public virtual Differences VisitFaultHandlerList(FaultHandlerList list1, FaultHandlerList list2, out FaultHandlerList changes, out FaultHandlerList deletions, out FaultHandlerList insertions){ changes = list1 == null ? null : list1.Clone(); deletions = list1 == null ? null : list1.Clone(); insertions = list1 == null ? new FaultHandlerList() : list1.Clone(); //^ assert insertions != null; Differences differences = new Differences(); for (int j = 0, n = list2 == null ? 0 : list2.Count; j < n; j++){ //^ assert list2 != null; FaultHandler nd2 = list2[j]; if (nd2 == null) continue; insertions.Add(null); } TrivialHashtable savedDifferencesMapFor = this.differencesMapFor; this.differencesMapFor = null; TrivialHashtable matchedNodes = new TrivialHashtable(); for (int i = 0, k = 0, n = list1 == null ? 0 : list1.Count; i < n; i++){ //^ assert list1 != null && changes != null && deletions != null; FaultHandler nd1 = list1[i]; if (nd1 == null) continue; Differences diff; int j; FaultHandler nd2 = this.GetClosestMatch(nd1, list1, list2, i, ref k, matchedNodes, out diff, out j); if (nd2 == null || diff == null){Debug.Assert(nd2 == null && diff == null); continue;} matchedNodes[nd1.UniqueKey] = nd1; matchedNodes[nd2.UniqueKey] = nd2; changes[i] = diff.Changes as FaultHandler; deletions[i] = diff.Deletions as FaultHandler; insertions[i] = diff.Insertions as FaultHandler; insertions[n+j] = nd1; //Records the position of nd2 in list2 in case the change involved a permutation Debug.Assert(diff.Changes == changes[i] && diff.Deletions == deletions[i] && diff.Insertions == insertions[i]); differences.NumberOfDifferences += diff.NumberOfDifferences; differences.NumberOfSimilarities += diff.NumberOfSimilarities; } //Find deletions for (int i = 0, n = list1 == null ? 0 : list1.Count; i < n; i++){ //^ assert list1 != null && changes != null && deletions != null; FaultHandler nd1 = list1[i]; if (nd1 == null) continue; if (matchedNodes[nd1.UniqueKey] != null) continue; changes[i] = null; deletions[i] = nd1; insertions[i] = null; differences.NumberOfDifferences += 1; } //Find insertions for (int j = 0, n = list1 == null ? 0 : list1.Count, m = list2 == null ? 0 : list2.Count; j < m; j++){ //^ assert list2 != null; FaultHandler nd2 = list2[j]; if (nd2 == null) continue; if (matchedNodes[nd2.UniqueKey] != null) continue; insertions[n+j] = nd2; //Records nd2 as an insertion into list1, along with its position in list2 differences.NumberOfDifferences += 1; //REVIEW: put the size of the tree here? } if (differences.NumberOfDifferences == 0){ changes = null; deletions = null; insertions = null; } this.differencesMapFor = savedDifferencesMapFor; return differences; }
public virtual FaultHandlerList VisitFaultHandlerList(FaultHandlerList faultHandlers, FaultHandlerList changes, FaultHandlerList deletions, FaultHandlerList insertions){ if (changes == null || deletions == null || insertions == null) return faultHandlers; int n = faultHandlers == null ? 0 : faultHandlers.Count; if (n > changes.Count){Debug.Assert(false); n = changes.Count;} if (n > deletions.Count){Debug.Assert(false); n = deletions.Count;} if (n > insertions.Count){Debug.Assert(false); n = insertions.Count;} if (faultHandlers != null) for (int i = 0; i < n; i++) faultHandlers[i] = this.VisitFaultHandler(faultHandlers[i], changes[i], deletions[i], insertions[i]); FaultHandlerList result = new FaultHandlerList(insertions.Count-n); for (int i = n, m = insertions.Count; i < m; i++) result.Add(insertions[i]); return result; }
public virtual FaultHandlerList VisitFaultHandlerList(FaultHandlerList faultHandlers){ if (faultHandlers == null) return null; for (int i = 0, n = faultHandlers.Count; i < n; i++) faultHandlers[i] = (FaultHandler)this.VisitFaultHandler(faultHandlers[i]); return faultHandlers; }
