Example #1
0
    void Start()
    {
        player = GameObject.FindObjectOfType<Player>();
        profile = GameObject.FindObjectOfType<Profile>();
        dotSpawner = GameObject.FindObjectOfType<DotSpawner>();
        feerieSpawner = GameObject.FindObjectOfType<FeerieSpawner>();
        message = GameObject.Find("Message").GetComponent<Text>();
        timeButtons = RectTransform.FindObjectsOfType<Button>();

        Button[] newTimeButtons = new Button[timeButtons.Length];
        for (int i = 0; i < timeButtons.Length; i++)
        {
            for (int j = 0; j < timeButtons.Length; j++)
            {
                if (timeButtons[j].name.Contains((i + 1).ToString()))
                {
                    newTimeButtons[i] = timeButtons[j];
                    break;
                }
            }
        }
        timeButtons = newTimeButtons;
        hideButtons();
        dotSpawner.setMode(DotSpawner.ModeSpawner.silent);
        //feerieSpawner.setSilence(true);
        startTimer = 0f;
        started = false;
        unlocked = false;
        Screen.sleepTimeout = 10;

    }
Example #2
0
    void Start ()
    {
        player = GameObject.FindObjectOfType<Player>();
        profile = GameObject.FindObjectOfType<Profile>();

        feerieSpawner = GameObject.FindObjectOfType<FeerieSpawner>();

        setTheRituals() ;
        checkHour = Time.time+500f ;
    }