private static void DrawFarmMenu() { FarmMenu.AddGroupLabel("Farm"); FarmMenu.AddSeparator(); FarmMenu.AddLabel("Last Hit"); FarmMenu.Add("fLhUseQ", new CheckBox("Use Q")); FarmMenu.Add("fLhUseW", new CheckBox("Use W")); FarmMenu.Add("fLhUseE", new CheckBox("Use E")); FarmMenu.Add("fLhTowerDive", new CheckBox("Dont E Into Tower")); FarmMenu.AddSeparator(); FarmMenu.AddLabel("Lane Clear"); FarmMenu.Add("fLcUseQ", new CheckBox("Use Q")); FarmMenu.Add("fLcUseW", new CheckBox("Use W")); FarmMenu.Add("fLcUseE", new CheckBox("Use E")); FarmMenu.Add("fLcTowerDive", new CheckBox("Dont E Into Tower")); }
public static void LoadMenu() { Bootstrap.Init(null); Menu = MainMenu.AddMenu("Lazy Illaoi", "lazy illaoi"); Menu.AddGroupLabel("Lazy Illaoi"); Menu.AddLabel("by DamnedNooB"); Menu.AddLabel("Ceviri Tradana"); Menu.AddSeparator(); //------------------------------------------------------------------------------------------------------------------- /* * _____ _ __ __ * / ____| | | | \/ | * | | ___ _ __ ___ | |__ ___ | \ / | ___ _ __ _ _ * | | / _ \| '_ ` _ \| '_ \ / _ \ | |\/| |/ _ \ '_ \| | | | * | |___| (_) | | | | | | |_) | (_) | | | | | __/ | | | |_| | * \_____\___/|_| |_| |_|_.__/ \___/ |_| |_|\___|_| |_|\__,_| * * */ ComboMenu = Menu.AddSubMenu("Kombo", "Combo"); ComboMenu.AddGroupLabel("Kombo Ayarları"); ComboMenu.AddLabel("Q - DOKUNAÇ DARBESİ"); ComboMenu.Add("useQ", new CheckBox("Q Mantıklı Kullan")); ComboMenu.Add("useEQ", new CheckBox("Mümkünse İlk E Kullan")); ComboMenu.AddSeparator(); ComboMenu.AddLabel("W - SİLLE TOKAT"); ComboMenu.Add("useW", new CheckBox("W Mantıklı Kullan")); ComboMenu.AddSeparator(); ComboMenu.AddLabel("E - RUH SINAVI"); ComboMenu.Add("useE", new CheckBox("E Mantıklı Kullan")); ComboMenu.AddSeparator(); ComboMenu.AddLabel("R - İLAHİ DERS"); ComboMenu.Add("useR", new CheckBox("R Mantıklı Kullan")); ComboMenu.Add("useR#", new Slider("Eğer Düşman Menzildeyse (veya 1v1 hayaletse)", 2, 0, 5)); ComboMenu.AddSeparator(); //------------------------------------------------------------------------------------------------------------------- /* * _ _ __ __ * | | | | | \/ | * | |__| | __ _ _ __ __ _ ___ ___ | \ / | ___ _ __ _ _ * | __ |/ _` | '__/ _` / __/ __| | |\/| |/ _ \ '_ \| | | | * | | | | (_| | | | (_| \__ \__ \ | | | | __/ | | | |_| | * |_| |_|\__,_|_| \__,_|___/___/ |_| |_|\___|_| |_|\__,_| * * */ HarassMenu = Menu.AddSubMenu("Dürtme", "Harass"); HarassMenu.AddGroupLabel("Dürtme Ayarları"); HarassMenu.AddLabel("Q - DOKUNAÇ DARBESİ"); HarassMenu.Add("useQ", new CheckBox("Q mantıklı Kullan")); HarassMenu.Add("qMana", new Slider("En az mana: ", 20, 1)); HarassMenu.AddSeparator(); HarassMenu.AddLabel("W - SİLLE TOKAT"); HarassMenu.Add("useW", new CheckBox("W mantıklı Kullan")); HarassMenu.Add("wMana", new Slider("En az mana: ", 20, 1)); HarassMenu.AddSeparator(); HarassMenu.AddLabel("E - RUH SINAVI"); HarassMenu.Add("useE", new CheckBox("E mantıklı Kullan")); HarassMenu.Add("eMana", new Slider("En az mana: ", 20, 1)); HarassMenu.AddSeparator(); //------------------------------------------------------------------------------------------------------------------- /* * ______ __ __ * | ____| | \/ | * | |__ __ _ _ __ _ __ ___ | \ / | ___ _ __ _ _ * | __/ _` | '__| '_ ` _ \ | |\/| |/ _ \ '_ \| | | | * | | | (_| | | | | | | | | | | | | __/ | | | |_| | * |_| \__,_|_| |_| |_| |_| |_| |_|\___|_| |_|\__,_| * * */ FarmMenu = Menu.AddSubMenu("Farm", "Farm"); FarmMenu.AddGroupLabel("Farm Ayarları"); FarmMenu.AddLabel("Q - DOKUNAÇ DARBESİ"); FarmMenu.Add("useQlane", new CheckBox("LaneTemizlerken Kullan")); FarmMenu.Add("qManaLane", new Slider("LaneTemizleme için en az mana: ", 20, 1)); FarmMenu.Add("qMinionsLane", new Slider("LaneTemizleme için en az minyon: ", 3, 1, 6)); FarmMenu.AddSeparator(); FarmMenu.Add("useQjungle", new CheckBox("Orman Temizlemede Kullan")); FarmMenu.AddSeparator(); FarmMenu.AddLabel("W - SİLLE TOKAT"); FarmMenu.Add("useWlane", new CheckBox("LaneTemizlemede Kullan")); FarmMenu.Add("wManaLane", new Slider("LaneTemizleme için en az mana : ", 20, 1)); FarmMenu.AddSeparator(); FarmMenu.Add("useWjungle", new CheckBox("Orman Temizleme için Kullan")); FarmMenu.AddSeparator(); //------------------------------------------------------------------------------------------------------------------- /* * __ __ _ __ __ * | \/ (_) | \/ | * | \ / |_ ___ ___ | \ / | ___ _ __ _ _ * | |\/| | / __|/ __| | |\/| |/ _ \ '_ \| | | | * | | | | \__ \ (__ | | | | __/ | | | |_| | * |_| |_|_|___/\___| |_| |_|\___|_| |_|\__,_| * * */ MiscMenu = Menu.AddSubMenu("Ek", "Misc"); MiscMenu.AddGroupLabel("Ek Ayarlar"); MiscMenu.AddLabel("Anti Gapcloser Ayarları"); MiscMenu.Add("gapcloserQ", new CheckBox("Use Q - DOKUNAÇ DARBESİ ni gapcloser için kullan")); MiscMenu.Add("gapcloserW", new CheckBox("Use W - SİLLE TOKAT 'ı gapcloser için kullan")); MiscMenu.AddSeparator(); //------------------------------------------------------------------------------------------------------------------- /* * _____ __ __ * | __ \ | \/ | * | | | |_ __ __ ___ __ | \ / | ___ _ __ _ _ * | | | | '__/ _` \ \ /\ / / | |\/| |/ _ \ '_ \| | | | * | |__| | | | (_| |\ V V / | | | | __/ | | | |_| | * |_____/|_| \__,_| \_/\_/ |_| |_|\___|_| |_|\__,_| * * */ DrawMenu = Menu.AddSubMenu("Göster", "Draw"); DrawMenu.AddGroupLabel("Gösterge Ayarları"); DrawMenu.AddLabel("Spell Ranges"); DrawMenu.Add("drawQ", new CheckBox("Göster Q Menzili")); DrawMenu.Add("drawW", new CheckBox("Göster W Menzili")); DrawMenu.Add("drawE", new CheckBox("Göster E Menzili")); DrawMenu.Add("drawR", new CheckBox("Göster R Menzili")); DrawMenu.Add("drawT", new CheckBox("Göster Dokunaç Menzili")); //------------------------------------------------------------------------------------------------------------------- /* * ______ _ * | ____| | | * | |____ _____ _ __ | |_ ___ * | __\ \ / / _ \ '_ \| __/ __| * | |___\ V / __/ | | | |_\__ \ * |______\_/ \___|_| |_|\__|___/ * * */ Game.OnUpdate += Events.OnUpdate; Orbwalker.OnPostAttack += Events.OnPostAttack; //Orbwalker.OnPreAttack += Events.OnPreAttack; Obj_AI_Base.OnSpellCast += Events.OnSpellCast; Gapcloser.OnGapcloser += Events.OnGapCloser; GameObject.OnCreate += Events.OnCreateObj; GameObject.OnDelete += Events.OnDeleteObj; Drawing.OnDraw += Events.OnDraw; }
