void Start() { uiController = GameObject.FindGameObjectWithTag(Tags.GameController).GetComponent<FightSceneUIController>(); for (int i = 0; i < 6; i++) { GameObject enemy = Instantiate(Resources.Load<GameObject>("Prefabs/Enemy/YuRen")); enemy.transform.position = new Vector3(-25.0f, enemy.transform.position.y, -10 + i * 3); enemyList.Add(enemy); } for (int i = 0; i < 2; i++) { string name = i == 0 ? "AiGe" : "GuiWuShi"; GameObject hero = Instantiate(Resources.Load<GameObject>("Prefabs/Hero/" + name)); hero.transform.position = new Vector3(0, hero.transform.position.y, -5 + i * 10); heroList.Add(hero); } }
void Start() { uiController = GameObject.FindGameObjectWithTag(Tags.GameController).GetComponent<FightSceneUIController>(); hpBar = uiController.createHPBar(transform.position, Type); }