// Use this for initialization
 void Start()
 {
     Faucet.SetActive(FaucetActive);
     helper    = GameObject.Find("ARCamera").GetComponent <HelperScript>();
     pointer   = GameObject.Find("Pointer");
     BeakerMat = Beaker.GetComponent <Renderer> ().material;
     Bucket.GetComponent <Renderer>().material.color = DyeColor;
 }
    void OnTriggerEnter(Collider other)
    {
        Debug.Log("enter");
        if (other.tag.Contains("lab"))
        {
            GameObject prevObj = helper.getCurrentObject();
            GameObject curObj  = other.transform.gameObject;

            helper.setCurrentObject(curObj);

            Debug.Log(helper.getCurrentObject().tag);

            //Paint Bucket or Salt selected
            if (other.tag.Contains("paint") || other.tag.Contains("salt"))
            {
                if (helper.getAttachedObject())
                {
                    helper.getAttachedObject().transform.parent = (Lab.transform);
                }
                helper.setAttachedObject(curObj);
                switchObjectParent(curObj);
            }

            //Beaker selected
            if (other.tag.Contains("beaker"))
            {
                //Show 2D UI and allow the user to create a dye/mordant combo
                GameObject.Find("DyeMenu").SetActive(true);

//				Set current object if exists into beaker
                if (helper.getAttachedObject() != null)
                {
                    GameObject ThisObj = Instantiate(helper.getAttachedObject(), Lab.transform);
                    Destroy(helper.getAttachedObject());
                    helper.setAttachedObject(null);
                    ThisObj.transform.position = Beaker.transform.position;
                    if (ThisObj.tag.Contains("salt"))
                    {
                        ThisObj.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);

                        if (BeakerContains == 1.0f)
                        {
                            BeakerContains = 1.1f;
                        }
                        else
                        {
                            BeakerContains = 0.1f;
                        }
                    }
                    else
                    {
                        ThisObj.transform.localScale = new Vector3(0.005f, 0.005f, 0.005f);

                        if (BeakerContains == 0.1f)
                        {
                            BeakerContains = 1.1f;
                        }
                        else
                        {
                            BeakerContains = 1.0f;
                        }
                    }
                }
            }



            //Hot Button Selected
            if (other.tag.Contains("heat"))
            {
                //Show fire animation and change beaker color to color of dye inside
                if (1.0 <= BeakerContains)
                {
                    BeakerMat.color = DyeColor;
                }
            }

            //Cool Button Selected
            if (other.tag.Contains("cool"))
            {
                //Show water animation from above beaker
                FaucetActive = !FaucetActive;
                Faucet.SetActive(FaucetActive);
            }
        }
        //			Mordant Selected (WayFinding)
        if (other.tag == "Mordant")
        {
            Debug.Log("Here_Pointer");
            Arrow.SendMessage("MordantCollision", SendMessageOptions.DontRequireReceiver);
        }
    }