private void RefreshListPanel() { isDirty = false; FashionItemData itemdata; foreach (var kvp in mItemDic) { FashionTableItem res = DataManager.FashionTable[kvp.Key] as FashionTableItem; if (mModule.GetEquipId(res.bodypart) == kvp.Key) //已穿戴 { GameDebug.Log("kpv.key" + kvp.Key); kvp.Value.flag.gameObject.SetActive(true); kvp.Value.flagTxt.text = StringHelper.GetString("equiped"); } else { kvp.Value.flag.gameObject.SetActive(false); } if (mModule.GetFashionByID(kvp.Key, out itemdata)) { //已经获得 kvp.Value.mLock.gameObject.SetActive(false); UIAtlasHelper.SetButtonImage(kvp.Value.mBtn, "Shizhuang:shizhuang_02"); } else { kvp.Value.mLock.gameObject.SetActive(true); UIAtlasHelper.SetButtonImage(kvp.Value.mBtn, "Shizhuang:shizhuang_04"); } } mFashionItemGrid.repositionNow = true; RefresItemInfo(); }
private void OnEquipClick() { FashionTableItem res = DataManager.FashionTable[mSelectedId] as FashionTableItem; mModule.RequestEquip(SelectedId, mModule.GetEquipId(res.bodypart) == SelectedId ? 2 : 1); SoundManager.Instance.Play(15); }
protected override void OnLoad() { base.OnLoad(); mFashionName = FindComponent <UILabel>("listContiner/namebg/fashionname"); mGetWay = FindComponent <UILabel>("listContiner/getway"); mDesc = FindComponent <UILabel>("listContiner/desc"); mPropTitle = FindComponent <UILabel>("listContiner/proptitle"); mDefence = FindComponent <UILabel>("listContiner/defence"); mAttack = FindComponent <UILabel>("listContiner/attack"); mPower = FindComponent <UILabel>("listContiner/power"); mLife = FindComponent <UILabel>("listContiner/life"); mCritical = FindComponent <UILabel>("listContiner/critical"); mAddStarBtn = FindComponent <UIButton>("listContiner/btngrid/AddstarBtn"); mWearBtn = FindComponent <UIButton>("listContiner/btngrid/EquipBtn"); mWearTxt = FindComponent <UILabel>("listContiner/btngrid/EquipBtn/Label"); mBuyBtn = FindComponent <UIButton>("listContiner/btngrid/BuyBtn"); mBuyText = FindComponent <UILabel>("listContiner/btngrid/BuyBtn/Label"); mBtnGrid = FindComponent <UIGrid>("listContiner/btngrid"); mFashionItemGrid = FindComponent <UIGrid>("listContiner/ScrollView/itemgrid"); ownItemNum = FindComponent <UILabel>("listContiner/ownItemNum"); mExamFashionItem = FindChild("FashionItem"); mExamFashionItem.SetActive(false); mAwardContainer = FindChild("awardContainer"); mPreview = FindComponent <UISprite>("listContiner/Preview"); mCharacterPreview = new UICharacterPreview(); //初始化时装列表 mItemDic = new Dictionary <int, FashionItemUI>(); IDictionaryEnumerator enumerator = DataManager.FashionTable.GetEnumerator(); PlayerDataModule pdm = ModuleManager.Instance.FindModule <PlayerDataModule>(); if (pdm == null) { return; } while (enumerator.MoveNext()) { FashionTableItem res = enumerator.Value as FashionTableItem; if (res.sex != pdm.GetResId()) { continue; } FashionItemUI item = new FashionItemUI(GameObject.Instantiate(mExamFashionItem) as GameObject); UIAtlasHelper.SetSpriteImage(item.cloth, res.pic); item.gameObject.SetActive(true); item.gameObject.transform.parent = mFashionItemGrid.gameObject.transform; item.gameObject.transform.localScale = Vector3.one; item.name.text = res.name; item.mBtn.CustomData = res.id; mItemDic.Add(res.id, item); } mFashionItemGrid.maxPerLine = mItemDic.Count > 8 ? Mathf.CeilToInt(mItemDic.Count / 2) : 4; mPropTitle.text = StringHelper.GetString("fashion_pro"); }
private void OnBuyBtnClick() { FashionTableItem res = DataManager.FashionTable[mSelectedId] as FashionTableItem; if (res.activity.Equals("no")) { mModule.RequestActiveFashion(SelectedId); } else { WindowManager.Instance.OpenUI(res.activity); } SoundManager.Instance.Play(15); }
public bool AddStarFashion(int id) { FashionItemData itemdata; if (GetFashionByID(id, out itemdata)) { FashionTableItem res = DataManager.FashionTable[id] as FashionTableItem; if (itemdata.starnum == res.max_stars) { return(false); } itemdata.starnum++; return(true); } return(false); }
public bool ActiveFashion(int id) { FashionItemData itemdata = PlayerDataPool.Instance.MainData.mFashion.items[PlayerDataPool.Instance.MainData.mFashion.unlock_count]; itemdata.id = id; FashionTableItem res = DataManager.FashionTable[id] as FashionTableItem; if (res == null || res.min_stars < 0) { return(false); } itemdata.starnum = (uint)res.min_stars; PlayerDataPool.Instance.MainData.mFashion.unlock_count++; return(true); }