public virtual FaultHandler GetClosestMatch(FaultHandler/*!*/ nd1, FaultHandlerList/*!*/ list1, FaultHandlerList list2, int list1pos, ref int list2start, TrivialHashtable/*!*/ matchedNodes, out Differences closestDifferences, out int list2pos) { closestDifferences = null; list2pos = -1; if (list2 == null) return null; if (nd1 == null || list1 == null || matchedNodes == null || list1pos < 0 || list1pos >= list1.Count || list2start < 0 || list2start >= list2.Count) { Debug.Assert(false); return null; } FaultHandler closest = null; Differences winnerSoFar = null; for (int j = list2start, m = list2.Count; j < m; j++){ FaultHandler nd2 = list2[j]; if (list2start == j) list2start++; if (nd2 == null) continue; if (matchedNodes[nd2.UniqueKey] != null) continue; Differences diff = this.GetDifferences(nd1, nd2); if (diff == null){Debug.Assert(false); continue;} if (diff.Similarity <= 0.5){ //Not a good enough match if (list2start == j+1) list2start--; //The next call to GetClosestMatch will start looking at list2start, so this node will be considered then continue; //ignore it for the rest of this call } if (winnerSoFar != null && winnerSoFar.Similarity >= diff.Similarity) continue; winnerSoFar = closestDifferences = diff; closest = nd2; list2pos = j; if (diff.NumberOfDifferences == 0) return closest; //Perfect match, no need to look for other matches } if (closest != null){ //^ assert winnerSoFar != null; //closest is closer to nd1 than any other node in list2, but this is no good if some other node in list1 has a better claim on closest for (int i = list1pos+1, n = list1.Count; i < n; i++){ FaultHandler nd1alt = list1[i]; if (nd1alt == null) continue; if (matchedNodes[nd1alt.UniqueKey] != null) continue; Differences diff = this.GetDifferences(nd1alt, closest); if (diff == null){Debug.Assert(false); continue;} if (diff.Similarity <= winnerSoFar.Similarity) continue; //nd1alt has a better claim on closest. See if it wants closest. Differences diff2; int j, k = list2start; FaultHandler nd2alt = this.GetClosestMatch(nd1alt, list1, list2, i, ref k, matchedNodes, out diff2, out j); if (nd2alt != closest){ Debug.Assert(nd2alt != null && diff2 != null && diff2.Similarity >= diff.Similarity); continue; //nd1alt prefers nd2alt to closest, so closest is still available } //nd1alt wants closest, take it out of the running matchedNodes[closest.UniqueKey] = nd1alt; //Now that closest is out of the running, try again k = list2start; FaultHandler newClosest = this.GetClosestMatch(nd1, list1, list2, i, ref k, matchedNodes, out winnerSoFar, out list2pos); //put closest back in the running so that the next call to this routine will pick it up matchedNodes[closest.UniqueKey] = closest; closest = newClosest; break; } } closestDifferences = winnerSoFar; return closest; }
public virtual void VisitFaultHandlerList(FaultHandlerList faultHandlers) { if (faultHandlers == null) return; for (int i = 0, n = faultHandlers.Count; i < n; i++) this.VisitFaultHandler(faultHandlers[i]); }
public override FaultHandlerList VisitFaultHandlerList(FaultHandlerList faultHandlers) { if (faultHandlers == null) return null; return base.VisitFaultHandlerList(faultHandlers.Clone()); }
public virtual FaultHandlerList VisitFaultHandlerList(FaultHandlerList faultHandlers1, FaultHandlerList faultHandlers2) { if (faultHandlers1 == null) return null; for (int i = 0, n = faultHandlers1.Count, m = faultHandlers2 == null ? 0 : faultHandlers2.Count; i < n; i++) { //^ assert faultHandlers2 != null; if (i >= m) faultHandlers1[i] = (FaultHandler)this.VisitFaultHandler(faultHandlers1[i], null); else faultHandlers1[i] = (FaultHandler)this.VisitFaultHandler(faultHandlers1[i], faultHandlers2[i]); } return faultHandlers1; }
public Try(Block tryBlock, CatchList catchers, FilterList filters, FaultHandlerList faultHandlers, Finally Finally) : base(NodeType.Try) { this.catchers = catchers; this.faultHandlers = faultHandlers; this.filters = filters; this.finallyClause = Finally; this.tryBlock = tryBlock; }
public EventingVisitor(Action<FaultHandlerList> visitFaultHandlerList) { VisitedFaultHandlerList += visitFaultHandlerList; } public event Action<FaultHandlerList> VisitedFaultHandlerList; public override FaultHandlerList VisitFaultHandlerList(FaultHandlerList faultHandlers) { if (VisitedFaultHandlerList != null) VisitedFaultHandlerList(faultHandlers); return base.VisitFaultHandlerList(faultHandlers); }