private static void Loading_OnLoadingComplete(EventArgs args) { if (_Player.Hero != Champion.Talon) { Chat.Print("<font color='#ff0000'>ERROR 0: FAILED TO LAUNCH</font>"); return; } _Q = new Spell.Active(SpellSlot.Q); _W = new Spell.Skillshot(SpellSlot.W, 600, SkillShotType.Cone, 250, null, 25); _E = new Spell.Targeted(SpellSlot.E, 700); _R = new Spell.Skillshot(SpellSlot.R, 500, SkillShotType.Circular); IgniteSlot = _Player.GetSpellSlotFromName("SummonerDot"); _bilge = new Item(3144, 475f); _blade = new Item(3153, 425f); _hydra = new Item(3074, 250f); _tiamat = new Item(3077, 250f); _rand = new Item(3143, 490f); _lotis = new Item(3190, 590f); _youmuu = new Item(3142, 10); _botrk = new Item(3153, 550f); _manapot = new Item(2004, 10); Menu = MainMenu.AddMenu("Talon", "talon"); Menu.AddGroupLabel("Talon"); Menu.AddLabel("By Buddy - Feel free to donate me a monitor :^)"); Menu.AddSeparator(); Menu.Add("gobalDelay", new Slider("Gobal Delay (ms)", 5, 0, 100)); ComboMenu = Menu.AddSubMenu("::Combo Menu", "combomenu"); ComboMenu.AddGroupLabel("Combo Menu"); ComboMenu.Add("cUseQ", new CheckBox("Use Q")); ComboMenu.Add("cUseW", new CheckBox("Use W")); ComboMenu.Add("cUseE", new CheckBox("Use E")); ComboMenu.Add("cUseR", new CheckBox("Use R")); ComboMenu.AddSeparator(); ComboMenu.Add("cUseYoumuu", new CheckBox("Use Youmuu's")); ComboMenu.Add("cUseTiamat", new CheckBox("Use Tiamat")); ComboMenu.Add("cUseHydra", new CheckBox("Use Hydra")); ComboMenu.Add("cUseBilge", new CheckBox("Use Bilge")); ComboMenu.Add("cUseBotrk", new CheckBox("Use Botrk")); HarassMenu = Menu.AddSubMenu("::Harass Menu", "harassmenu"); HarassMenu.AddGroupLabel("Harass Menu"); HarassMenu.Add("hUseW", new CheckBox("Use W")); HarassMenu.Add("hUseE", new CheckBox("Use E")); FleeMenu = Menu.AddSubMenu("::Flee Menu", "fleemenu"); FleeMenu.AddGroupLabel("Flee Menu"); FleeMenu.Add("fUseE", new CheckBox("Use E")); FleeMenu.Add("fUseR", new CheckBox("Use R", false)); FleeMenu.Add("fUseYoumuu", new CheckBox("Use Youmuu's", false)); FarmMenu = Menu.AddSubMenu("::Farm Menu", "farmmenu"); FarmMenu.AddGroupLabel("Farm Menu"); FarmMenu.AddLabel("Last Hit"); FarmMenu.Add("fLHUseQ", new CheckBox("Use Q", true)); FarmMenu.Add("fLHUseW", new CheckBox("Use W", true)); FarmMenu.Add("fLHUseE", new CheckBox("Use E", true)); FarmMenu.AddSeparator(); FarmMenu.AddLabel("Lane Clear"); FarmMenu.Add("fLCUseQ", new CheckBox("Use Q")); FarmMenu.Add("fLCUseW", new CheckBox("Use W")); FarmMenu.Add("fLCUseE", new CheckBox("Use E")); KSMenu = Menu.AddSubMenu("::KS Menu", "ksmenu"); KSMenu.AddGroupLabel("Ks Menu"); KSMenu.Add("ksUseQ", new CheckBox("Use Q")); KSMenu.Add("ksUseW", new CheckBox("Use W")); KSMenu.Add("ksUseE", new CheckBox("Use E")); KSMenu.Add("ksUseI", new CheckBox("Use Ignite")); DrawMenu = Menu.AddSubMenu("::Draw Menu", "drawmenu"); DrawMenu.AddGroupLabel("Draw Menu"); DrawMenu.Add("DrawW", new CheckBox("Draw W")); DrawMenu.Add("DrawE", new CheckBox("Draw E")); DrawMenu.Add("DrawR", new CheckBox("Draw R")); DrawMenu.Add("DrawComboCircle", new CheckBox("Draw Combo Circle")); DrawMenu.Add("DrawComboLine", new CheckBox("Draw Combo Line")); DrawMenu.Add("DrawHPBarCombo", new CheckBox("Draw HP Bar Combo Damage")); DrawMenu.Add("DrawText", new CheckBox("Draw Text Combo Ready")); DrawMenu.Add("DrawMana", new CheckBox("Draw Calculated Mana")); ItemMenu = Menu.AddSubMenu("::Item Menu", "itemmenu"); ItemMenu.AddGroupLabel("Item Menu"); ItemMenu.Add("useHydra", new CheckBox("Use Hydra")); ItemMenu.Add("useYoumuu", new CheckBox("Use Youmuu's")); ItemMenu.Add("useTiamat", new CheckBox("Use Tiamat")); ItemMenu.Add("useBilge", new CheckBox("Use Bilge")); ItemMenu.Add("useBotrk", new CheckBox("Use Botrk")); LogicMenu = Menu.AddSubMenu("::Logic Menu", "logicmenu"); LogicMenu.AddGroupLabel("Logic Menu"); LogicMenu.Add("eUseHealthCheck", new CheckBox("Only Use E if Health is Above Amount")); LogicMenu.Add("eUseHealthSlider", new Slider("Health:", 250, 50, 1250)); LogicMenu.AddSeparator(); LogicMenu.Add("DrawRCastCircle", new CheckBox("Draw R Recommended Cast Range Circle")); LogicMenu.Add("DrawRCastBufferRange", new Slider("Buffer Range:", 0, -100, 100)); ManaMenu = Menu.AddSubMenu("::Mana Menu", "manamenu"); ManaMenu.AddGroupLabel("Mana Menu"); ManaMenu.Add("useManaPotion", new Slider("Use Mana Pot if Mana: --not working yet", 150, 0, (int)_Player.Mana)); ManaMenu.Add("waveClearMana", new Slider("Dont Cast Waveclear Spells if Mana:", 75, 0, 150)); //LogicMenu.AddSeparator(); //LogicMenu.Add("DrawRecommendedRRange", new CheckBox("Draw Recommended R Cast Range")); Indicator = new DamageIndicator.DamageIndicator(); Indicator.Add("Combo", new SpellData(0, DamageType.True, Color.Lime)); //Calls... Game.OnTick += Game_OnTick; Drawing.OnDraw += Draw.Drawing_OnDraw; //BladeObject = ObjectManager.Get<GameObject>().FirstOrDefault(obj => obj.Name != null && obj.IsValid && obj.Name.ToLower().Contains("doomball")); Chat.Print("Talon Initialized Succesfully - Version 0.2"); }
//-----------------// // Start Game-----// // Game On Start-// static void Game_OnStart(EventArgs args) { try { if (ChampionName != PlayerInstance.BaseSkinName) { return; } Bootstrap.Init(null); Chat.Print("KKayle Addon Loading Success"); Q = new Spell.Targeted(SpellSlot.Q, 650); Q.CastDelay = 5; W = new Spell.Targeted(SpellSlot.W, 900); E = new Spell.Active(SpellSlot.E, 650); R = new Spell.Targeted(SpellSlot.R, 900); if (Spell1("ignite")) { Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600); } Menu = MainMenu.AddMenu("KKayle", "kayle"); Menu.AddSeparator(); Menu.AddLabel("Criado por Bruno105"); // Combo Menu ComboMenu = Menu.AddSubMenu("Combo", "ComboKayle"); ComboMenu.Add("ComboW", new CheckBox("W Kullan", true)); ComboMenu.Add("useIgnite", new CheckBox("Tutuştur Kullan", false)); // Harass Menu HarassMenu = Menu.AddSubMenu("Harass", "HarassKayle"); HarassMenu.Add("HarassQ", new CheckBox("Q Kullan", true)); HarassMenu.Add("HarassW", new CheckBox("W Kullan", false)); HarassMenu.Add("HarassE", new CheckBox("E Kullan", true)); HarassMenu.Add("ManaH", new Slider("Manam şundan azsa kullanma <=", 30)); //Farm Menu FarmMenu = Menu.AddSubMenu("Farm", "FarmKayle"); FarmMenu.Add("ManaF", new Slider("Manam şundan azsa büyü kullanma <=", 40)); FarmMenu.Add("FarmQ", new CheckBox("Q Kullan", true)); FarmMenu.Add("FarmE", new CheckBox("E KUllan", true)); FarmMenu.Add("MinionE", new Slider("E için gereken minyon sayısı >=", 3, 1, 5)); FarmMenu.AddSeparator(); FarmMenu.AddLabel("Last Hit"); FarmMenu.Add("LastQ", new CheckBox("Q ile son vuruş", true)); // FarmMenu.Add("LastE", new CheckBox("Use E to Last Hit", true)); // Heal Menu var allies = EntityManager.Heroes.Allies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); HealMenu = Menu.AddSubMenu("Heal", "HealKayle"); HealMenu.Add("autoW", new CheckBox("W otomatik kullan", true)); HealMenu.Add("HealSelf", new Slider("W kendine kullan % HP", 50)); HealMenu.Add("HealAlly", new Slider("Dostlara Kullan % HP", 50)); foreach (var a in allies) { HealMenu.Add("autoHeal_" + a.BaseSkinName, new CheckBox("Dostlara can " + a.BaseSkinName)); } //--------------// //---Ultmate---// //------------// var ally = EntityManager.Heroes.Allies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); UltMenu = Menu.AddSubMenu("Ultimate", "UltKayle"); UltMenu.Add("autoR", new CheckBox("Otomatik Ulti ", true)); UltMenu.Add("UltSelf", new Slider("Ulti kendine kullan % HP", 20)); UltMenu.Add("UltAlly", new Slider("Dostlara kullan % HP", 20)); foreach (var a in ally) { UltMenu.Add("autoUlt_" + a.BaseSkinName, new CheckBox("Ulti Kullan " + a.BaseSkinName)); } //------------// //-Draw Menu-// //----------// DrawMenu = Menu.AddSubMenu("Draws", "DrawKayle"); // DrawMenu.Add("drawDisable", new CheckBox("Desabilidatar todos os Draw", false)); DrawMenu.Add("drawAA", new CheckBox("Devredışı Göster AA", true)); DrawMenu.Add("drawQ", new CheckBox("Devredışı Göster Q", true)); DrawMenu.Add("drawW", new CheckBox("Devredışı Göster W", true)); DrawMenu.Add("drawE", new CheckBox("Devredışı Göster E", true)); } catch (Exception e) { Chat.Print("KKayle: Exception occured while Initializing Addon. Error: " + e.Message); } }