public void ChangeFashion(int fashionid, int action) { FashionTableItem fashion_res = DataManager.FashionTable[fashionid] as FashionTableItem; PartModelTableItem part_res = DataManager.PartModelTable[fashion_res.model] as PartModelTableItem; if (part_res == null) { GameDebug.LogError("fashion 表里没有 partsmodel表的id =" + fashion_res.model); return; } if (action == 1) { mVisual.ChangeElment(part_res.solt, AssetConfig.ModelPath + "Role/" + part_res.file + AssetConfig.AssetSuffix, null); } if (action == 2) { // mVisual.ChangeElment(part_res.solt,null,null); } }
protected override void OnRespond(respond_equip_fashion respond, object userdata) { EquipActionParam param = userdata as EquipActionParam; if (respond.errorcode == (int)ERROR_CODE.ERR_FASHION_EQUIP_OK) { FashionTableItem res = DataManager.FashionTable[param.fashionid] as FashionTableItem; if (res == null) { return; } bool is_success = ModuleManager.Instance.FindModule <FashionModule>().EquipFashion(param.fashionid, param.action, res.bodypart); if (is_success) { EventSystem.Instance.PushEvent(new FashionEvent(FashionEvent.FASHION_EQUIP) { mfashionid = param.fashionid, actionid = param.action }); GameDebug.Log("更换装备成功 id = " + param.fashionid); } } }
//时装属性 public static void BuildFashionProperty(PlayerData mainData, PropertyOperation operation) { operation.Clear(); for (int i = 0; i < mainData.mFashion.unlock_count; ++i) { FashionTableItem res = DataManager.FashionTable[mainData.mFashion.items[i].id] as FashionTableItem; if (res == null) { return; } var pro_res = DataManager.FashionPropTable[mainData.mFashion.items[i].starnum + res.propid] as FashionPropTableItem; if (pro_res == null) { return; } operation.AddPro((int)PropertyTypeEnum.PropertyTypeMaxHP, (pro_res.life > 0) ? pro_res.life: 0); operation.AddPro((int)PropertyTypeEnum.PropertyTypeDamage, (pro_res.fight > 0) ? pro_res.fight : 0); operation.AddPro((int)PropertyTypeEnum.PropertyTypeDefance, (pro_res.defence > 0) ? pro_res.defence : 0); operation.AddPro((int)PropertyTypeEnum.PropertyTypeCrticalLV, (pro_res.critical > 0) ? pro_res.critical : 0); operation.AddPro((int)PropertyTypeEnum.PropertyTypeMaxMana, (pro_res.power > 0) ? pro_res.power : 0); } }
private void RefreshPanel(int fashionid) { isDirty = false; FashionItemData itemdata; FashionTableItem res = DataManager.FashionTable[fashionid] as FashionTableItem; if (res == null) { return; } if (!mModule.GetFashionByID(fashionid, out itemdata)) { return; } FashionPropTableItem propRes = DataManager.FashionPropTable[res.propid + itemdata.starnum] as FashionPropTableItem; if (propRes == null) { return; } mFashionName2.text = res.name; mFlag.text = StringHelper.GetString(mModule.GetEquipId(res.bodypart) == fashionid ? "equiped" : "noequip"); mItemType.text = StringHelper.GetString("fashion_type"); int startLevel = Mathf.FloorToInt(itemdata.starnum / FashionDefine.Starnum_Per_Level) + 1; int startCount = (int)(itemdata.starnum % FashionDefine.Starnum_Per_Level); mStarNum.text = string.Format(StringHelper.GetString("startlevel"), StringHelper.GetString(startLevel.ToString())); SetStarBar(startCount); mCostTxt.text = StringHelper.GetString("fashioncost"); mCostNum.text = string.Format(StringHelper.GetString("costnum"), ItemManager.Instance.getItemName(res.costid), propRes.costnum); battleScore.text = propRes.battlescore.ToString(); mTip.text = res.desc2; mCurTxt.text = StringHelper.GetString("curprop"); mNextTxt.text = StringHelper.GetString("nextprop"); mTitle2.text = StringHelper.GetString("tiptitle"); mCurLife.text = StringHelper.GetString("life") + " " + propRes.life; mCurAttack.text = StringHelper.GetString("attack") + " " + propRes.fight; mCurDefence.text = StringHelper.GetString("defence") + " " + propRes.defence; mCurCritical.text = StringHelper.GetString("critical") + " " + propRes.critical; mCurPower.text = StringHelper.GetString("power") + " " + propRes.power; if (itemdata.starnum == res.max_stars) { mNexLife.gameObject.SetActive(false); mNextAttack.gameObject.SetActive(false); mNextDefence.gameObject.SetActive(false); mNextCritical.gameObject.SetActive(false); mNextPower.gameObject.SetActive(false); mCostTxt.gameObject.transform.localPosition = new Vector3(-7, 151, 0); mCostNum.gameObject.transform.localPosition = new Vector3(-7, 124, 0); } else { var nextProp = DataManager.FashionPropTable[res.propid + itemdata.starnum + 