protected ParticleEmmitor CreateAndAddSmokeEmmitor(int num) { ParticleEmmitor smallSmokeEmmitor1 = ParticleEmmitorFactory.CreateSmokeParticleEmmitor(me.SceneMgr, asteroid.Position); smallSmokeEmmitor1.EmmitingDirection = asteroid.Direction.Rotate(Math.PI); smallSmokeEmmitor1.Infinite = true; smallSmokeEmmitor1.MinAngle = (float)FastMath.DegToRad(15); smallSmokeEmmitor1.MaxAngle = (float)FastMath.DegToRad(-15); smallSmokeEmmitor1.MinLife = 1.2f; smallSmokeEmmitor1.MaxLife = 1.5f; smallSmokeEmmitor1.Amount = 30; smallSmokeEmmitor1.MinSize *= 1.2f; smallSmokeEmmitor1.MaxSize *= 1.2f; EmmitorDirectionCloneControl control = new EmmitorDirectionCloneControl(me); control.DirectionOfsetRotation = (float)Math.PI; smallSmokeEmmitor1.AddControl(control); IMovementControl c = asteroid.GetControlOfType <IMovementControl>(); if (num == 0) { meNode.AddEmmitor(smallSmokeEmmitor1, new Vector(asteroid.Radius * 0.85, 0), false); } else if (num == 1) { meNode.AddEmmitor(smallSmokeEmmitor1, new Vector(asteroid.Radius * 0.85, asteroid.Radius * 0.2).Rotate((Math.PI / 4)), false); } else if (num == 2) { meNode.AddEmmitor(smallSmokeEmmitor1, new Vector(asteroid.Radius * 0.85, asteroid.Radius * 0.2).Rotate(-(Math.PI / 4)), false); } return(smallSmokeEmmitor1); }
protected override void UpdateControl(float tpf) { (me as IRotable).Rotation = (float)FastMath.DegToRad(Vector.AngleBetween(SharedDef.DEFAULT_VECTOR, (me as IMovable).Direction)); //Logger.Debug("Rotation: " + (me as IRotable).Rotation + " vec(" + (me as IMovable).Direction.ToString() + ")"); }
private void CreateSpark() { ParticleNode node = new ParticleNode(me.SceneMgr, IdMgr.GetNewId(me.SceneMgr.GetCurrentPlayer().GetId())); // TODO spawn in a whole volume bool left = me.SceneMgr.GetRandomGenerator().Next(2) == 0 ? false : true; if (left) { Vector position = (meNode.Center - (meNode.Direction.Rotate(Math.PI / 4) * (asteroid.Radius))); position += meNode.Direction * (asteroid.Radius * 1.5); node.Position = position; node.Direction = meNode.Direction.Rotate(FastMath.DegToRad(-10)); } else { Vector position = (meNode.Center - (meNode.Direction.Rotate(-Math.PI / 4) * (asteroid.Radius))); position += meNode.Direction * (asteroid.Radius * 1.5); node.Position = position; node.Direction = meNode.Direction.Rotate(FastMath.DegToRad(10)); } float minSize = (float)FastMath.LinearInterpolate(0.2, 0.5, me.SceneMgr.GetRandomGenerator().NextDouble()); float maxSize = minSize * 1.2f; ParticleEmmitor smokeEmmitor = ParticleEmmitorFactory.CreateBasicFire(me.SceneMgr, Color.FromArgb(80, 0, 0, 0)); smokeEmmitor.Amount = 20; smokeEmmitor.MinLife = 0.3f; smokeEmmitor.MaxLife = 0.4f; smokeEmmitor.MinSize = minSize * 1.3f; smokeEmmitor.MaxSize = maxSize * 1.3f; smokeEmmitor.SpawnRadius = 4f; smokeEmmitor.Infinite = true; ParticleEmmitor fireEmmitor = ParticleEmmitorFactory.CreateBasicFire(me.SceneMgr, Color.FromArgb(150, 255, 100, 0)); fireEmmitor.Amount = 20; fireEmmitor.MinLife = 0.1f; fireEmmitor.MaxLife = 0.2f; fireEmmitor.MinSize = minSize * 1.1f; fireEmmitor.MaxSize = maxSize * 1.1f; fireEmmitor.Infinite = true; ParticleEmmitor fireEmmitor2 = ParticleEmmitorFactory.CreateBasicFire(me.SceneMgr, Color.FromArgb(200, 255, 200, 0)); fireEmmitor2.Amount = 20; fireEmmitor2.MinLife = 0.1f; fireEmmitor2.MaxLife = 0.1f; fireEmmitor2.MinSize = minSize; fireEmmitor2.MaxSize = maxSize; fireEmmitor2.Infinite = true; EmmitorGroup grp = new EmmitorGroup(); grp.Add(smokeEmmitor); grp.Add(fireEmmitor); grp.Add(fireEmmitor2); node.AddEmmitorGroup(grp, new Vector(), false); NewtonianMovementControl nmc = new NewtonianMovementControl(); nmc.Speed = (asteroid.GetControlOfType <IMovementControl>().RealSpeed / tpf) * 0.75f; node.AddControl(nmc); node.AddControl(new LimitedLifeControl((float)FastMath.LinearInterpolate(0.5, 2, me.SceneMgr.GetRandomGenerator().NextDouble()))); me.SceneMgr.DelayedAttachToScene(node); }