/// <summary> /// This function goes through the map and addds walls to empty spaces adjacent to floors. /// </summary> private void FillInWalls() { for (var x = 0; x < FeatureMap.GetLength(0); x++) { for (var y = 0; y < FeatureMap.GetLength(1); y++) { if (FeatureMap[x, y] == 0 && CheckAdjacent(x, y) > 0) { FeatureMap[x, y] = (int)LevelDecoration.Wall; } } } }