void CreateBuildings() { foreach (var item in mapData.items) { if (item is House1MI) { var houseMI = item as House1MI; House house = new House(houseMI.x, houseMI.y, entityArea); house.AddToArea(); } else if (item is FenceHMI) { var fenceMI = item as FenceHMI; FenceH fence = new FenceH(fenceMI.x, fenceMI.y, entityArea); fence.AddToArea(); } else if (item is FenceVMI) { var fenceMI = item as FenceVMI; FenceV fence = new FenceV(fenceMI.x, fenceMI.y, entityArea); fence.AddToArea(); } } }
void CreateBuildings() { foreach(var item in mapData.items) { if(item is House1MI) { var houseMI = item as House1MI; House house = new House(houseMI.x,houseMI.y,entityArea); house.AddToArea(); } else if(item is FenceHMI) { var fenceMI = item as FenceHMI; FenceH fence = new FenceH(fenceMI.x,fenceMI.y,entityArea); fence.AddToArea(); } else if(item is FenceVMI) { var fenceMI = item as FenceVMI; FenceV fence = new FenceV(fenceMI.x,fenceMI.y,entityArea); fence.AddToArea(); } } }