void Start() { player = GameObject.FindObjectOfType<Player>(); profile = GameObject.FindObjectOfType<Profile>(); dotSpawner = GameObject.FindObjectOfType<DotSpawner>(); feerieSpawner = GameObject.FindObjectOfType<FeerieSpawner>(); message = GameObject.Find("Message").GetComponent<Text>(); timeButtons = RectTransform.FindObjectsOfType<Button>(); Button[] newTimeButtons = new Button[timeButtons.Length]; for (int i = 0; i < timeButtons.Length; i++) { for (int j = 0; j < timeButtons.Length; j++) { if (timeButtons[j].name.Contains((i + 1).ToString())) { newTimeButtons[i] = timeButtons[j]; break; } } } timeButtons = newTimeButtons; hideButtons(); dotSpawner.setMode(DotSpawner.ModeSpawner.silent); //feerieSpawner.setSilence(true); startTimer = 0f; started = false; unlocked = false; Screen.sleepTimeout = 10; }
void Start () { player = GameObject.FindObjectOfType<Player>(); profile = GameObject.FindObjectOfType<Profile>(); feerieSpawner = GameObject.FindObjectOfType<FeerieSpawner>(); setTheRituals() ; checkHour = Time.time+500f ; }