public static void ConfigInitialize() { Menu = MainMenu.AddMenu("SardOpeia", "SardOpeia"); Menu.AddGroupLabel("SardOpeia v" + Program.AddonVersion + " by Marwanpro"); Menu.AddSeparator(); Menu.AddLabel("If you have any problem/bug/suggestion, post in forum"); Menu.AddLabel("Have a fun (And Free ELO) with this addon !"); // --- General Menu Todo: Fix and add missings features GeneralMenu = Menu.AddSubMenu("General Option", "MenuGeneral"); GeneralMenu.AddGroupLabel("General Tweak - Configure main options"); GeneralMenu.AddSeparator(); { GeneralMenu.Add("autouseE", new CheckBox("Spam E on Poisonned Target")); GeneralMenu.Add("useEifkillable", new CheckBox("Use E without poison if killable")); } // --- Draw Menu Todo: Check DrawMenu = Menu.AddSubMenu("Draw", "MenuDraw"); DrawMenu.AddGroupLabel("Draw - Show range circle arround you and other information"); DrawMenu.AddSeparator(); { DrawMenu.Add("drawQW", new CheckBox("Draw Q/W")); DrawMenu.Add("drawE", new CheckBox("Draw E Range")); DrawMenu.Add("drawR", new CheckBox("Draw Ultimate")); DrawMenu.AddSeparator(); DrawMenu.AddLabel("Green Circle: Spell Ready"); DrawMenu.AddLabel("Red Circle: Spell in Cooldown"); DrawMenu.AddLabel("Purple Circle (Q/W): Only Q or W ready"); DrawMenu.AddLabel("Yellow Circle (E): 0.5 sec of Cooldown"); DrawMenu.AddSeparator(); DrawMenu.AddLabel("Don't Forget to disable AA circle in OrbWalker's settings"); } // --- Combo Menu Todo : Add Delayer ComboMenu = Menu.AddSubMenu("Combo", "MenuCombo"); ComboMenu.AddGroupLabel("Combo"); ComboMenu.AddSeparator(); { ComboMenu.Add("comboQ", new CheckBox("Use Q")); ComboMenu.Add("comboW", new CheckBox("Use W")); ComboMenu.Add("comboE", new CheckBox("Use E")); } // --- Harass Menu Todo: Make it HarassMenu = Menu.AddSubMenu("Harass", "MenuHarass"); HarassMenu.AddGroupLabel("Harass - Auto Harass"); HarassMenu.AddSeparator(); { HarassMenu.Add("testa", new CheckBox("Test A")); } // --- Farm Menu Todo: Improve it FarmMenu = Menu.AddSubMenu("Farm", "MenuFarm"); FarmMenu.AddGroupLabel("Farm"); FarmMenu.AddSeparator(); { FarmMenu.Add("EtoFinishCreep", new CheckBox("E on Poisonned Creep (LastHit Mode)")); } // --- Ultimate Menu Todo: LOL UltimateMenu = Menu.AddSubMenu("Ultimate", "MenuUltimate"); UltimateMenu.AddGroupLabel("Ultimate Logic"); UltimateMenu.AddSeparator(); { UltimateMenu.AddLabel("Enable this option to allow this script to use your Ultimate"); UltimateMenu.Add("enableR", new CheckBox("Enable Ultimate Logic", false)); UltimateMenu.AddSeparator(); UltimateMenu.Add("RonGapcloser", new CheckBox("Use R on GapCloser", false)); UltimateMenu.Add("RtoInterrupt", new CheckBox("Use R to Interrupt", false)); UltimateMenu.Add("RonCombo", new CheckBox("Use R on Combo", false)); UltimateMenu.Add("FaceToUlt", new Slider("Minimum number of facing ennemies to use Ultimate", 3, 1, 5)); } }
//-----------------// // Start Game-----// // Game On Start-// static void Game_OnStart(EventArgs args) { try { if (ChampionName != PlayerInstance.BaseSkinName) { return; } Bootstrap.Init(null); Chat.Print("KKayle Addon Loading Success"); Q = new Spell.Targeted(SpellSlot.Q, 650); Q.CastDelay = 5; W = new Spell.Targeted(SpellSlot.W, 900); E = new Spell.Active(SpellSlot.E, 650); R = new Spell.Targeted(SpellSlot.R, 900); if (Spell1("ignite")) { Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600); } Menu = MainMenu.AddMenu("K天使", "凯尔"); Menu.AddSeparator(); Menu.AddLabel("Criado por Bruno105 由 CH汉化"); // Combo Menu ComboMenu = Menu.AddSubMenu("连招", "连招"); ComboMenu.Add("ComboW", new CheckBox("连招使用W", true)); ComboMenu.Add("useIgnite", new CheckBox("使用点燃", false)); // Harass Menu HarassMenu = Menu.AddSubMenu("骚扰", "骚扰"); HarassMenu.Add("HarassQ", new CheckBox("使用Q骚扰", true)); HarassMenu.Add("HarassW", new CheckBox("使用W骚扰", false)); HarassMenu.Add("HarassE", new CheckBox("使用E骚扰", true)); HarassMenu.Add("ManaH", new Slider("不使用技能当蓝低于", 30)); //Farm Menu FarmMenu = Menu.AddSubMenu("清线", "清线"); FarmMenu.Add("ManaF", new Slider("不使用技能当蓝低于", 40)); FarmMenu.Add("FarmQ", new CheckBox("使用Q尾兵", true)); FarmMenu.Add("FarmE", new CheckBox("使用Q尾兵", true)); FarmMenu.Add("MinionE", new Slider("小白数量多于时使用E技能清线", 3, 1, 5)); FarmMenu.AddSeparator(); FarmMenu.AddLabel("尾兵"); FarmMenu.Add("LastQ", new CheckBox("使用Q尾兵", true)); // FarmMenu.Add("LastE", new CheckBox("Use E to Last Hit", true)); // Heal Menu var allies = EntityManager.Heroes.Allies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); HealMenu = Menu.AddSubMenu("治疗", "治疗"); HealMenu.Add("autoW", new CheckBox("自动W", true)); HealMenu.Add("HealSelf", new Slider("自身治疗当生命低于 %", 50)); HealMenu.Add("HealAlly", new Slider("治疗友方当生命低于 %", 50)); foreach (var a in allies) { HealMenu.Add("autoHeal_" + a.BaseSkinName, new CheckBox("自动治疗友方 " + a.BaseSkinName)); } //--------------// //---Ultmate---// //------------// var ally = EntityManager.Heroes.Allies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName); UltMenu = Menu.AddSubMenu("大招", "大招"); UltMenu.Add("autoR", new CheckBox("使用大招 ", true)); UltMenu.Add("UltSelf", new Slider("对自身大招当生命低于 %", 20)); UltMenu.Add("UltAlly", new Slider("对友方大招当生命低于 %", 20)); foreach (var a in ally) { UltMenu.Add("autoUlt_" + a.BaseSkinName, new CheckBox("对友方使用大招 " + a.BaseSkinName)); } //------------// //-Draw Menu-// //----------// DrawMenu = Menu.AddSubMenu("线圈", "线圈"); // DrawMenu.Add("drawDisable", new CheckBox("Desabilidatar todos os Draw", false)); DrawMenu.Add("drawAA", new CheckBox("屏蔽AA范围", true)); DrawMenu.Add("drawQ", new CheckBox("屏蔽Q线圈", true)); DrawMenu.Add("drawW", new CheckBox("屏蔽W线圈", true)); DrawMenu.Add("drawE", new CheckBox("屏蔽E线圈", true)); } catch (Exception e) { Chat.Print("KKayle: Exception occured while Initializing Addon. Error: " + e.Message); } }
