void OnUseItemToHero(object p1, object p2)
    {
        int targetHeroId = (int)p1;
        int itemId       = (int)p2;

        CatDebug.LogFunc("targetHeroId = " + targetHeroId + ", itemId = " + itemId);

        FightHero originHero = FightDataMgr.Instance.GetHero(_nowHeroId);
        FightHero targetHero = FightDataMgr.Instance.GetHero(targetHeroId);
        Item      item       = targetHero.Items[itemId];

        if (item.Id == 1)
        {
            int nowHp = targetHero.CreatureData.Hp.Value;
            if (nowHp >= 0)
            {
                targetHero.CreatureData.Hp.Value = System.Math.Min(nowHp + 100, targetHero.CreatureData.HpMax.Value);
                originHero.DelItem(item.Id, 1);
                EventSys.Instance.AddEvent(ViewEvent.FightUpdateAllHeroState, _heros);
                EventSys.Instance.AddEvent(ViewEvent.FightHeroHpSupply, targetHero.Id, 100);

                originHero.IsActioned = true;
                CheckChangeTurnToEnemy();
            }
        }
        else if (item.Id == 2)
        {
            int nowMp = targetHero.CreatureData.Mp.Value;
            targetHero.CreatureData.Mp.Value = System.Math.Min(nowMp + 100, targetHero.CreatureData.MpMax.Value);
            originHero.DelItem(item.Id, 1);
            EventSys.Instance.AddEvent(ViewEvent.FightUpdateAllHeroState, _heros);
            EventSys.Instance.AddEvent(ViewEvent.FightHeroMpSupply, targetHero.Id, 100);

            originHero.IsActioned = true;
            CheckChangeTurnToEnemy();
        }
        else
        {
            EventSys.Instance.AddEvent(ViewEvent.FightShowTipNotSupportYet);
        }
    }
    void OnUseItemToEnemy(object p1, object p2)
    {
        int enemyInstanceId = (int)p1;
        int itemId          = (int)p2;

        Enemy     enemy = FightDataMgr.Instance.GetEnemyByInstanceId(enemyInstanceId);
        FightHero fh    = FightDataMgr.Instance.GetHero(_nowHeroId);
        Item      item  = fh.Items[itemId];


        if (item.Id == 4)
        {
            int damage = 1000;
            enemy.CreatureData.Hp.Value -= damage;
            if (enemy.CreatureData.Hp.Value <= 0)
            {
                enemy.CreatureData.Hp.Value = 0;
            }
            EventSys.Instance.AddEvent(ViewEvent.FightHeroAttack, damage);
            EventSys.Instance.AddEvent(ViewEvent.FightUpdateEnemyState, enemy);

            if (enemy.CreatureData.Hp.Value <= 0)
            {
                EnemyBeHurtDead(enemy);
            }
            else
            {
                CheckChangeTurnToEnemy();
            }
            fh.DelItem(item.Id, 1);
            EventSys.Instance.AddEvent(ViewEvent.FightUpdateHeroState, fh);

            fh.IsActioned = true;
            CheckChangeTurnToEnemy();
        }
        else
        {
            EventSys.Instance.AddEvent(ViewEvent.FightShowTipNotSupportYet);
        }
    }