Example #1
0
    public void ListenForKeyDown()
    {
        if (Input.GetKeyDown("escape") && state != GameState.Menu)
        {
            //ESCMenuUI.ToggleOn();
            //ScenePauseMenu.ToggleOn();
        }

        if (InputManager.GetKeyDown(KeyCode.F) && state != GameState.Menu)
        {
            FastRecoveryUI.ToggleActive();
        }
    }
Example #2
0
 static private FastRecoveryUI setInstance()
 {
     instance = HUDManager.Instance.GetComponentInChildren <FastRecoveryUI>(true); return(instance);
 }
Example #3
0
 public void OnClickFastRecoveryButton()
 {
     FastRecoveryUI.ToggleActive();
 }