public static void LoadMenu() { Bootstrap.Init(null); Menu = MainMenu.AddMenu("Lazy Graves", "LazyGraves"); Menu.AddGroupLabel("Lazy Graves"); Menu.AddLabel("by DamnedNooB"); Menu.AddSeparator(); //------------------------------------------------------------------------------------------------------------------- /* * _____ _ __ __ * / ____| | | | \/ | * | | ___ _ __ ___ | |__ ___ | \ / | ___ _ __ _ _ * | | / _ \| '_ ` _ \| '_ \ / _ \ | |\/| |/ _ \ '_ \| | | | * | |___| (_) | | | | | | |_) | (_) | | | | | __/ | | | |_| | * \_____\___/|_| |_| |_|_.__/ \___/ |_| |_|\___|_| |_|\__,_| * * */ ComboMenu = Menu.AddSubMenu("Combo", "Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddLabel("Q - BuckShot"); ComboMenu.Add("useQ", new CheckBox("Use Q Logic")); ComboMenu.AddSeparator(); ComboMenu.AddLabel("W - Smoke Grenade"); ComboMenu.Add("useW", new CheckBox("Use W Logic")); ComboMenu.AddSeparator(); ComboMenu.AddLabel("E - True Grit"); ComboMenu.Add("useE", new CheckBox("Use Logic")); ComboMenu.Add("useEreload", new CheckBox("Use to reload")); ComboMenu.AddSeparator(); ComboMenu.AddLabel("Boom"); ComboMenu.Add("useQR", new CheckBox("Use Fast Q-R Combo")); ComboMenu.Add("useR", new CheckBox("Use to kill")); ComboMenu.AddSeparator(); ComboMenu.AddLabel("Misc"); ComboMenu.Add("disableAA", new CheckBox("Disable AA if Collision")); //------------------------------------------------------------------------------------------------------------------- /* * _ _ __ __ * | | | | | \/ | * | |__| | __ _ _ __ __ _ ___ ___ | \ / | ___ _ __ _ _ * | __ |/ _` | '__/ _` / __/ __| | |\/| |/ _ \ '_ \| | | | * | | | | (_| | | | (_| \__ \__ \ | | | | __/ | | | |_| | * |_| |_|\__,_|_| \__,_|___/___/ |_| |_|\___|_| |_|\__,_| * * */ HarassMenu = Menu.AddSubMenu("Harass", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.AddLabel("Q - Buckshot"); HarassMenu.Add("useQ", new CheckBox("Use in Harass")); HarassMenu.Add("qMana", new Slider("Min Mana to use: ", 20, 1)); HarassMenu.AddSeparator(); HarassMenu.AddLabel("W - Smoke Grenade"); HarassMenu.Add("useW", new CheckBox("Use in AA - Range")); HarassMenu.Add("wMana", new Slider("Min Mana to use: ", 20, 1)); HarassMenu.AddSeparator(); //HarassMenu.AddLabel("E - True Grit"); //HarassMenu.Add("useEreload", new CheckBox("Use to reload")); //HarassMenu.Add("eMana", new Slider("Min Mana to use: ", 20, 1)); HarassMenu.AddSeparator(); //------------------------------------------------------------------------------------------------------------------- /* * ______ __ __ * | ____| | \/ | * | |__ __ _ _ __ _ __ ___ | \ / | ___ _ __ _ _ * | __/ _` | '__| '_ ` _ \ | |\/| |/ _ \ '_ \| | | | * | | | (_| | | | | | | | | | | | | __/ | | | |_| | * |_| \__,_|_| |_| |_| |_| |_| |_|\___|_| |_|\__,_| * * */ FarmMenu = Menu.AddSubMenu("Farm", "Farm"); FarmMenu.AddGroupLabel("Farm Settings"); FarmMenu.AddLabel("Q - Buckshot"); FarmMenu.Add("useQlane", new CheckBox("Use in LaneClear")); FarmMenu.Add("qManaLane", new Slider("Min Mana to use in LaneClear: ", 20, 1)); FarmMenu.Add("qMinionsLane", new Slider("Min Minions to use in LaneClear: ", 3, 1, 6)); FarmMenu.AddSeparator(); FarmMenu.Add("useQjungle", new CheckBox("Use in JungleClear")); FarmMenu.AddSeparator(); FarmMenu.AddLabel("E - True Grit"); FarmMenu.Add("useEreload", new CheckBox("Use in LaneClear")); FarmMenu.Add("eManaLane", new Slider("Min Mana to use in LaneClear: ", 20)); FarmMenu.AddSeparator(); /* * FarmMenu.Add("useEjungle", new CheckBox("Use in JungleClear")); * FarmMenu.AddSeparator(); */ //------------------------------------------------------------------------------------------------------------------- /* * __ __ _ __ __ * | \/ (_) | \/ | * | \ / |_ ___ ___ | \ / | ___ _ __ _ _ * | |\/| | / __|/ __| | |\/| |/ _ \ '_ \| | | | * | | | | \__ \ (__ | | | | __/ | | | |_| | * |_| |_|_|___/\___| |_| |_|\___|_| |_|\__,_| * * */ MiscMenu = Menu.AddSubMenu("Misc", "Misc"); MiscMenu.AddGroupLabel("Miscellaneous Settings"); MiscMenu.AddLabel("Anti Gapcloser Settings"); MiscMenu.Add("gapcloserW", new CheckBox("Use W - Smoke Grenade on Gapcloser")); MiscMenu.Add("gapcloserE", new CheckBox("Use E - True Grit against Gapcloser")); MiscMenu.AddSeparator(); //------------------------------------------------------------------------------------------------------------------- /* * _____ __ __ * | __ \ | \/ | * | | | |_ __ __ ___ __ | \ / | ___ _ __ _ _ * | | | | '__/ _` \ \ /\ / / | |\/| |/ _ \ '_ \| | | | * | |__| | | | (_| |\ V V / | | | | __/ | | | |_| | * |_____/|_| \__,_| \_/\_/ |_| |_|\___|_| |_|\__,_| * * */ /* * DrawMenu = Menu.AddSubMenu("Draw", "Draw"); * DrawMenu.AddGroupLabel("Draw Settings"); * DrawMenu.AddLabel("Spell Ranges"); * DrawMenu.Add("drawQ", new CheckBox("Draw Q Range")); * DrawMenu.Add("drawQextended", new CheckBox("Draw Extended Q Range")); * DrawMenu.Add("drawW", new CheckBox("Draw W Range")); * DrawMenu.Add("drawE", new CheckBox("Draw E Range")); * DrawMenu.Add("drawR", new CheckBox("Draw R Range")); */ //------------------------------------------------------------------------------------------------------------------- /* * ______ _ * | ____| | | * | |____ _____ _ __ | |_ ___ * | __\ \ / / _ \ '_ \| __/ __| * | |___\ V / __/ | | | |_\__ \ * |______\_/ \___|_| |_|\__|___/ * * */ Game.OnUpdate += Events.OnUpdate; Orbwalker.OnPostAttack += Events.OnPostAttack; Orbwalker.OnPreAttack += Events.OnPreAttack; Obj_AI_Base.OnSpellCast += Events.OnSpellCast; Gapcloser.OnGapcloser += Events.OnGapCloser; }
public static void LoadMenu() { Bootstrap.Init(null); Menu = MainMenu.AddMenu("Lazy Lucian", "LazyLucian"); Menu.AddGroupLabel("Lazy Lucian"); Menu.AddLabel("by DamnedNooB"); Menu.AddSeparator(); //------------------------------------------------------------------------------------------------------------------- /* * _____ _ __ __ * / ____| | | | \/ | * | | ___ _ __ ___ | |__ ___ | \ / | ___ _ __ _ _ * | | / _ \| '_ ` _ \| '_ \ / _ \ | |\/| |/ _ \ '_ \| | | | * | |___| (_) | | | | | | |_) | (_) | | | | | __/ | | | |_| | * \_____\___/|_| |_| |_|_.__/ \___/ |_| |_|\___|_| |_|\__,_| * * */ ComboMenu = Menu.AddSubMenu("Combo", "Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddLabel("Q - Piercing Light"); ComboMenu.Add("useQcombo", new CheckBox("Use in Combo")); ComboMenu.Add("useQextended", new CheckBox("Use extended Q in Combo")); ComboMenu.Add("qMana", new Slider("Min Mana to use: ", 20, 1)); ComboMenu.AddSeparator(); ComboMenu.AddLabel("W - Ardent Blaze"); ComboMenu.Add("useWaaRange", new CheckBox("Use in AA - Range")); ComboMenu.Add("useWalways", new CheckBox("Use out of AA - Range")); ComboMenu.Add("wMana", new Slider("Min Mana to use: ", 20, 1)); ComboMenu.AddSeparator(); ComboMenu.AddLabel("E - Relentless Pursuit"); ComboMenu.Add("useEcombo", new CheckBox("Use E Logic")); ComboMenu.Add("useEmouse", new CheckBox("Use E to Mouse")); ComboMenu.Add("eMana", new Slider("Min Mana to use: ", 20, 1)); ComboMenu.AddSeparator(); ComboMenu.AddLabel("R - The Culling"); ComboMenu.Add("useRkillable", new CheckBox("Use if target is killable")); ComboMenu.Add("useRlock", new CheckBox("Lock on Target")); //ComboMenu.Add("rMana", new Slider("Min Mana to use: ", 20, 1)); ComboMenu.AddSeparator(); ComboMenu.AddLabel("Misc Settings (Combo)"); ComboMenu.Add("spellWeaving", new CheckBox("Use Passive (Spellweaving)")); ComboMenu.Add("useYoumuu", new CheckBox("Use Youmuu's GhostBlade for The Culling")); //------------------------------------------------------------------------------------------------------------------- /* * _ _ __ __ * | | | | | \/ | * | |__| | __ _ _ __ __ _ ___ ___ | \ / | ___ _ __ _ _ * | __ |/ _` | '__/ _` / __/ __| | |\/| |/ _ \ '_ \| | | | * | | | | (_| | | | (_| \__ \__ \ | | | | __/ | | | |_| | * |_| |_|\__,_|_| \__,_|___/___/ |_| |_|\___|_| |_|\__,_| * * */ HarassMenu = Menu.AddSubMenu("Harass", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.AddLabel("Q - Piercing Light"); HarassMenu.Add("useQharass", new CheckBox("Use in Harass")); HarassMenu.Add("useQextended", new CheckBox("Use extended Q in Harass")); HarassMenu.Add("qMana", new Slider("Min Mana to use: ", 20, 1)); HarassMenu.AddSeparator(); HarassMenu.AddLabel("W - Ardent Blaze"); HarassMenu.Add("useWaaRange", new CheckBox("Use in AA - Range")); HarassMenu.Add("useWalways", new CheckBox("Use out of AA - Range")); HarassMenu.Add("wMana", new Slider("Min Mana to use: ", 20, 1)); HarassMenu.AddSeparator(); HarassMenu.AddLabel("Misc Settings (Harass)"); //HarassMenu.Add("manaCheck", new CheckBox("")); // soon(TM) HarassMenu.Add("spellWeaving", new CheckBox("Use Passive (Spellweaving)")); //------------------------------------------------------------------------------------------------------------------- /* * ______ __ __ * | ____| | \/ | * | |__ __ _ _ __ _ __ ___ | \ / | ___ _ __ _ _ * | __/ _` | '__| '_ ` _ \ | |\/| |/ _ \ '_ \| | | | * | | | (_| | | | | | | | | | | | | __/ | | | |_| | * |_| \__,_|_| |_| |_| |_| |_| |_|\___|_| |_|\__,_| * * */ FarmMenu = Menu.AddSubMenu("Farm", "Farm"); FarmMenu.AddGroupLabel("Farm Settings"); FarmMenu.AddLabel("Q - Piercing Light"); FarmMenu.Add("useQfarm", new CheckBox("Use in LaneClear")); FarmMenu.Add("qManaLane", new Slider("Min Mana to use in LaneClear: ", 20, 1)); FarmMenu.Add("qMinionsLane", new Slider("Min Minions to use in LaneClear: ", 3, 1, 5)); FarmMenu.AddSeparator(); FarmMenu.Add("useQjungle", new CheckBox("Use in JungleClear")); FarmMenu.Add("qManaJungle", new Slider("Min Mana to use in JungleClear: ", 20, 1)); FarmMenu.AddSeparator(); FarmMenu.AddLabel("W - Ardent Blaze"); FarmMenu.Add("useWfarm", new CheckBox("Use in LaneClear")); FarmMenu.Add("wManaLane", new Slider("Min Mana to use in LaneClear: ", 20, 1)); FarmMenu.AddSeparator(); FarmMenu.Add("useWjungle", new CheckBox("Use in JungleClear")); FarmMenu.Add("wManaJungle", new Slider("Min Mana to use in JungleClear: ", 20, 1)); FarmMenu.AddSeparator(); FarmMenu.AddLabel("Misc Settings (Farm)"); FarmMenu.Add("spellWeaving", new CheckBox("Use Passive (Spellweaving)")); //------------------------------------------------------------------------------------------------------------------- /* * __ __ _ __ __ * | \/ (_) | \/ | * | \ / |_ ___ ___ | \ / | ___ _ __ _ _ * | |\/| | / __|/ __| | |\/| |/ _ \ '_ \| | | | * | | | | \__ \ (__ | | | | __/ | | | |_| | * |_| |_|_|___/\___| |_| |_|\___|_| |_|\__,_| * * */ MiscMenu = Menu.AddSubMenu("Misc", "Misc"); MiscMenu.AddGroupLabel("Miscellaneous Settings"); MiscMenu.AddLabel("Anti Gapcloser Settings"); MiscMenu.Add("gapcloser", new CheckBox("Use E - to avoid non targeted")); MiscMenu.Add("gapcloserT", new CheckBox("Use E - to avoid targeted")); MiscMenu.AddSeparator(); MiscMenu.AddGroupLabel("Other Settings"); MiscMenu.Add("useKs", new CheckBox("Use KillSecure - Logic")); //------------------------------------------------------------------------------------------------------------------- /* * _____ __ __ * | __ \ | \/ | * | | | |_ __ __ ___ __ | \ / | ___ _ __ _ _ * | | | | '__/ _` \ \ /\ / / | |\/| |/ _ \ '_ \| | | | * | |__| | | | (_| |\ V V / | | | | __/ | | | |_| | * |_____/|_| \__,_| \_/\_/ |_| |_|\___|_| |_|\__,_| * * */ DrawMenu = Menu.AddSubMenu("Draw", "Draw"); DrawMenu.AddGroupLabel("Draw Settings"); DrawMenu.AddLabel("Spell Ranges"); DrawMenu.Add("drawQ", new CheckBox("Draw Q Range")); DrawMenu.Add("drawQextended", new CheckBox("Draw Extended Q Range")); DrawMenu.Add("drawW", new CheckBox("Draw W Range")); DrawMenu.Add("drawE", new CheckBox("Draw E Range")); DrawMenu.Add("drawR", new CheckBox("Draw R Range")); //------------------------------------------------------------------------------------------------------------------- /* * ______ _ * | ____| | | * | |____ _____ _ __ | |_ ___ * | __\ \ / / _ \ '_ \| __/ __| * | |___\ V / __/ | | | |_\__ \ * |______\_/ \___|_| |_|\__|___/ * * */ Game.OnUpdate += Events.OnUpdate; Gapcloser.OnGapcloser += Events.OnGapCloser; Obj_AI_Base.OnProcessSpellCast += Events.OnProcessSpellCast; Obj_AI_Base.OnSpellCast += Events.OnCastSpell; Drawing.OnDraw += Events.OnDraw; //Orbwalker.OnPostAttack += Events.OnAfterAttack; }
public static void OnLoad_Complete(EventArgs args) { if (Player.Instance.ChampionName != "Ashe") { return; } Bootstrap.Init(null); Q = new Spell.Active(SpellSlot.Q, (uint)Rangeauto, Physical); W = new Spell.Skillshot(SpellSlot.W, 1200, Cone); E = new Spell.Skillshot(SpellSlot.E, 4500, Linear, 250, 1400, 1, Physical); R = new Spell.Skillshot(SpellSlot.R, 3000, Linear, 250, 1600, 120, Physical); AsheMenu = MainMenu.AddMenu("xRP Ashe", "SBTW Ashe"); AsheMenu.AddGroupLabel("xRP-Ashe 2.0"); AsheMenu.AddSeparator(); AsheMenu.AddLabel("Made by: xRPdev/Fixed by Beadwarf"); ComboMenu = AsheMenu.AddSubMenu("Combo Mode"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddSeparator(); ComboMenu.Add("useQ", new CheckBox("Use Q in Combo")); ComboMenu.Add("countP", new CheckBox("Wait Passive Count to Cast Q")); ComboMenu.AddSeparator(); ComboMenu.Add("useW", new CheckBox("Use W in Combo")); ComboMenu.AddSeparator(); ComboMenu.Add("useR", new CheckBox("Use R in combo")); ComboMenu.Add("hpPercent", new Slider("Minimum Hp % to stun", 15)); PotionMenu = AsheMenu.AddSubMenu("Potions Manager"); PotionMenu.AddGroupLabel("Potions Settings"); PotionMenu.AddSeparator(); PotionMenu.Add("useHP", new CheckBox("Use Health Potion")); PotionMenu.Add("hpbar", new Slider("Minimum Health Percent", 75)); PotionMenu.AddSeparator(); ItensMenu = AsheMenu.AddSubMenu("Itens Settings"); ItensMenu.AddGroupLabel("itens settings"); ItensMenu.AddSeparator(); ItensMenu.Add("useER", new CheckBox("use Botrk in Combo")); ItensMenu.Add("hpPorcent", new Slider("Enemy Health Porcent to use Botrk", 30)); ItensMenu.Add("mehpPorcent", new Slider("My Health Porcent to use Botrk", 50)); ItensMenu.AddSeparator(); ItensMenu.Add("useYommus", new CheckBox("Use yommus in Combo")); HarassMenu = AsheMenu.AddSubMenu("Harass Mode"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.AddSeparator(); HarassMenu.Add("useQ", new CheckBox("Use Q in harass")); HarassMenu.Add("countP", new CheckBox("Wait passive count to cast Q in harass")); HarassMenu.AddSeparator(); HarassMenu.Add("useW", new CheckBox("Use W in harass")); FarmMenu = AsheMenu.AddSubMenu("LaneClear Mode"); FarmMenu.AddGroupLabel("Farm Settings"); FarmMenu.AddSeparator(); FarmMenu.Add("farmQ", new CheckBox("Use Q to farm")); FarmMenu.Add("countP", new CheckBox("Wait Passive Count to Cast Q in laneClear")); FarmMenu.AddSeparator(); FarmMenu.Add("farmW", new CheckBox("Use W to farm")); FarmMenu.Add("countM", new Slider("Min Minions to cast W", 5)); MiscMenu = AsheMenu.AddSubMenu("Misc Settings"); MiscMenu.AddGroupLabel("Misc Settings"); MiscMenu.AddSeparator(); MiscMenu.Add("autoE", new CheckBox("Cast E when lost target")); MiscMenu.AddSeparator(); MiscMenu.Add("useQjungle", new CheckBox("Jungle Steal Q")); MiscMenu.AddSeparator(); MiscMenu.Add("gapr", new CheckBox("W in gapcloser")); MiscMenu.Add("intr", new CheckBox("Interrupter with R")); DrawMenu = AsheMenu.AddSubMenu("Drawings"); DrawMenu.AddGroupLabel("Drawing Settings"); DrawMenu.AddSeparator(); DrawMenu.Add("drawW", new CheckBox("Draw Q range")); DrawMenu.Add("drawE", new CheckBox("Draw E range")); DrawMenu.Add("drawAA", new CheckBox("Draw Auto Attack range")); Game.OnTick += Tick; Drawing.OnDraw += OnDraw; Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; }
