Example #1
0
        public Blueprint(ILanguage language, string type, string blueprintName, int grade, IReadOnlyCollection <BlueprintIngredient> ingredients, IReadOnlyCollection <string> engineers)
        {
            this.language = language;

            Type          = type;
            BlueprintName = blueprintName;
            Grade         = grade;
            Engineers     = engineers;
            Ingredients   = ingredients;

            SetupSearchableContent();
            language.PropertyChanged += (o, e) => SetupSearchableContent();

            foreach (var ingredient in Ingredients)
            {
                ingredient.Entry.PropertyChanged += (o, e) =>
                {
                    if (e.PropertyName != "Count")
                    {
                        return;
                    }

                    var extended = (PropertyChangedExtendedEventArgs <int>)e;

                    var progressBefore =
                        ComputeProgress(i => Math.Max(0, i.Entry.Data.Name == ingredient.Entry.Data.Name ? extended.OldValue : i.Entry.Count));

                    if (Math.Abs(progressBefore - Progress) > 0.1)
                    {
                        OnPropertyChanged(nameof(Progress));
                    }

                    var canCraftCountBefore =
                        ComputeCraftCount(i => Math.Max(0, i.Entry.Data.Name == ingredient.Entry.Data.Name ? extended.OldValue : i.Entry.Count));

                    if (canCraftCountBefore != CanCraftCount)
                    {
                        OnPropertyChanged(nameof(CanCraftCount));
                        if (Favorite && canCraftCountBefore == 0 && CanCraftCount > 0)
                        {
                            FavoriteAvailable?.Invoke(this, EventArgs.Empty);
                        }
                    }
                };
            }
        }
Example #2
0
        public Blueprint(string type, string name, int grade, IReadOnlyCollection <BlueprintIngredient> ingredients, IReadOnlyCollection <string> engineers)
        {
            Type        = type;
            Name        = name;
            Grade       = grade;
            Engineers   = engineers;
            Ingredients = ingredients;

            foreach (var ingredient in Ingredients)
            {
                ingredient.Entry.PropertyChanged += (o, e) =>
                {
                    var extended = (PropertyChangedExtendedEventArgs <int>)e;

                    var progressBefore =
                        ComputeProgress(i => i.Entry.Data.Name == ingredient.Entry.Data.Name ? extended.OldValue : i.Entry.Count);

                    if (Math.Abs(progressBefore - Progress) > 0.1)
                    {
                        OnPropertyChanged(nameof(Progress));
                    }

                    var canCraftCountBefore =
                        ComputeCraftCount(i => i.Entry.Data.Name == ingredient.Entry.Data.Name ? extended.OldValue : i.Entry.Count);

                    if (canCraftCountBefore != CanCraftCount)
                    {
                        OnPropertyChanged(nameof(CanCraftCount));
                        if (Favorite && canCraftCountBefore == 0 && CanCraftCount > 0)
                        {
                            FavoriteAvailable?.Invoke(this, EventArgs.Empty);
                        }
                    }
                };
            }
        }