private void _AddBufferRate(FarmBuffer data) { data.Count += _Request.WeaponData.GetTotalBet() * data.Rate; if (data.Count < 1000) { return; } data.Buffer += data.Count / 1000; data.Count = data.Count % 1000; }
private bool _CheckStageBufferToOddsRule(FarmBuffer data) { var natrue = new NatureBufferChancesTable().Get().ToDictionary(x => x.Key); var hiLoRate = data.BufferTempValue.HiLoRate; var randNumber = _Visitor.FindIRandom(RandomData.RULE.ODDS, 3).NextInt(0, 1000); if (hiLoRate <= natrue[-3].Value) { if (randNumber < 750) { // 有75% 不翻倍 return(false); } } else if (hiLoRate <= natrue[-2].Value) { if (randNumber < 500) { // 有50% 不翻倍 return(false); } } else if (hiLoRate <= natrue[-1].Value) { if (randNumber < 250) { // 有25% 不翻倍 return(false); } } else if (hiLoRate <= natrue[0].Value) { if (randNumber < 100) { // 有10% 不翻倍 return(false); } } return(true); }
public OddsRuler(DataVisitor visitor, RequsetFishData fish_data, FarmBuffer buffer_data) { _Visitor = visitor; _FishData = fish_data; _BufferData = buffer_data; }
private void _SetDefaultBufferData(FarmBuffer buffer_data, int rate, int top, int gate) { buffer_data.Rate = rate; buffer_data.Top = top; buffer_data.Gate = gate; }