//美术 static void InitAritstTool() { if (GUILayout.Button("贴图工具", GUILayout.Height(35f))) { window.Close(); Indra.TextureTool.TextureListWindow.OpenTexWindow(); } GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.Height(1)); GUILayout.Label("请在Project界面选择文件或目录!"); GUILayout.BeginHorizontal(); if (GUILayout.Button("刷新模型顶部到底部的顶点色", GUILayout.Width(200), GUILayout.Height(30))) { CharacterGlintVertexColorTool.Open(); } GUILayout.EndHorizontal(); GUILayout.Label("禁用模型读写"); GUILayout.BeginHorizontal(); GUI.Label(GUILayoutUtility.GetRect(0, 20f, GUILayout.Width(100)), "当前路径:"); modelRect = GUILayoutUtility.GetRect(0, 22f, GUILayout.ExpandWidth(true)); GUI.TextField(modelRect, modelPath); if (GUILayout.Button("选择路径", GUILayout.Width(100), GUILayout.Height(30))) { modelPath = EditorUtility.OpenFolderPanel("选择需要检查的文件路径", string.Empty, string.Empty); } GUILayout.EndHorizontal(); if (GUILayout.Button("禁用模型读写")) { if (!string.IsNullOrEmpty(modelPath)) { string cPath = ConversionPath(modelPath); if (string.IsNullOrEmpty(cPath)) { return; } string[] prefabs = AssetDatabase.FindAssets("t:model", new string[] { cPath }); FbxSimplify.CheckVertexColor(prefabs); FbxSimplify.CheckMultiUVs(prefabs); } else { EditorUtility.DisplayDialog("提醒", "路径为空!请选择你需要检查的路径!", "OK"); } } GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.Height(1)); GUILayout.Label("根据路径提供检测资源大小"); GUILayout.BeginHorizontal(); GUI.Label(GUILayoutUtility.GetRect(0, 20f, GUILayout.Width(100)), "当前路径:"); assetRect = GUILayoutUtility.GetRect(0, 22f, GUILayout.ExpandWidth(true)); GUI.TextField(assetRect, assetPath); if (GUILayout.Button("选择路径", GUILayout.Width(100), GUILayout.Height(30))) { assetPath = EditorUtility.OpenFolderPanel("选择需要检查的文件路径", string.Empty, string.Empty); } GUILayout.EndHorizontal(); if (GUILayout.Button("检测资源大小")) { if (!string.IsNullOrEmpty(assetPath)) { string cPath = ConversionPath(assetPath); if (string.IsNullOrEmpty(cPath)) { return; } string[] prefabs = AssetDatabase.FindAssets("t:Texture", new string[] { cPath }); CheckTool._CheckAssetsSize(prefabs); } else { EditorUtility.DisplayDialog("提醒", "路径为空!请选择你需要检查的路径!", "OK"); } } }
static Rect modelNormalAndTangentRect; //预设脚本以及音效对象 void Init() { if (string.IsNullOrEmpty(modelDvPath)) { modelDvPath = @"Assets\Resources"; } if (string.IsNullOrEmpty(modelNormalAndTangentPath)) { modelNormalAndTangentPath = @"Assets\Resources"; } if (GUILayout.Button("贴图工具", GUILayout.Height(35f))) { window.Close(); Indra.TextureTool.TextureListWindow.OpenTexWindow(); } if (GUILayout.Button("刷新模型顶部到底部的顶点色", GUILayout.Height(35))) { CharacterGlintVertexColorTool.Open(); } GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.Height(1)); GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.Height(1)); GUILayout.Label("移除模型法线和切线信息"); GUILayout.BeginHorizontal(); GUI.Label(GUILayoutUtility.GetRect(0, 20f, GUILayout.Width(100)), "当前路径:"); modelDvRect = GUILayoutUtility.GetRect(0, 22f, GUILayout.ExpandWidth(true)); GUI.TextField(modelDvRect, modelDvPath); if (GUILayout.Button("选择路径", GUILayout.Width(100), GUILayout.Height(30))) { modelDvPath = EditorUtility.OpenFolderPanel("选择需要检查的文件路径", string.Empty, string.Empty); } GUILayout.EndHorizontal(); if (GUILayout.Button("移除模型法线和切线信息")) { if (!string.IsNullOrEmpty(modelDvPath)) { string cPath = ConversionPath(modelDvPath); if (string.IsNullOrEmpty(cPath)) { return; } string[] prefabs = AssetDatabase.FindAssets("t:model", new string[] { cPath }); FbxSimplify.RemoveNormalAndTangent(prefabs); } else { EditorUtility.DisplayDialog("提醒", "路径为空!请选择你需要检查的路径!", "OK"); } } GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.Height(1)); GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.Height(1)); GUILayout.Label("禁用模型读写"); GUILayout.BeginHorizontal(); GUI.Label(GUILayoutUtility.GetRect(0, 20f, GUILayout.Width(100)), "当前路径:"); modelNormalAndTangentRect = GUILayoutUtility.GetRect(0, 22f, GUILayout.ExpandWidth(true)); GUI.TextField(modelNormalAndTangentRect, modelNormalAndTangentPath); if (GUILayout.Button("选择路径", GUILayout.Width(100), GUILayout.Height(30))) { modelNormalAndTangentPath = EditorUtility.OpenFolderPanel("选择需要检查的文件路径", string.Empty, string.Empty); } GUILayout.EndHorizontal(); if (GUILayout.Button("禁用模型读写")) { if (!string.IsNullOrEmpty(modelNormalAndTangentPath)) { string cPath = ConversionPath(modelNormalAndTangentPath); if (string.IsNullOrEmpty(cPath)) { return; } string[] prefabs = AssetDatabase.FindAssets("t:model", new string[] { cPath }); FbxSimplify.RemoveTangents(prefabs); } else { EditorUtility.DisplayDialog("提醒", "路径为空!请选择你需要检查的路径!", "OK"); } } }