Example #1
0
 /// <summary>
 /// Initializes a new instance of the FieldViewModel class.
 /// </summary>
 public FieldViewModel(Field field, FieldSystem fieldSystem)
     : base(null)
 {
     _field       = field;
     _fieldSystem = fieldSystem;
     foreach (var cen in _field.Centers)
     {
         Children.Add(new CenterViewModel(cen, this));
     }
 }
Example #2
0
            public override void Enter(StateController <GameManager.GameSystemType> owner, IStateArgument argument = null)
            {
                this.fieldSystem = Object.Instantiate(fieldSystemPrefab);

                var arg = argument as Argument;

                if (arg != null)
                {
                    fieldSystem.Setup(arg.fieldDataId, arg.initialPosition);
                }
            }
Example #3
0
 public Field(GameManager gameManager, FieldSystem fieldSystem) : base(gameManager)
 {
     this.fieldSystemPrefab = fieldSystem;
 }
Example #4
0
        public static void Init()
        {
            // Camera
            var entity = EntityAdmin.Instance.CreateEntity("Camera");
            var cam    = EntityAdmin.Instance.AddComponent <Camera>(entity);

            cam.FarPlane  = 1000f;
            cam.NearPlane = 1f;
            var camTrans = EntityAdmin.Instance.AddComponent <Transform>(entity);

            camTrans.LocalPosition = new Vector3(0, 0, 100);
            var ppg   = EntityAdmin.Instance.AddComponent <PostProcessingGroup3D>(entity);
            var ppg2D = EntityAdmin.Instance.AddComponent <PostProcessingGroup2D>(entity);

            // Track
            entity = EntityAdmin.Instance.CreateEntity("Track Point");
            var trackTrans = EntityAdmin.Instance.AddComponent <Transform>(entity);
            var track      = EntityAdmin.Instance.AddComponent <Track>(entity);

            track.TrackPoint = trackTrans;

            var originEntity = EntityAdmin.Instance.CreateEntity("Polar Origin");
            var originTrans  = EntityAdmin.Instance.AddComponent <Transform>(originEntity);

            originTrans.LocalPosition.Y = -500;

            // Post Processing
            var polarPP = EntityAdmin.Instance.AddComponent <PolarCoordinatesPostProcessor>(cam.Entity);

            polarPP.Origin = originTrans;
            polarPP.ZScale = 0.002f;
            ppg.PostProcessors.Add(polarPP);
            var polarMaskPP = EntityAdmin.Instance.AddComponent <PolarCoordHorizonMaskPostProcessor>(cam.Entity);

            polarMaskPP.PolarCoordinates = polarPP;
            polarMaskPP.YCutoff          = -5;
            ppg.PostProcessors.Add(polarMaskPP);

            var staticPP = EntityAdmin.Instance.AddComponent <StaticPostProcessor>(cam.Entity);

            ppg2D.PostProcessors.Add(staticPP);
            EntityAdmin.Instance.AddComponent <StaticBurst>(cam.Entity);

            Transform.AssignParent(originTrans, trackTrans);
            Transform.AssignParent(camTrans, trackTrans);

            // Player
            entity = EntityAdmin.Instance.CreateEntity("Player Ship");
            var shipTransform = EntityAdmin.Instance.AddComponent <Transform>(entity);

            shipTransform.LocalPosition.Z = 50f;
            EntityAdmin.Instance.AddComponent <PlayerGamepadControls>(entity);
            var shipShapes = EntityAdmin.Instance.AddComponent <PlayerShipShapes>(entity);

            for (int i = 0; i < 10; i++)
            {
                var shipRingEntity    = EntityAdmin.Instance.CreateEntity("Player Ship Shape " + i);
                var shipRingTransform = EntityAdmin.Instance.AddComponent <Transform>(shipRingEntity);
                EntityAdmin.Instance.AddComponent <PlayerShipRing>(shipRingEntity);

                shipShapes.RingShapes.Add(shipRingTransform);
                Transform.AssignParent(shipRingTransform, shipTransform);
            }
            Transform.AssignParent(shipTransform, trackTrans);

            // Player shadow
            entity = EntityAdmin.Instance.CreateEntity("Player Shadow");
            var shadowTrans = EntityAdmin.Instance.AddComponent <Transform>(entity);
            var shadow      = EntityAdmin.Instance.AddComponent <Shadow>(entity);

            EntityAdmin.Instance.AddComponent <Dot>(entity);
            shadow.ShadowSource = shipTransform;
            //Transform.AssignParent(shadowTrans, trackTrans);


            // Field
            entity = EntityAdmin.Instance.CreateEntity("Field");
            var field = EntityAdmin.Instance.AddComponent <Field>(entity);

            FieldSystem.PopulateField(field, shipTransform);
        }