//if keycode character is selected private void KeycodeSelect_Click(object sender, EventArgs e) { //set player who clicked to keycode character if (Form1.P1Character == "unselected") { Form1.P1Character = "Keycode"; P1SelectionLabel.Visible = true; P1SelectionLabel.Location = new Point(437, 154); P1PreviewBox.Image = Properties.Resources.Keycode_passive; P1CharNameLabel.Text = "Keycode"; Refresh(); } else if (Form1.P2Character == "unselected") { Form1.P2Character = "Keycode"; P2SelectionLabel.Visible = true; P2SelectionLabel.Location = new Point(437, 191); P2PreviewBox.Image = Properties.Resources.P2Keycode_passive; P2CharNameLabel.Text = "Keycode"; Refresh(); //once player two has selected a character show the fight button FightButton.Show(); FightButton.Focus(); FightButton.BringToFront(); } }
private void booleanSelectButton_Click(object sender, EventArgs e) { //set the player who clicked to void character if (Form1.P1Character == "unselected") { Form1.P1Character = "Boolean"; P1SelectionLabel.Visible = true; P1SelectionLabel.Location = new Point(437, 274); P1PreviewBox.Image = Properties.Resources.Boolean_Passive; P1CharNameLabel.Text = "Boolean"; Refresh(); } else if (Form1.P2Character == "unselected") { Form1.P2Character = "Boolean"; P2SelectionLabel.Visible = true; P2SelectionLabel.Location = new Point(437, 310); P2PreviewBox.Image = Properties.Resources.Boolean_Passive__2_; P2CharNameLabel.Text = "Boolean"; Refresh(); //once player two has selected a character show the fight button FightButton.Show(); FightButton.Focus(); FightButton.BringToFront(); } }