private void ChangeState(FanucSocketState newState) { state = newState; if (StateChanged != null) { StateChanged.Invoke(this, state); } }
void fSocket_StateChanged(object sender, FanucSocketState state) { StateChange(state.ToString()); }
private void ChangeState(FanucSocketState newState) { state = newState; if (StateChanged != null) StateChanged.Invoke(this, state); }