public bool ExploreCellsFast(VInt3 location, int surfSightRange, GameFowManager pFowMgr, FieldObj inFieldObj, COM_PLAYERCAMP camp, bool bStaticExplore, bool bDistOnly) { if (pFowMgr == null || inFieldObj == null) { return(false); } VInt2 vInt = VInt2.zero; pFowMgr.WorldPosToGrid(location, out vInt.x, out vInt.y); FieldObj.SViewBlockAttr sViewBlockAttr = default(FieldObj.SViewBlockAttr); if (inFieldObj.QueryAttr(vInt, out sViewBlockAttr) && sViewBlockAttr.BlockType == 2) { VInt2 zero = VInt2.zero; if (inFieldObj.FindNearestGrid(vInt, location, FieldObj.EViewBlockType.Brick, true, 3, null, out zero)) { vInt = zero; } } if (bStaticExplore) { FowLos.TraverseStaticSurCell(surfSightRange, vInt.x, vInt.y, inFieldObj.NumX, inFieldObj.NumY, camp); } else { FowLos.TraverseSurCell(surfSightRange, vInt.x, vInt.y, inFieldObj.NumX, inFieldObj.NumY, camp, bDistOnly); } return(true); }
public static bool CheckGrassAttaching(ref VInt3 newPos) { FieldObj pFieldObj = Singleton <GameFowManager> .instance.m_pFieldObj; VInt3 vInt = new VInt3(newPos.x, newPos.z, 0); VInt2 zero = VInt2.zero; pFieldObj.LevelGrid.WorldPosToGrid(vInt, out zero.x, out zero.y); FieldObj.SViewBlockAttr sViewBlockAttr = default(FieldObj.SViewBlockAttr); pFieldObj.QueryAttr(zero, out sViewBlockAttr); if (sViewBlockAttr.BlockType == 0 && pFieldObj.FindNearestGrid(zero, vInt, FieldObj.EViewBlockType.Grass, false, 1, null, out zero)) { pFieldObj.LevelGrid.GridToWorldPos(zero.x, zero.y, out vInt); int num = MonoSingleton <GlobalConfig> .instance.GrassEyeAbsorbDist; num += pFieldObj.PaneX / 2; if (vInt.x + num > newPos.x && vInt.x - num < newPos.x && vInt.y + num > newPos.z && vInt.y - num < newPos.z) { newPos = new VInt3(vInt.x, newPos.y, vInt.y); return(true); } } return(false); }
public bool TryLoad(FieldObj inFieldObj) { DebugHelper.Assert(inFieldObj != null); if (inFieldObj.fowOfflineData == null || inFieldObj.fowOfflineData.Length == 0) { return(false); } MemoryStream memoryStream = new MemoryStream(inFieldObj.fowOfflineData); BinaryReader binaryReader = new BinaryReader(memoryStream); uint num = binaryReader.ReadUInt32(); uint num2 = binaryReader.ReadUInt32(); uint num3 = binaryReader.ReadUInt32(); if (num != this.VerificationCode || this.Version != num2) { return(false); } int num4 = inFieldObj.NumX * inFieldObj.NumY; int num5 = binaryReader.ReadInt32(); if (num4 != num5) { return(false); } GameFowManager.InitSurfCellsArray(num4); GameFowManager.InitLevelGrid(num4, inFieldObj.LevelGrid.GridInfo.CellNumX, inFieldObj.LevelGrid.GridInfo.CellNumY, inFieldObj.LevelGrid.GridInfo.CellSizeX, inFieldObj.LevelGrid.GridInfo.CellSizeY, inFieldObj.LevelGrid.GridInfo.GridPos.x, inFieldObj.LevelGrid.GridInfo.GridPos.y); int num6 = 0; inFieldObj.UnrealToGridX(Horizon.QueryGlobalSight(), out num6); for (int i = 0; i < num4; i++) { int gridCellX = inFieldObj.LevelGrid.GetGridCellX(i); int gridCellY = inFieldObj.LevelGrid.GetGridCellY(i); int xMin = Mathf.Max(0, gridCellX - num6); int xMax = Mathf.Min(inFieldObj.NumX - 1, gridCellX + num6); int yMin = Mathf.Max(0, gridCellY - num6); int yMax = Mathf.Min(inFieldObj.NumY - 1, gridCellY + num6); int num7 = binaryReader.ReadInt32(); if (num7 > 0) { byte[] array = new byte[num7]; binaryReader.Read(array, 0, num7); uint[] array2 = FOGameFowOfflineSerializer.ByteArrToUIntArr(array); DebugHelper.Assert(array2.Length == num7 / 4); GameFowManager.InitSurfCell(i, xMin, xMax, yMin, yMax, true); IntPtr intPtr = Marshal.AllocHGlobal(num7); Marshal.Copy(array, 0, intPtr, num7); GameFowManager.SetSurfCellData(i, intPtr); Marshal.FreeHGlobal(intPtr); } else { GameFowManager.InitSurfCell(i, xMin, xMax, yMin, yMax, false); } FieldObj.SViewBlockAttr sViewBlockAttr = default(FieldObj.SViewBlockAttr); inFieldObj.QueryAttr(gridCellX, gridCellY, out sViewBlockAttr); GameFowManager.InitLevelGridCell(i, (int)sViewBlockAttr.BlockType, (int)sViewBlockAttr.LightType); } int num8 = binaryReader.ReadInt32(); if (num8 != 987654321) { } binaryReader.Close(); memoryStream.Close(); return(true); }