Example #1
0
        public static void RefreshUIList <T>(string listName, GameObject elementObject, List <T> dataList, FeedListElementHandle <T> func)
        {
            elementObject.SetActive(true);
            var UIList = GameObject.Find(listName).gameObject;

            foreach (Transform child in UIList.transform)
            {
                if (child.name == elementObject.name)
                {
                    continue;
                }
                else
                {
                    GameObject.Destroy(child.gameObject);
                }
            }
            var UIElement = elementObject;

            foreach (var datum in dataList)
            {
                var newUIElement = GameObject.Instantiate(UIElement);
                func(newUIElement, datum);
                newUIElement.transform.parent = UIList.transform;
            }
            UIElement.SetActive(false);
        }
Example #2
0
        public static void InitUIList <T>(string listName, string elementName, List <T> dataList, FeedListElementHandle <T> func, ref GameObject elementHandle)
        {
            var UIList    = GameObject.Find(listName).gameObject;
            var UIElement = GameObject.Find(elementName).gameObject;

            foreach (var datum in dataList)
            {
                var newUIElement = GameObject.Instantiate(UIElement);
                func(newUIElement, datum);
                newUIElement.transform.parent = UIList.transform;
            }
            elementHandle = UIElement;
            UIElement.SetActive(false);
        }