private static void Loading_OnLoadingComplete(EventArgs args) { if (_Player.Hero != Champion.Azir) { return; } var slot = _Player.GetSpellSlotFromName("summonerdot"); _Q = new Spell.Skillshot(SpellSlot.Q, 875, SkillShotType.Linear, 0, 1600, 70); _W = new Spell.Skillshot(SpellSlot.W, 450, SkillShotType.Circular, 0); _E = new Spell.Skillshot(SpellSlot.E, 1250, SkillShotType.Linear, 0, 1700, 100); _R = new Spell.Skillshot(SpellSlot.R, 450, SkillShotType.Linear, 1, 1400, 0); if (slot != SpellSlot.Unknown) { _Ignite = new Spell.Targeted(slot, 600); } //Just a placeholder... _SoldierAARange = new Spell.Skillshot(SpellSlot.Unknown, 320, SkillShotType.Linear); _Zhonyas = new Item(3157); _ManaPot = new Item(2004); _HealthPot = new Item(2003); Menu = MainMenu.AddMenu("Azir", "azir"); Menu.AddGroupLabel("Azir"); Menu.AddLabel("By Buddy"); Menu.AddSeparator(); //Menu.Add("mGobalDelay", new Slider("Gobal Delay (ms)", 5, 0, 100)); //Menu.AddSeparator(); //Menu.Add("mCheckHitChance", new CheckBox("Check Hitchance")); //Menu.Add("mMinimumHitChance", new Slider("HitChance: Low|Medium|High", 1, 1, 3)); //Menu.AddSeparator(); Menu.Add("mUseItems", new CheckBox("Use Items")); Menu.Add("mUseHealthPot", new Slider("Use Health Pot At %:", 20, 0, 100)); Menu.AddSeparator(); Menu.Add("mDamageBuffer", new Slider("Damage Calculations Buffer %:", 90, 10, 100)); Menu.AddLabel("Only Change this if you know what you're doing"); Menu.AddSeparator(); //Menu.Add("mSkinID", new Slider("Skin ID", 1, 1, 2)); Menu.Add("mUseROnInterrupt", new CheckBox("Use R To Interrupt")); Menu.Add("mAutoIgnite", new CheckBox("Auto Ignite Killable")); DrawMenu = Menu.AddSubMenu("Draw", "draw"); DrawMenu.AddGroupLabel("Draw Menu"); DrawMenu.Add("dDrawQ", new CheckBox("Draw Q")); DrawMenu.Add("dDrawLines", new CheckBox("Draw Lines")); DrawMenu.Add("dDrawW", new CheckBox("Draw W")); DrawMenu.Add("dDrawE", new CheckBox("Draw E")); DrawMenu.Add("dDrawR", new CheckBox("Draw R")); DrawMenu.Add("dDrawWRange", new CheckBox("Draw W Range")); DrawMenu.Add("dDrawWCommandRange", new CheckBox("Draw W Command Range")); DrawMenu.Add("dDrawComboIndicator", new CheckBox("Draw Combo Indicator")); DrawMenu.Add("dDrawText", new CheckBox("Draw Text")); DrawMenu.Add("dDrawManaUsage", new CheckBox("Draw Q-W-E-R Mana Usage")); ComboMenu = Menu.AddSubMenu("Combo", "combo"); ComboMenu.AddGroupLabel("Combo Menu"); ComboMenu.Add("cUseQ", new CheckBox("Use Q")); ComboMenu.Add("cUseW", new CheckBox("Use W")); ComboMenu.Add("cUseE", new CheckBox("Use E")); ComboMenu.Add("cUseEGC", new CheckBox("Use E To Gapclose")); ComboMenu.Add("cUseR", new CheckBox("Use R")); ComboMenu.Add("cUseAA", new CheckBox("Use AA")); ComboMenu.Add("cUseIgnite", new CheckBox("Use Ignite")); HarassMenu = Menu.AddSubMenu("Harass", "harass"); HarassMenu.AddGroupLabel("Harass Menu"); HarassMenu.Add("hUseQ", new CheckBox("Use Q")); HarassMenu.Add("hUseW", new CheckBox("Use W")); HarassMenu.Add("hUseAA", new CheckBox("Use AA")); FarmMenu = Menu.AddSubMenu("Farm", "farm"); FarmMenu.AddGroupLabel("Farm Menu"); FarmMenu.AddSeparator(); FarmMenu.AddLabel("Last Hit"); FarmMenu.Add("fLHUseQ", new CheckBox("Use Q")); FarmMenu.Add("fLHUseW", new CheckBox("Use W")); FarmMenu.Add("fLHUseWHealth", new Slider("Use W When Minion Healh %:", 50, 0, 100)); FarmMenu.AddSeparator(); FarmMenu.AddLabel("Lane Clear"); FarmMenu.Add("fLCUseQ", new CheckBox("Use Q")); FarmMenu.Add("fLCUseW", new CheckBox("Use W")); FarmMenu.Add("fLCWaitHealth", new Slider("Wait for minion at %:", 10, 0, 100)); FarmMenu.Add("fLCUseWHealth", new Slider("Use W When Minion Healh %:", 80, 0, 100)); KSMenu = Menu.AddSubMenu("KillSteal", "killsteal"); KSMenu.AddGroupLabel("KS Menu"); KSMenu.Add("ksUseWQ", new CheckBox("Use W-Q")); KSMenu.Add("ksUseE", new CheckBox("Use E To Gapclose")); KSMenu.Add("ksUseR", new CheckBox("Use R")); KSMenu.Add("ksUseIgnite", new CheckBox("Use Ignite")); FleeMenu = Menu.AddSubMenu("Flee", "flee"); FleeMenu.AddGroupLabel("Flee Menu"); FleeMenu.Add("fUseWE", new CheckBox("Use W-E")); FleeMenu.Add("fUseQ", new CheckBox("Use W-Q-E")); FleeMenu.Add("fUseR", new CheckBox("Use R")); FleeMenu.Add("fUseRHealth", new Slider("Use R if Health <", 100, 0, 500)); ItemMenu = Menu.AddSubMenu("Items", "items"); ItemMenu.AddGroupLabel("Items Menu"); ItemMenu.Add("iUseZhonyas", new CheckBox("Use Zhonya's")); ItemMenu.Add("iUseZhonyasHealth", new Slider("Use Zhonya's at Health:", 250, 50, 750)); Indicator = new DamageIndicator.DamageIndicator(); Indicator.Add("Combo", new SpellData(0, DamageType.True, Color.Lime)); ManaMenu = Menu.AddSubMenu("Mana", "mana"); ManaMenu.AddGroupLabel("Mana Menu"); ManaMenu.Add("mUsePot", new Slider("Use Mana Pot At %:", 35, 0, 100)); ManaMenu.Add("mManaCalculations", new CheckBox("Do Mana Calculations")); Game.OnTick += Game_OnTick; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Drawing.OnDraw += Draw.Drawing_OnDraw; Gapcloser.OnGapcloser += Gapcloser_OnGapcloser; Chat.Print("<font color='#32cd32'>Azir Built Successfully - {0} {1}</font>", DateTime.Now.ToString("h:mm:ss tt"), DateTime.Now.ToString("d/M/yyyy")); }
