public Direction Move(GameState s) { FastWorld w = FastWorld.FromApiModel(s); int ownIndex = w.FindSnakeIndexForHead(s.You.Head); return(innerController.Move(w, ownIndex, SearchLimit)); }
public void End(GameState s) { FastWorld w = FastWorld.FromApiModel(s); int ownIndex = w.FindSnakeIndexForHead(s.You.Head); innerController.End(w, ownIndex); }
public string Start(GameState s) { FastWorld w = FastWorld.FromApiModel(s); int ownIndex = w.FindSnakeIndexForHead(s.You.Head); innerController.Start(w, ownIndex); // For color just take hash of inner type name var hash = sha256(innerController.GetType().FullName); return(String.Format("#{0:X2}{1:X2}{2:X2}", hash[0], hash[1], hash[2])); }