public async void AutoLoginUser()
    {
        fbUserLogin = new FbUserLogin();

        helperCardCollectionJsonKimboko = new HelperCardCollectionJsonKimboko();
        ConfigurationData cnfDat = helperCardCollectionJsonKimboko.GetConfigurationDataFromJson();

        if (cnfDat == null)
        {
            GameSceneManager.Instance.SetActiveWaitForLoad(false);
            return;
        }

        if (cnfDat.autoLogin == false)
        {
            GameSceneManager.Instance.SetActiveWaitForLoad(false);
            return;
        }

        UserDB logedUser = await fbUserLogin.UserAutoLoginMultipleInterface(cnfDat.user.Name, OnUserLoginErrorMesage, cnfDat.user.Password, cnfDat.password, cnfDat.email);

        if (logedUser == null)
        {
            Debug.Log("Logged User NULL");
            GameSceneManager.Instance.SetActiveWaitForLoad(false);
            return;
        }

        GameSceneManager.Instance.SetActiveWaitForLoad(false);
        GameSceneManager.Instance.LoadSceneAsync(GameSceneManager.GAMESCENE.MAINMENU);
    }
    private async void LoginUser(UserRegistrationData usRegData)
    {
        fbUserLogin = new FbUserLogin();
        UserDB logedUser = await fbUserLogin.UserLoginMultipleInterface(usRegData.UserName, OnUserLoginErrorMesage, usRegData.Pass, usRegData.Email);

        if (logedUser == null)
        {
            Debug.Log("Logged User NULL");
            GameSceneManager.Instance.SetActiveWaitForLoad(false);
            return;
        }
        ConfigurationData configurationData = new ConfigurationData();

        configurationData.user      = logedUser;
        configurationData.autoLogin = usRegData.autoLogin;
        configurationData.email     = usRegData.Email;
        configurationData.password  = usRegData.Pass;

        helperCardCollectionJsonKimboko = new HelperCardCollectionJsonKimboko();
        helperCardCollectionJsonKimboko.SetConfigurationDataToJson(configurationData);

        GameSceneManager.Instance.SetActiveWaitForLoad(false);
        GameSceneManager.Instance.LoadSceneAsync(GameSceneManager.GAMESCENE.MAINMENU);
    }