public static void LoadMenu() { Bootstrap.Init(null); Menu = MainMenu.AddMenu("Lazy Lucian", "LazyLucian"); Menu.AddGroupLabel("Lazy Lucian"); Menu.AddLabel("by DamnedNooB"); Menu.AddLabel("Transtlate Turkish-Çeviri TRAdana"); Menu.AddSeparator(); //------------------------------------------------------------------------------------------------------------------- /* * _____ _ __ __ * / ____| | | | \/ | * | | ___ _ __ ___ | |__ ___ | \ / | ___ _ __ _ _ * | | / _ \| '_ ` _ \| '_ \ / _ \ | |\/| |/ _ \ '_ \| | | | * | |___| (_) | | | | | | |_) | (_) | | | | | __/ | | | |_| | * \_____\___/|_| |_| |_|_.__/ \___/ |_| |_|\___|_| |_|\__,_| * * */ ComboMenu = Menu.AddSubMenu("Kombo", "Combo"); ComboMenu.AddGroupLabel("Kombo Ayarları"); ComboMenu.AddLabel("Q - Işık Atışı"); ComboMenu.Add("useQcombo", new CheckBox("Komboda Kullan")); ComboMenu.Add("useQextended", new CheckBox("Komboda Uzun Q Kullan(Minyon Arkasındakine vurur)")); ComboMenu.Add("qMana", new Slider("En az mana: ", 20, 1)); ComboMenu.AddSeparator(); ComboMenu.AddLabel("W - İntikam Ateşi"); ComboMenu.Add("useWaaRange", new CheckBox("AA da kullan - Menzili")); ComboMenu.Add("useWalways", new CheckBox("AA dışında Kullan - Menzili")); ComboMenu.Add("wMana", new Slider("en az mana: ", 20, 1)); ComboMenu.AddSeparator(); ComboMenu.AddLabel("E - Amansız Takip"); ComboMenu.Add("useEcombo", new CheckBox("E mantığı Kullan")); ComboMenu.Add("useEmouse", new CheckBox("E yi Mouse yönünde Kullan")); ComboMenu.Add("eMana", new Slider("en az mana: ", 20, 1)); ComboMenu.AddSeparator(); ComboMenu.AddLabel("R - İnfaz"); ComboMenu.Add("useRkillable", new CheckBox("Hedef Öldürülebilir Olduğunda")); ComboMenu.Add("useRlock", new CheckBox("Hedefe Kilitlen")); //ComboMenu.Add("rMana", new Slider("Min Mana to use: ", 20, 1)); ComboMenu.AddSeparator(); ComboMenu.AddLabel("Ek Ayarlar (Kombo)"); ComboMenu.Add("spellWeaving", new CheckBox("Pasifi Kullan (Işık Silahşoru)")); ComboMenu.Add("useYoumuu", new CheckBox("Kullan Youmuu's GhostBlade for The Culling")); //------------------------------------------------------------------------------------------------------------------- /* * _ _ __ __ * | | | | | \/ | * | |__| | __ _ _ __ __ _ ___ ___ | \ / | ___ _ __ _ _ * | __ |/ _` | '__/ _` / __/ __| | |\/| |/ _ \ '_ \| | | | * | | | | (_| | | | (_| \__ \__ \ | | | | __/ | | | |_| | * |_| |_|\__,_|_| \__,_|___/___/ |_| |_|\___|_| |_|\__,_| * * */ HarassMenu = Menu.AddSubMenu("Dürtme", "Harass"); HarassMenu.AddGroupLabel("Dürtme Ayarları"); HarassMenu.AddLabel("Q - Işık Atışı"); HarassMenu.Add("useQharass", new CheckBox("Dürtmede Kullan")); HarassMenu.Add("useQextended", new CheckBox("Dürtmede Uzun Q Kullan(Minyon Arkasındakine vurur)")); HarassMenu.Add("qMana", new Slider("en az mana: ", 20, 1)); HarassMenu.AddSeparator(); HarassMenu.AddLabel("W - İntikam Ateşi"); HarassMenu.Add("useWaaRange", new CheckBox("AA'da Kullanma - Menzil")); HarassMenu.Add("useWalways", new CheckBox("AA dışında Kullanma - Menzili")); HarassMenu.Add("wMana", new Slider("en az mana: ", 20, 1)); HarassMenu.AddSeparator(); HarassMenu.AddLabel("Ek Ayarlar (Dürtme)"); //HarassMenu.Add("manaCheck", new CheckBox("")); // soon(TM) HarassMenu.Add("spellWeaving", new CheckBox("Pasifi Kullan (Işık Silahşoru)")); //------------------------------------------------------------------------------------------------------------------- /* * ______ __ __ * | ____| | \/ | * | |__ __ _ _ __ _ __ ___ | \ / | ___ _ __ _ _ * | __/ _` | '__| '_ ` _ \ | |\/| |/ _ \ '_ \| | | | * | | | (_| | | | | | | | | | | | | __/ | | | |_| | * |_| \__,_|_| |_| |_| |_| |_| |_|\___|_| |_|\__,_| * * */ FarmMenu = Menu.AddSubMenu("Farm", "Farm"); FarmMenu.AddGroupLabel("Farm Ayarları"); FarmMenu.AddLabel("Q - Işık Atışı"); FarmMenu.Add("useQfarm", new CheckBox("Lane Temizlerken Kullan")); FarmMenu.Add("qManaLane", new Slider("Lanetemizleme için gerekli mana % : ", 20, 1)); FarmMenu.Add("qMinionsLane", new Slider("Laneclear için gereken minyon: ", 3, 1, 5)); FarmMenu.AddSeparator(); FarmMenu.Add("useQjungle", new CheckBox("Orman Temizlemede Kullan")); FarmMenu.Add("qManaJungle", new Slider("Orman Temizleme için gereken mana: ", 20, 1)); FarmMenu.AddSeparator(); FarmMenu.AddLabel("W - İntikam Ateşi"); FarmMenu.Add("useWfarm", new CheckBox("Lane Temizlerken Kullan")); FarmMenu.Add("wManaLane", new Slider("Lanetemizleme için gerekli mana: ", 20, 1)); FarmMenu.AddSeparator(); FarmMenu.Add("useWjungle", new CheckBox("Orman Temizlemede Kullan")); FarmMenu.Add("wManaJungle", new Slider("Orman Temizleme için gereken mana: ", 20, 1)); FarmMenu.AddSeparator(); FarmMenu.AddLabel("Ek Ayarlar (Farm)"); FarmMenu.Add("spellWeaving", new CheckBox("Pasif Kullan (Işık Silahşoru)")); //------------------------------------------------------------------------------------------------------------------- /* * __ __ _ __ __ * | \/ (_) | \/ | * | \ / |_ ___ ___ | \ / | ___ _ __ _ _ * | |\/| | / __|/ __| | |\/| |/ _ \ '_ \| | | | * | | | | \__ \ (__ | | | | __/ | | | |_| | * |_| |_|_|___/\___| |_| |_|\___|_| |_|\__,_| * * */ MiscMenu = Menu.AddSubMenu("Ek", "Misc"); MiscMenu.AddGroupLabel("Ek Ayarlar"); MiscMenu.AddLabel("Anti Gapcloser Ayarları"); MiscMenu.Add("gapcloser", new CheckBox("E ile hedefi önleme")); MiscMenu.Add("gapcloserT", new CheckBox("E ile hedefi önle")); MiscMenu.AddSeparator(); MiscMenu.AddGroupLabel("Diğer Ayarlar"); MiscMenu.Add("useKs", new CheckBox("Kill Güvenliği - Mnatığı")); //------------------------------------------------------------------------------------------------------------------- /* * _____ __ __ * | __ \ | \/ | * | | | |_ __ __ ___ __ | \ / | ___ _ __ _ _ * | | | | '__/ _` \ \ /\ / / | |\/| |/ _ \ '_ \| | | | * | |__| | | | (_| |\ V V / | | | | __/ | | | |_| | * |_____/|_| \__,_| \_/\_/ |_| |_|\___|_| |_|\__,_| * * */ DrawMenu = Menu.AddSubMenu("Göster", "Draw"); DrawMenu.AddGroupLabel("Gösterge Ayarları"); DrawMenu.AddLabel("Büyü Menzili"); DrawMenu.Add("drawQ", new CheckBox("Göster Q Menzili")); DrawMenu.Add("drawQextended", new CheckBox("Göster Uzun Q Menzili")); DrawMenu.Add("drawW", new CheckBox("Göster W Menzili")); DrawMenu.Add("drawE", new CheckBox("Göster E Menzili")); DrawMenu.Add("drawR", new CheckBox("Göster R Menzili")); //------------------------------------------------------------------------------------------------------------------- /* * ______ _ * | ____| | | * | |____ _____ _ __ | |_ ___ * | __\ \ / / _ \ '_ \| __/ __| * | |___\ V / __/ | | | |_\__ \ * |______\_/ \___|_| |_|\__|___/ * * */ Game.OnUpdate += Events.OnUpdate; Gapcloser.OnGapcloser += Events.OnGapCloser; Obj_AI_Base.OnProcessSpellCast += Events.OnProcessSpellCast; Obj_AI_Base.OnSpellCast += Events.OnCastSpell; Drawing.OnDraw += Events.OnDraw; //Orbwalker.OnPostAttack += Events.OnAfterAttack; }
public static void LoadMenu() { Bootstrap.Init(null); Menu = MainMenu.AddMenu("Lazy Illaoi", "lazy illaoi"); Menu.AddGroupLabel("Lazy Illaoi"); Menu.AddLabel("by DamnedNooB"); Menu.AddSeparator(); //------------------------------------------------------------------------------------------------------------------- /* * _____ _ __ __ * / ____| | | | \/ | * | | ___ _ __ ___ | |__ ___ | \ / | ___ _ __ _ _ * | | / _ \| '_ ` _ \| '_ \ / _ \ | |\/| |/ _ \ '_ \| | | | * | |___| (_) | | | | | | |_) | (_) | | | | | __/ | | | |_| | * \_____\___/|_| |_| |_|_.