public GameStateHelper() { FieldNames.AddRange(new List <string>() { "GenderChangeCounter", }); }
public GameStateHelper() { FieldNames.AddRange(new List <string>() { "LichState" }); }
public GameStateHelper() { FieldNames.AddRange(new List <string>() { "Trollsfire", "BookWarning", }); }
public GameStateHelper() { FieldNames.AddRange(new List <string>() { "MedallionCharges", "SlimeBlasts", }); }
public GameStateHelper() { FieldNames.AddRange(new List <string>() { "QueenGiftEffectUid", "QueenGiftArtifactUid", "SpookCounter", }); }
public GameStateHelper() { FieldNames.AddRange(new List <string>() { "DreamCounter", "SwarmyCounter", "CargoOpenCounter", "CargoInRoom", "GiveAmazonMoney", }); }
public GameStateHelper() { FieldNames.AddRange(new List <string>() { "WanderingMonster", "DwLoopCounter", "WandCharges", "Regenerate", "KeyRingRoomUid", }); }
public GameStateHelper() { FieldNames.AddRange(new List <string>() { "FoodButtonPushes", "Flood", "FloodLevel", "Elevation", "EnergyMaceCharge", "LaserScalpelCharge", "QuestValue", "FakeWallExamines", "LabRoomsSeen", }); }
public UpdateCommandBuilder AddFieldNames(params string[] fieldNames) => this.Chain(() => FieldNames.AddRange(fieldNames));
public UpdateCommandBuilder AddFieldNames(IEnumerable <string> fieldNames) => this.Chain(() => FieldNames.AddRange(fieldNames));
public OdooDataService AddFields(List <string> fieldsName) { FieldNames.AddRange(fieldsName); return(this); }
public InsertSelectCommandBuilder WithFieldNames(params string[] fieldNames) => this.Chain(() => FieldNames.AddRange(fieldNames));
public InsertSelectCommandBuilder WithFieldNames(IEnumerable <string> fieldNames) => this.Chain(() => FieldNames.AddRange(fieldNames));