public static FightWin create() { GameObject Perfab = Resources.Load("Prefab/Fight/fightResult") as GameObject; GameObject gameObject = Instantiate(Perfab, new Vector3(Screen.width * 0.5f, Screen.height * 0.5f, 0), new Quaternion(0, 0, 0, 1)) as GameObject; FightWin msgObj = gameObject.gameObject.AddComponent <FightWin>(); return(msgObj); }
public void subHp(int _hp) { this.hp = this.hp - _hp; if (this.hp <= 0) { FightWin.create(); } }