private void Start() { fatScript = GetComponent <FatScript>(); GetComponent <PlatformingCharacter>().OnJump += PlatformingCharacterSounds_OnJump; GetComponent <PlatformingCharacter>().OnLand += PlatformingCharacterSounds_OnLand; fatScript.OnEat += FatScript_OnEat; fatScript.OnTrain += FatScript_OnTrain; }
// Update is called once per frame void Update() { if (fatty) { platform.enabled = fatty.Fat < 4; } else { fatty = FindObjectOfType <FatScript>(); } }