public static int GetLayoutLevel(FightEffectType type) { if (m_db_layout == null) { m_db_layout = DBManager.Instance.GetDB <DBFightEfffectLayout>(); } int result = 0; var item = m_db_layout.GetOneItem(type.ToString()); if (item != null) { result = item.Level; } return(result); }
public static void SetEffectValue(FightEffectType effectType, Text valueLabel, long value = 0, bool show_percent = false, string push_str = "") { bool must_be_damage = false; if (effectType == FightEffectType.BounceDamage) { must_be_damage = true; if (value > 0) { value = -value; } } string value_string; if (show_percent) { if (value > 0) { value_string = string.Format("+{0}%", value); } else { value_string = string.Format("{0}%", value); } } else { if (value > 0) { value_string = string.Format("+{0}", value); } else { value_string = string.Format("{0}", value); } } switch (effectType) { //ÓÐÊý×Ö£¬²»°üº¬¡°ÎÄ×Ö¡± case FightEffectType.EnemyDamage: //¼¼ÄÜÉ˺¦ case FightEffectType.OurDamage: //×ÔÉíÉ˺¦ case FightEffectType.BounceDamage: //É˺¦·´µ¯ case FightEffectType.AddHp: //¼ÓѪ case FightEffectType.AddMp: //»ØÀ¶ case FightEffectType.AddSp: //SP»ñµÃ if (valueLabel != null) { valueLabel.text = value_string; } break; case FightEffectType.Attendant_damage: //ħÆÍÉ˺¦ if (valueLabel != null) { valueLabel.text = xc.TextHelper.GetConstText("CODE_TEXT_LOCALIZATION_25") + value_string; // Ó¡ÓÃÀ´±íʾ½ÅӡͼƬ } break; //ÓС°ÎÄ×Ö¡±£¨²»ÐèÒªÐ޸ģ©£¬ÓÐÊý×Ö case FightEffectType.CriticEnemyDamage: //±©»÷É˺¦ case FightEffectType.CriticAttendantDamage: //ħÆͱ©»÷É˺¦ case FightEffectType.Accelerate: //Òƶ¯¼ÓËÙ case FightEffectType.AddExp: //¾Ñé»ñµÃ case FightEffectType.AttackSp: //¹¥ËÙ case FightEffectType.FollowAttack: // ×·ÃüÒ»»÷ if (valueLabel != null) { valueLabel.text = value_string; } break; //Ö»ÓС°ÎÄ×Ö¡±£¬²»°üº¬ÈκÎÊý×Ö case FightEffectType.Dodge: //ÉÁ±Ü case FightEffectType.AbsoluteDoge: // ¾ø¶ÔÉÁ±Ü case FightEffectType.Parry: //¸ñµ² case FightEffectType.Invincible: //Î޵Рcase FightEffectType.Immune: //ÃâÒß case FightEffectType.OneHitKill: //նɱ case FightEffectType.DamageDrain: //É˺¦ÎüÊÕ break; default: Debug.LogError(string.Format("undefined FightEffectType {0}", effectType.ToString())); break; } if (push_str != null && push_str != "" && valueLabel != null) { valueLabel.text = valueLabel.text + push_str; } }