public void OpenGate() { GateToClose.SetActive(false); FencesToRemove.SetActive(true); }
public void BossRunAway() { GateToClose.SetActive(false); FencesToRemove.SetActive(true); }
public void CloseGate() { GateToClose.SetActive(true); FencesToRemove.SetActive(false); BossRef.ShowHealthBar -= CloseGate; }