1] as FashionPropTableItem; if (nextProp == null) { return; } mNexLife.gameObject.SetActive(true); mNextAttack.gameObject.SetActive(true); mNextDefence.gameObject.SetActive(true); mNextCritical.gameObject.SetActive(true); mNextPower.gameObject.SetActive(true); mNexLife.text = StringHelper.GetString("life") + " " + nextProp.life; mNextAttack.text = StringHelper.GetString("attack") + " " + nextProp.fight; mNextDefence.text = StringHelper.GetString("defence") + " " + nextProp.defence; mNextCritical.text = StringHelper.GetString("critical") + " " + nextProp.critical; mNextPower.text = StringHelper.GetString("power") + " " + nextProp.power; mCostTxt.gameObject.transform.localPosition = new Vector3(-7, -21, 0); mCostNum.gameObject.transform.localPosition = new Vector3(-7, -61, 0); } }
private void RefresItemInfo() { FashionItemData itemdata; FashionTableItem res = DataManager.FashionTable[SelectedId] as FashionTableItem; ObjectCommon.DestoryChildren(mAwardContainer); FashionPropTableItem propRes; if (mModule.GetFashionByID(SelectedId, out itemdata)) { //时装已经解锁 mWearTxt.text = StringHelper.GetString((mModule.GetEquipId(res.bodypart) == SelectedId) ? "takeoff" : "wear"); mWearBtn.gameObject.SetActive(true); mBuyBtn.gameObject.SetActive(false); mAddStarBtn.gameObject.SetActive(true); ownItemNum.gameObject.SetActive(false); propRes = DataManager.FashionPropTable[itemdata.starnum + res.propid] as FashionPropTableItem; } else { //未解锁 mWearBtn.gameObject.SetActive(false); mBuyBtn.gameObject.SetActive(true); mAddStarBtn.gameObject.SetActive(false); mBuyText.text = StringHelper.GetString(res.activity.Equals("no") ? "buy" : "goingto"); var proRes = DataManager.FashionPropTable[res.propid] as FashionPropTableItem; AwardItemUI awarItem = new AwardItemUI(res.costid, proRes.costnum); awarItem.gameObject.transform.parent = mAwardContainer.transform; awarItem.gameObject.transform.localPosition = Vector3.zero; awarItem.gameObject.transform.localScale = Vector3.one; ownItemNum.gameObject.SetActive(true); PlayerDataModule pdm = ModuleManager.Instance.FindModule <PlayerDataModule>(); uint ownNum; if (res.costtype == 1) { ownNum = pdm.GetProceeds(ProceedsType.Money_Game); } else if (res.costtype == 2) { ownNum = pdm.GetProceeds(ProceedsType.Money_RMB); } else { ownNum = pdm.GetItemNumByID(res.costid); } ownItemNum.text = StringHelper.GetString("ownnum") + ownNum; propRes = DataManager.FashionPropTable[res.propid] as FashionPropTableItem; } mBtnGrid.repositionNow = true; if (propRes != null) { mLife.text = StringHelper.GetString("life") + ": " + propRes.life; mPower.text = StringHelper.GetString("power") + ": " + propRes.power; mCritical.text = StringHelper.GetString("critical") + ": " + propRes.critical; mAttack.text = StringHelper.GetString("attack") + ": " + propRes.fight; mDefence.text = StringHelper.GetString("defence") + ": " + propRes.defence; } mGetWay.text = res.getWay; mDesc.text = res.desc; mFashionName.text = res.name; //调用任务换装接口 }
private bool CheckCostEnough(int fashionid, bool is_addstar) { FashionTableItem res = DataManager.FashionTable[fashionid] as FashionTableItem; if (res == null) { GameDebug.LogError("无效的fashionid id= " + fashionid); return(false); } PlayerDataModule pdm = ModuleManager.Instance.FindModule <PlayerDataModule>(); uint itemNum; if (res.costtype == 1) { itemNum = pdm.GetProceeds(ProceedsType.Money_Game); } else if (res.costtype == 2) { itemNum = pdm.GetProceeds(ProceedsType.Money_RMB); } else { itemNum = pdm.GetItemNumByID(res.costid); } FashionPropTableItem propRes = null; if (is_addstar) { FashionItemData itemdata; ModuleManager.Instance.FindModule <FashionModule>().GetFashionByID(fashionid, out itemdata); if (itemdata == null) { return(false); } propRes = DataManager.FashionPropTable[res.propid + itemdata.starnum] as FashionPropTableItem; } else { propRes = DataManager.FashionPropTable[res.propid] as FashionPropTableItem; } if (propRes == null) { return(false); } if (itemNum >= propRes.costnum) { return(true); } string itemName = ""; if (res.costtype == 1) { itemName = StringHelper.GetString("money_game"); } else if (res.costtype == 2) { itemName = StringHelper.GetString("money_rmb"); } else { itemName = ItemManager.GetItemRes(res.costid).name; } PromptUIManager.Instance.AddNewPrompt(String.Format(StringHelper.GetString("not_much_money"), itemName)); return(false); }