//----------------------------------------------------------------------------------- public override void FreeResources() { DestroyEntities(); FieldControllerA.DestroyField(); FieldControllerB.DestroyField(); FieldControllerC.DestroyField(); }
//----------------------------------------------------------------------------------- public void CheckUpdate() { bool creationModeWithLocators = (Data.CreationMode == CNJointGroups.CreationModeEnum.AtLocatorsBBoxCenters || Data.CreationMode == CNJointGroups.CreationModeEnum.AtLocatorsPositions || Data.CreationMode == CNJointGroups.CreationModeEnum.AtLocatorsVertexes); bool updateNeeded = Data.NeedsUpdate || (FieldControllerA.IsUpdateNeeded() || FieldControllerB.IsUpdateNeeded() || (FieldControllerC.IsUpdateNeeded() && creationModeWithLocators)); if (updateNeeded) { DestroyEntities(); } }
//----------------------------------------------------------------------------------- public override void SetScopeId(uint scopeId) { FieldControllerA.SetScopeId(scopeId); FieldControllerB.SetScopeId(scopeId); FieldControllerC.SetScopeId(scopeId); }
//----------------------------------------------------------------------------------- public override void BuildListItems() { FieldControllerA.BuildListItems(); FieldControllerB.BuildListItems(); FieldControllerC.BuildListItems(); }
//----------------------------------------------------------------------------------- public override void StoreInfo() { FieldControllerA.StoreFieldInfo(); FieldControllerB.StoreFieldInfo(); FieldControllerC.StoreFieldInfo(); }
//----------------------------------------------------------------------------------- public override void LoadInfo() { FieldControllerA.RestoreFieldInfo(); FieldControllerB.RestoreFieldInfo(); FieldControllerC.RestoreFieldInfo(); }
//----------------------------------------------------------------------------------- public void AddGameObjectsToC(UnityEngine.Object[] draggedObjects, bool recalculateFields) { FieldControllerC.AddGameObjects(draggedObjects, recalculateFields); }