private void Start() { QualitySettings.vSyncCount = 0; GameObject.Find("MultiplayerManager").GetComponent <FengGameManagerMKII>().addCamera(this); isPausing = false; if (PlayerPrefs.HasKey("MouseSensitivity")) { sensitivityMulti = PlayerPrefs.GetFloat("MouseSensitivity"); } if (PlayerPrefs.HasKey("invertMouseY")) { invertY = PlayerPrefs.GetInt("invertMouseY"); } this.inputManager = GameObject.Find("InputManagerController").GetComponent <FengCustomInputs>(); this.setDayLight(dayLight); this.locker = GameObject.Find("locker"); if (PlayerPrefs.HasKey("cameraTilt")) { cameraTilt = PlayerPrefs.GetInt("cameraTilt"); } else { cameraTilt = 1; } if (PlayerPrefs.HasKey("cameraDistance")) { cameraDistance = PlayerPrefs.GetFloat("cameraDistance") + 0.3f; } this.createSnapShotRT2(); }
private void Start() { GameObject.Find("MultiplayerManager").GetComponent <FengGameManagerMKII>().SetCamera(this); IsPausing = false; SensitivityMulti = PlayerPrefs.GetFloat("MouseSensitivity"); InvertY = PlayerPrefs.GetInt("invertMouseY"); inputManager = GameObject.Find("InputManagerController").GetComponent <FengCustomInputs>(); if (inputManager == null) { // Fallback inputManager = UIMainReferences.InputManagerObj.GetComponent <FengCustomInputs>(); } SetLighting(Lighting); locker = GameObject.Find("locker"); if (PlayerPrefs.HasKey("cameraTilt")) { CameraTilt = PlayerPrefs.GetInt("cameraTilt"); } else { CameraTilt = 1; } if (PlayerPrefs.HasKey("cameraDistance")) { CameraDistance = PlayerPrefs.GetFloat("cameraDistance") + 0.3f; } CreateSnapshotRT2(); }
private void Start() { inputManager = GGM.Caching.GameObjectCache.Find("InputManagerController").GetComponent <FengCustomInputs>(); currentCamera = GGM.Caching.GameObjectCache.Find("MainCamera").GetComponent <Camera>(); if (IN_GAME_MAIN_CAMERA.gametype == GAMETYPE.SINGLE) { enabled = false; } }
private void Start() { GameObjectCache.Find("MultiplayerManager").GetComponent <FengGameManagerMKII>().addCamera(this); isPausing = false; inputManager = GameObjectCache.Find("InputManagerController").GetComponent <FengCustomInputs>(); setDayLight(dayLight); locker = GameObjectCache.Find("locker"); createSnapShotRT(); }
private void Start() { this.inputManager = CLEARSKIES.CacheGameObject.Find("InputManagerController").GetComponent <FengCustomInputs>(); this.currentCamera = CLEARSKIES.CacheGameObject.Find("MainCamera").GetComponent <Camera>(); if (IN_GAME_MAIN_CAMERA.gametype == GAMETYPE.SINGLE) { base.enabled = false; } }
private void Start() { inputManager = GameObject.Find("InputManagerController").GetComponent <FengCustomInputs>(); currentCamera = GameObject.Find("MainCamera").GetComponent <Camera>(); if (IN_GAME_MAIN_CAMERA.Gametype == GameType.Singleplayer) { base.enabled = false; } }
private void Start() { if (!FengGameManagerMKII.Level.Hints) { base.enabled = false; } fengGame = GameObject.Find("MultiplayerManager").GetComponent <FengGameManagerMKII>(); FengCustomInputs inputs = GameObject.Find("InputManagerController").GetComponent <FengCustomInputs>(); if (content == string.Empty) { switch (myhint) { case HintType.DODGE: content = "Press [F7D358]" + inputs.inputString[InputCode.Dodge] + "[-] to Dodge."; break; case HintType.ATTACK: content = "Press [F7D358]" + inputs.inputString[InputCode.Attack0] + "[-] to Attack. \nPress [F7D358]" + inputs.inputString[InputCode.Attack1] + "[-] to use special attack.\n***You can only kill a titan by slashing his [FA5858]NAPE[-].***\n\n"; break; case HintType.MOVE: content = "Hello soldier!\nWelcome to Attack On Titan Tribute Game!