public static void SaveGameObjectAsFBX(GameObject go, string fileName) { if (!isInitialized) { Initialize(); } FbxExporter.ExportOptions options = FbxExporter.ExportOptions.defaultValue; /// Make sure it is in meter. options.scale_factor = 100f; FbxExporter exporter = new FbxExporter(options); exporter.CreateScene(fileName); exporter.AddNode(go); var ret = exporter.Write(FBX_PATH + fileName + ".fbx", FbxExporter.Format.FbxBinary); exporter.Release(); }