public void LoadData() { AssemblyModels.Include(t => t.Namespaces).Load(); NamespaceModels.Include(t => t.Types).Load(); Types.Include(t => t.GenericArguments) .Include(t => t.Attributes) .Include(t => t.DeclaringType) .Include(t => t.BaseType) .Include(t => t.ImplementedInterfaces) .Include(t => t.Fields) .Include(t => t.Methods) .Include(t => t.Properties) .Include(t => t.Indexers) .Include(t => t.Events) .Include(t => t.Constructors) .Include(t => t.NestedTypes).Load(); ConstructorModels.Include(t => t.GenericArguments) .Include(t => t.Parameters).Load(); EventModels.Load(); FieldModels.Include(t => t.TypeModel).Load(); IndexerModels.Load(); AttributeModels.Load(); MethodModels.Include(t => t.GenericArguments) .Include(t => t.Parameters).Load(); ParameterModels.Load(); PropertyModels.Include(t => t.propertyMethods).Load(); }
public static byte[] SwapFieldModels(byte[] data) { int r = 0; // Iteration through model entries int o = 0; // Array index int c = 0; // Iteration through model's anims // Model Loader header // 0x00: Always 0 // 0x02: Model Count // 0x04: Model Scale (unused) // 0x06: Model Loader Data starts try { // Get the number of models in this field byte[] modelCountByte = new byte[2]; modelCountByte[0] = data[o + 2]; modelCountByte[1] = data[o + 3]; int modelCount = EndianMethods.GetLittleEndianIntTwofer(modelCountByte, 0); Random rnd = new Random(); o += 6; // Skip data position past the header while (r < modelCount) { // Take size of model name and convert it into an int for array index byte[] modelNameSizeByte = new byte[2]; modelNameSizeByte[0] = data[o]; modelNameSizeByte[1] = data[o + 1]; int modelNameSize = EndianMethods.GetLittleEndianIntTwofer(modelNameSizeByte, 0); o += 2; // Skip 2-byte unknown value o += 2; // Jump past model name string to HRC location o += modelNameSize; // Read the current .HRC ID byte[] currentHRCBytes = new byte[4]; currentHRCBytes[0] = data[o]; currentHRCBytes[1] = data[o + 1]; currentHRCBytes[2] = data[o + 2]; currentHRCBytes[3] = data[o + 3]; // ASCII conversion - string from .HRC bytes - Output: "AAAA" string currentHRC = @"" + Encoding.ASCII.GetString(currentHRCBytes, 0, currentHRCBytes.Length) + @""; // If no options on, the current HRC will be used string newHRC = currentHRC; // temp var for testing, will be fed through to method from Form later bool rndModelSwap = true; // Complete Random Swap if (rndModelSwap) { newHRC = FieldModels.RandomModelSwap(rnd); } // Converts the returned string into bytes byte[] newHRCBytes = ConvertString.GetNameBytes(newHRC); // Writes the new bytes to the .HRC data[o] = newHRCBytes[0]; data[o + 1] = newHRCBytes[1]; data[o + 2] = newHRCBytes[2]; data[o + 3] = newHRCBytes[3]; o += 8; // Skip the .HRC part of the string // Model Scale - Definitely have this as an option // This is actually a string; '512' but written in ascii. Bear that in mind. o += 4; // Count the number of anims for this model byte[] animCountByte = new byte[2]; animCountByte[0] = data[o]; animCountByte[1] = data[o + 1]; int animCount = EndianMethods.GetLittleEndianIntTwofer(animCountByte, 0); o += 2; // Light/Shading data - Will probably not be modifying these values o += 30; // Anims - Each anim has the following: // 0x00: Size of anim name string // 0x02: Anim name string // 0x02 + Size: Unknown, 2-byte value while (c < animCount) { // Take size of anim name and convert it into an int for array index byte[] animNameSizeByte = new byte[2]; animNameSizeByte[0] = data[o]; animNameSizeByte[1] = data[o + 1]; int animNameSize = EndianMethods.GetLittleEndianIntTwofer(animNameSizeByte, 0); o += 2; // Read the current .HRC ID byte[] currentAnimBytes = new byte[4]; currentAnimBytes[0] = data[o]; currentAnimBytes[1] = data[o + 1]; currentAnimBytes[2] = data[o + 2]; currentAnimBytes[3] = data[o + 3]; // ASCII conversion - string from .HRC bytes - Output: "AAAA" string currentAnim = @"" + Encoding.ASCII.GetString(currentAnimBytes, 0, currentAnimBytes.Length) + @""; // If no options on, the current Anim will be used string newAnim = currentAnim; bool rndAnimSwap = false; // Changes the Anim string - Matches it to current HRC's anim pool if (rndAnimSwap == true) { newAnim = FieldModels.MatchedAnimSwap(currentAnim, newHRC); } bool animTest = true; // Complete Random if (animTest == true) { newAnim = FieldModels.RandomAnimSwap(rnd); } // Converts the string into bytes byte[] newAnimBytes = ConvertString.GetNameBytes(newAnim); // Writes the new bytes data[o] = newAnimBytes[0]; data[o + 1] = newAnimBytes[1]; data[o + 2] = newAnimBytes[2]; data[o + 3] = newAnimBytes[3]; o += animNameSize; // Move past the anim name // Unknown 2 bytes, skipped o += 2; c++; } c = 0; r++; } } catch { MessageBox.Show("Flevel Chunk #3 (Model Loader) has encountered an issue; skipping current field"); } return(data); }