Example #1
0
        public object ChangeName(Guid guildId, [FromBody] NameChange change)
        {
            if (!FieldChecking.IsValidGuildName(change.Name, Strings.Regex.guildname))
            {
                return(Request.CreateErrorResponse(
                           HttpStatusCode.BadRequest,
                           $@"Invalid guild name."
                           ));
            }

            var guild = Guild.LoadGuild(guildId);

            if (guild != null)
            {
                if (guild.Rename(change.Name))
                {
                    return(guild);
                }
                else
                {
                    return(Request.CreateErrorResponse(
                               HttpStatusCode.BadRequest,
                               $@"Invalid name, or name already taken."
                               ));
                }
            }

            return(Request.CreateErrorResponse(
                       HttpStatusCode.NotFound,
                       $@"No guild with id '{guildId}'."
                       ));
        }
Example #2
0
        /// <summary>
        /// Create a new Guild instance.
        /// </summary>
        /// <param name="creator">The <see cref="Player"/> that created the guild.</param>
        /// <param name="name">The Name of the guild.</param>
        public static Guild CreateGuild(Player creator, string name)
        {
            name = name.Trim();

            if (creator != null && FieldChecking.IsValidGuildName(name, Strings.Regex.guildname))
            {
                using (var context = DbInterface.CreatePlayerContext(readOnly: false))
                {
                    var guild = new Guild()
                    {
                        Name         = name,
                        FoundingDate = DateTime.UtcNow
                    };

                    SlotHelper.ValidateSlots(guild.Bank, Options.Instance.Guild.GuildBankSlots);
                    guild.Bank = guild.Bank.OrderBy(bankSlot => bankSlot?.Slot).ToList();

                    var player = context.Players.FirstOrDefault(p => p.Id == creator.Id);
                    if (player != null)
                    {
                        player.DbGuild       = guild;
                        player.GuildRank     = 0;
                        player.GuildJoinDate = DateTime.UtcNow;


                        context.ChangeTracker.DetectChanges();
                        context.SaveChanges();

                        var member = new GuildMember(player.Id, player.Name, player.GuildRank, player.Level, player.ClassName, player.MapName);
                        guild.Members.AddOrUpdate(player.Id, member, (key, oldValue) => member);

                        creator.Guild         = guild;
                        creator.GuildRank     = 0;
                        creator.GuildJoinDate = DateTime.UtcNow;

                        // Send our entity data to nearby players.
                        PacketSender.SendEntityDataToProximity(Player.FindOnline(creator.Id));

                        Guilds.AddOrUpdate(guild.Id, guild, (key, oldValue) => guild);

                        LogActivity(guild.Id, creator, null, GuildActivityType.Created, name);

                        return(guild);
                    }
                }
            }
            return(null);
        }
Example #3
0
        /// <summary>
        /// Renames this guild and then saves the new name to the db
        /// </summary>
        /// <param name="name"></param>
        /// <param name="initiator">The player who initiated this change (null if done by the api or some other method).</param>
        public bool Rename(string name, Player initiator = null)
        {
            if (GuildExists(name) || !FieldChecking.IsValidGuildName(name, Strings.Regex.guildname))
            {
                return(false);
            }

            Name = name;
            foreach (var member in FindOnlineMembers())
            {
                PacketSender.SendEntityDataToProximity(member);
            }
            LogActivity(Id, initiator, null, GuildActivityType.Rename, name);
            Save();

            return(true);
        }