__/ \___/ |_| |_|\___|_| |_|\__,_| * * */ ComboMenu = Menu.AddSubMenu("Combo", "Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddLabel("Q - Tentacle Smash"); ComboMenu.Add("useQ", new CheckBox("Use Q Logic")); ComboMenu.Add("useEQ", new CheckBox("use E first if possible")); ComboMenu.AddSeparator(); ComboMenu.AddLabel("W - Harsh Lesson"); ComboMenu.Add("useW", new CheckBox("Use W Logic")); ComboMenu.AddSeparator(); ComboMenu.AddLabel("E - Test of Spirit"); ComboMenu.Add("useE", new CheckBox("Use E Logic")); ComboMenu.AddSeparator(); ComboMenu.AddLabel("R - Leap of Faith"); ComboMenu.Add("useR", new CheckBox("Use R Logic")); ComboMenu.Add("useR#", new Slider("if enemies in range", 2, 0, 5)); ComboMenu.Add("useRghost", new CheckBox("only if Ghost in Range")); ComboMenu.AddSeparator(); //------------------------------------------------------------------------------------------------------------------- /* * _ _ __ __ * | | | | | \/ | * | |__| | __ _ _ __ __ _ ___ ___ | \ / | ___ _ __ _ _ * | __ |/ _` | '__/ _` / __/ __| | |\/| |/ _ \ '_ \| | | | * | | | | (_| | | | (_| \__ \__ \ | | | | __/ | | | |_| | * |_| |_|\__,_|_| \__,_|___/___/ |_| |_|\___|_| |_|\__,_| * * */ HarassMenu = Menu.AddSubMenu("Harass", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.AddLabel("Q - Tentacle Smash"); HarassMenu.Add("useQ", new CheckBox("Use Q Logic")); HarassMenu.Add("qMana", new Slider("Min Mana to use: ", 20, 1)); HarassMenu.AddSeparator(); HarassMenu.AddLabel("W - Harsh Lesson"); HarassMenu.Add("useW", new CheckBox("Use W Logic")); HarassMenu.Add("wMana", new Slider("Min Mana to use: ", 20, 1)); HarassMenu.AddSeparator(); HarassMenu.AddLabel("E - Test of Spirit"); HarassMenu.Add("useE", new CheckBox("Use E logic")); HarassMenu.Add("eMana", new Slider("Min Mana to use: ", 20, 1)); HarassMenu.AddSeparator(); //------------------------------------------------------------------------------------------------------------------- /* * ______ __ __ * | ____| | \/ | * | |__ __ _ _ __ _ __ ___ | \ / | ___ _ __ _ _ * | __/ _` | '__| '_ ` _ \ | |\/| |/ _ \ '_ \| | | | * | | | (_| | | | | | | | | | | | | __/ | | | |_| | * |_| \__,_|_| |_| |_| |_| |_| |_|\___|_| |_|\__,_| * * */ FarmMenu = Menu.AddSubMenu("Farm", "Farm"); FarmMenu.AddGroupLabel("Farm Settings"); FarmMenu.AddLabel("Q - Tentacle Smash"); FarmMenu.Add("useQlane", new CheckBox("Use in LaneClear")); FarmMenu.Add("qManaLane", new Slider("Min Mana to use in LaneClear: ", 20, 1)); FarmMenu.Add("qMinionsLane", new Slider("Min Minions to use in LaneClear: ", 3, 1, 6)); FarmMenu.AddSeparator(); FarmMenu.Add("useQjungle", new CheckBox("Use in JungleClear")); FarmMenu.AddSeparator(); FarmMenu.AddLabel("W - Harsh Lesson"); FarmMenu.Add("useWlane", new CheckBox("Use in LaneClear")); FarmMenu.Add("wManaLane", new Slider("Min Mana to use in LaneClear: ", 20, 1)); FarmMenu.AddSeparator(); FarmMenu.Add("useWjungle", new CheckBox("Use in JungleClear")); FarmMenu.AddSeparator(); //------------------------------------------------------------------------------------------------------------------- /* * __ __ _ __ __ * | \/ (_) | \/ | * | \ / |_ ___ ___ | \ / | ___ _ __ _ _ * | |\/| | / __|/ __| | |\/| |/ _ \ '_ \| | | | * | | | | \__ \ (__ | | | | __/ | | | |_| | * |_| |_|_|___/\___| |_| |_|\___|_| |_|\__,_| * * */ MiscMenu = Menu.AddSubMenu("Misc", "Misc"); MiscMenu.AddGroupLabel("Miscellaneous Settings"); MiscMenu.AddLabel("Anti Gapcloser Settings"); MiscMenu.Add("gapcloserQ", new CheckBox("Use Q - Tentacle Smash on Gapcloser")); MiscMenu.Add("gapcloserW", new CheckBox("Use W - Harsh Lesson on Gapcloser")); MiscMenu.AddSeparator(); //------------------------------------------------------------------------------------------------------------------- /* * _____ __ __ * | __ \ | \/ | * | | | |_ __ __ ___ __ | \ / | ___ _ __ _ _ * | | | | '__/ _` \ \ /\ / / | |\/| |/ _ \ '_ \| | | | * | |__| | | | (_| |\ V V / | | | | __/ | | | |_| | * |_____/|_| \__,_| \_/\_/ |_| |_|\___|_| |_|\__,_| * * */ DrawMenu = Menu.AddSubMenu("Draw", "Draw"); DrawMenu.AddGroupLabel("Draw Settings"); DrawMenu.AddLabel("Spell Ranges"); DrawMenu.Add("drawQ", new CheckBox("Draw Q Range")); DrawMenu.Add("drawW", new CheckBox("Draw W Range")); DrawMenu.Add("drawE", new CheckBox("Draw E Range")); DrawMenu.Add("drawR", new CheckBox("Draw R Range")); DrawMenu.Add("drawT", new CheckBox("Draw Tentacle Ranges")); //------------------------------------------------------------------------------------------------------------------- /* * ______ _ * | ____| | | * | |____ _____ _ __ | |_ ___ * | __\ \ / / _ \ '_ \| __/ __| * | |___\ V / __/ | | | |_\__ \ * |______\_/ \___|_| |_|\__|___/ * * */ Game.OnUpdate += Events.OnUpdate; Orbwalker.OnPostAttack += Events.OnPostAttack; //Orbwalker.OnPreAttack += Events.OnPreAttack; Obj_AI_Base.OnSpellCast += Events.OnSpellCast; Gapcloser.OnGapcloser += Events.OnGapCloser; GameObject.OnCreate += Events.OnCreateObj; GameObject.OnDelete += Events.OnDeleteObj; Drawing.OnDraw += Events.OnDraw; }
public static void getMenu() { KayleMenu = MainMenu.AddMenu("KayleBuddy", "kaylebuddy"); KayleMenu.AddGroupLabel("KayleBuddy"); KayleMenu.AddSeparator(); KayleMenu.AddLabel("Made by Kk2"); ComboMenu = KayleMenu.AddSubMenu("Combo", "Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddSeparator(); ComboMenu.Add("useQCombo", new CheckBox("Use Q")); ComboMenu.Add("useWCombo", new CheckBox("Use Smart W")); ComboMenu.Add("useECombo", new CheckBox("Use E")); HarassMenu = KayleMenu.AddSubMenu("Harass", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.AddSeparator(); HarassMenu.Add("useQHarass", new CheckBox("Use Q")); HarassMenu.Add("useEHarass", new CheckBox("Use E")); HarassMenu.Add("manaHarass", new Slider("Mana % > to Use Spells", 20)); FarmMenu = KayleMenu.AddSubMenu("Farm", "Farm"); FarmMenu.AddGroupLabel("Farming Settings"); FarmMenu.AddSeparator(); FarmMenu.Add("useEWave", new CheckBox("Use E for Waveclear")); FarmMenu.Add("useQFarm", new CheckBox("Use Q To LastHit")); FarmMenu.Add("manaFarm", new Slider("Mana % > to Use Spells", 20)); JungleMenu = KayleMenu.AddSubMenu("Jungle", "Jungle"); JungleMenu.AddGroupLabel("Jungle Settings"); JungleMenu.AddSeparator(); JungleMenu.Add("useEJungle", new CheckBox("Use E")); JungleMenu.Add("useQJungle", new CheckBox("Use Q")); JungleMenu.Add("manaJungle", new Slider("Mana % > to Use Spells", 20)); HealingMenu = KayleMenu.AddSubMenu("Healing", "Healing"); HealingMenu.AddGroupLabel("Healing Menu"); HealingMenu.AddSeparator(); foreach (var h in HeroManager.Allies) { HealingMenu.Add("useW" + h.ChampionName, new CheckBox("Heal " + h.ChampionName)); HealingMenu.Add("minHPW" + h.ChampionName, new Slider("HP % to Heal " + h.ChampionName, 20)); HealingMenu.AddSeparator(); } UltMenu = KayleMenu.AddSubMenu("Ultimate Manager", "Ult"); UltMenu.AddGroupLabel("Ultimate Settings"); UltMenu.AddSeparator(); foreach (var h in HeroManager.Allies) { UltMenu.Add("UseR" + h.ChampionName, new CheckBox("Ult on " + h.ChampionName)); UltMenu.Add("minHPR" + h.ChampionName, new Slider("HP % to Ult " + h.ChampionName, 20)); UltMenu.AddSeparator(); } MiscMenu = KayleMenu.AddSubMenu("Misc", "Misc"); MiscMenu.AddGroupLabel("Misc Settings"); MiscMenu.Add("usePot", new CheckBox("Use Potions")); MiscMenu.Add("drawQ", new CheckBox("Draw Q Range")); MiscMenu.Add("drawH", new CheckBox("Draw an H on HPbar of Needed Healing Allies")); skinSelect = MiscMenu.Add("ChangeSkin", new Slider("Change Skin [Number]", 7, 0, 7)); }