public void Capture()
 {
     rb.isKinematic = true;
     isCaptured     = true;
     isCapturable   = false;
     FieldElementManager.SetCapturableSkyrise(this);
 }
 void OnTriggerEnter(Collider other)
 {
     Debug.Log("Trigger Entered");
     //if a skyrise enters our trigger, it is capturable
     if (clampState == (int)ClampStates.OPEN)
     {
         Debug.Log("Clamp is open");
         if (other.gameObject.tag == "Skyrise Section")
         {
             SkyriseSection sr = other.gameObject.GetComponent <SkyriseSection>();
             sr.isCapturable = true;
             FieldElementManager.SetCapturableSkyrise(sr);
         }
     }
 }