t.position.z + _bCol.center.z + _cHit.hitEffects[i].position.z), Quaternion.Euler(0,180,0));
                //        }
                //    }
                //}

                attackHit = true;
                return;
            }
        }
    }
Example #2
0
 public HitBoxJudgement(FighterCore fighter)
 {
     transform = fighter.transform;
     core      = fighter;
     Init();
 }