static void OnLoginRes(object data) { CSLoginRes rsp = NetworkManager.Deserialize <CSLoginRes>(data); Debug.Log("OnLoginRes,retcode=" + rsp.RetCode); if (rsp.RetCode == 0) { DataCenter.playerID = rsp.PlayerData.PlayerID; DataCenter.name = rsp.PlayerData.Name; DataCenter.spawnPosition = rsp.PlayerData.Position.ToVector3(); DataCenter.spawnRotation = rsp.PlayerData.Rotation.ToVector3(); ItemSelectPanel.Init(rsp.PlayerData.SelectIndex, rsp.PlayerData.SelectItems); DataCenter.state = ClientState.InRoom; ChunkManager.blockAttrs = rsp.BlockAttrs; LoginPanel.Close(); MainMenu.Close(); LoadingUI.Show(); SceneManager.LoadScene("GameScene"); ChatPanel.AddLine(DataCenter.name + ", welcome!"); } else { FastTips.Show(rsp.RetCode); } }
void OnClickSendButton() { if (inputField.text != "") { lastSendText = inputField.text; if (inputField.text.StartsWith("/")) { string text = inputField.text; inputField.text = ""; inputField.ActivateInputField(); HideInput(); GM.Process(text); } else { inputField.text = ""; inputField.ActivateInputField(); HideInput(); AddLine("<Steve> " + inputField.text); } } else { FastTips.Show(1); } }
static void ChunksEnterLeaveViewRes(object data) { CSChunksEnterLeaveViewRes rsp = NetworkManager.Deserialize <CSChunksEnterLeaveViewRes>(data); //Debug.Log("CSChunksEnterLeaveViewRes," + rsp.EnterViewChunks.Count + "," + rsp.LeaveViewChunks.Count); if (rsp.RetCode == 0) { foreach (CSVector2Int csv in rsp.LeaveViewChunks) { UnloadChunk(csv.x, csv.y); } foreach (CSChunk cschunk in rsp.EnterViewChunks) { LoadChunk(cschunk); } if (!PlayerController.isInitialized) { PlayerController.Init(); LocalNavMeshBuilder.Init(); ChunkRefresher.ForceRefreshAll(); } ChunkChecker.FinishRefresh(); } else { FastTips.Show(rsp.RetCode); } }
void PositionCorrection() { if (transform.localPosition.y < -100) { Vector3 pos = transform.localPosition; transform.localPosition = new Vector3(pos.x, 100, pos.z); FastTips.Show("Position has been corrected!"); } }
void OnClickRetry() { if (NetworkManager.Connect()) { Destroy(gameObject); SceneManager.LoadScene("StartScene"); } else { FastTips.Show("connection failed"); } }
void AddBlockRes(object data) { CSAddBlockRes rsp = NetworkManager.Deserialize <CSAddBlockRes>(data); //Debug.Log("AddBlockRes,retCode=" + rsp.RetCode); if (rsp.RetCode == 0) { ChunkManager.AddBlock(rsp.block); SoundManager.PlayPlaceSound(rsp.block.type, gameObject); } else { FastTips.Show(rsp.RetCode); } }
void OnRegisterAccountRes(object data) { CSRegisterRes rsp = NetworkManager.Deserialize <CSRegisterRes>(data); Debug.Log("CSRegisterRes," + rsp.RetCode); if (rsp.RetCode == 0) { FastTips.Show("注册成功"); Close(); } else { FastTips.Show(rsp.RetCode); } }
void OnSendMessageRes(object data) { CSSendMessageRes rsp = NetworkManager.Deserialize <CSSendMessageRes>(data); //Debug.Log("OnSendMessageRes,retCode=" + res.RetCode); if (rsp.RetCode == 0) { inputField.text = ""; inputField.ActivateInputField(); HideInput(); } else { FastTips.Show(rsp.RetCode); } }
void DeleteBlockRes(object data) { CSDeleteBlockRes rsp = NetworkManager.Deserialize <CSDeleteBlockRes>(data); //Debug.Log("DeleteBlockRes,retCode=" + rsp.RetCode); if (rsp.RetCode == 0) { Vector3Int pos = new Vector3Int(rsp.position.x, rsp.position.y, rsp.position.z); CSBlockType type = ChunkManager.GetBlockType(rsp.position.x, rsp.position.y, rsp.position.z); ChunkManager.RemoveBlock(rsp.position.x, rsp.position.y, rsp.position.z); } else { FastTips.Show(rsp.RetCode); } }
void OnClickOk() { if (passwordInput.text != passwordRepeatInput.text) { FastTips.Show("密码不一致"); return; } CSRegisterReq req = new CSRegisterReq { Account = accountInput.text, Name = nameInput.text, Password = passwordInput.text }; NetworkManager.SendPkgToServer(ENUM_CMD.CS_REGISTER_REQ, req, OnRegisterAccountRes); }
void OnClickOk() { if (accountInput.text == "") { FastTips.Show("用户名不能为空!"); return; } if (passwordInput.text == "") { FastTips.Show("密码不能为空!"); return; } LoginSystem.LoginReq(accountInput.text, passwordInput.text); PlayerPrefs.SetString(AccountKey, accountInput.text); }
void PositionCorrection() { if (cc.isGrounded) { float fallDistance = lastPosOnGround.y - transform.position.y; if (fallDistance > 4) { int fallDamage = (int)fallDistance - 3; OnHit(fallDamage); } lastPosOnGround = transform.position; } if (transform.position.y < -10) { transform.position = lastPosOnGround; FastTips.Show("Position has been corrected!"); } }
void DeleteBlockRes(object data) { CSDeleteBlockRes rsp = NetworkManager.Deserialize <CSDeleteBlockRes>(data); //Debug.Log("DeleteBlockRes,retCode=" + rsp.RetCode); if (rsp.RetCode == 0) { foreach (CSVector3Int pos in rsp.position) { ChunkManager.RemoveBlock(pos.ToVector3Int()); } ChunkManager.RebuildChunks(); } else { FastTips.Show(rsp.RetCode); } }
void OnClickSendButton() { if (inputField.text != "") { if (inputField.text == "@test") { // process gm GM.Test(); inputField.text = ""; inputField.ActivateInputField(); HideInput(); } else { SendMessageReq(inputField.text); } } else { FastTips.Show(1); } }
void OnClickClear() { LocalServer.ClearData(); FastTips.Show("Clear Map Data & Player Data Done!"); }