\n Press [F7D358]" + inputs.inputString[InputCode.Up] + inputs.inputString[InputCode.Left] + inputs.inputString[InputCode.Down] + inputs.inputString[InputCode.Right] + "[-] to Move."; break; case HintType.TELE: content = "Move to [82FA58]green warp point[-] to proceed."; break; case HintType.CAMA: content = "Press [F7D358]" + inputs.inputString[InputCode.ChangeCamera] + "[-] to change camera mode\nPress [F7D358]" + inputs.inputString[InputCode.ToggleCursor] + "[-] to hide or show the cursor."; break; case HintType.JUMP: content = "Press [F7D358]" + inputs.inputString[InputCode.Jump] + "[-] to Jump."; break; case HintType.JUMP2: content = "Press [F7D358]" + inputs.inputString[InputCode.Up] + "[-] towards a wall to perform a wall-run."; break; case HintType.HOOK: content = "Press and Hold[F7D358] " + inputs.inputString[InputCode.HookLeft] + "[-] or [F7D358]" + inputs.inputString[InputCode.HookRight] + "[-] to launch your grapple.\nNow Try hooking to the [>3<] box. "; break; case HintType.HOOK2: content = "Press and Hold[F7D358] " + inputs.inputString[InputCode.HookBoth] + "[-] to launch both of your grapples at the same Time.\n\nNow aim between the two black blocks. \nYou will see the mark '<' and '>' appearing on the blocks. \nThen press " + inputs.inputString[InputCode.HookBoth] + " to hook the blocks."; break; case HintType.SUPPLY: content = "Press [F7D358]" + inputs.inputString[InputCode.Reload] + "[-] to reload your blades.\n Move to the supply station to refill your gas and blades."; break; } } }
private void Start() { GameObject.Find("MultiplayerManager").GetComponent <FengGameManagerMKII>().SetCamera(this); IsPausing = false; SensitivityMulti = PlayerPrefs.GetFloat("MouseSensitivity"); InvertY = PlayerPrefs.GetInt("invertMouseY"); inputManager = GameObject.Find("InputManagerController").GetComponent <FengCustomInputs>(); setDayLight(Time); locker = GameObject.Find("locker"); if (PlayerPrefs.HasKey("cameraTilt")) { CameraTilt = PlayerPrefs.GetInt("cameraTilt"); } else { CameraTilt = 1; } if (PlayerPrefs.HasKey("cameraDistance")) { CameraDistance = PlayerPrefs.GetFloat("cameraDistance") + 0.3f; } createSnapShotRT2(); }
private void Start() { if (Inputs == null) { Inputs = this; } this.inputBool = new bool[this.DescriptionString.Length]; this.inputString = new string[this.DescriptionString.Length]; this.inputKey = new KeyCode[this.DescriptionString.Length]; this.joystickActive = new bool[this.DescriptionString.Length]; this.joystickString = new string[this.DescriptionString.Length]; this.isInput = new bool[this.DescriptionString.Length]; this.isInputDown = new bool[this.DescriptionString.Length]; this.isInputUp = new bool[this.DescriptionString.Length]; this.tempLength = PlayerPrefs.GetInt("KeyLength"); this.tempjoy1 = new bool[this.DescriptionString.Length]; if (!PlayerPrefs.HasKey("version")) { this.setToDefault(); } this.tempLength = PlayerPrefs.GetInt("KeyLength"); if (PlayerPrefs.HasKey("KeyCodes") && (this.tempLength == this.DescriptionString.Length)) { this.loadConfig(); } else { this.setToDefault(); } for (int i = 0; i < this.DescriptionString.Length; i++) { this.isInput[i] = false; this.isInputDown[i] = false; this.isInputUp[i] = false; this.tempjoy1[i] = true; } }
private void Start() { this.inputManager = GameObject.Find("InputManagerController").GetComponent <FengCustomInputs>(); }
private void Start() { inputManager = GGM.Caching.GameObjectCache.Find("InputManagerController").GetComponent <FengCustomInputs>(); }
public void Start() { inputs = GameObject.Find("InputManagerController").GetComponent <FengCustomInputs>(); currentCamera = GameObject.Find("MainCamera"); }
private void OnDestroy() { FengCustomInputs.Inputs = null; }
private void OnDisable() { FengCustomInputs.Inputs = this; }
private void Awake() { FengCustomInputs.Inputs = this; }
private void Awake() { Main = this; }