//add SlotScript // Use this for initialization void Start() { if (Net = FindObjectOfType <NetConnection>()) { Net.transform.SetParent(FindObjectOfType <Canvas>().transform); ////Net.Sender("ARRRRRRR"); Net.gameObject.SetActive(true); Debug.Log(Net); ObserverMode = Net.observerMode; } builderInterface = FindObjectOfType <BuilderInterface>(); telega = FindObjectOfType <TelegaManager>(); FanucSettingsPanel = FindObjectOfType <CommandFanucUI>(); FanucSettingsPanel.gameObject.SetActive(false); CameraSettingsPanel = FindObjectOfType <CommandCameraUI>(); CameraSettingsPanel.gameObject.SetActive(false); TelegaSettingsPanel = FindObjectOfType <CommandTelegaUI>(); TelegaSettingsPanel.gameObject.SetActive(false); avalaibleCommands = FindObjectOfType <AvailableCommands>(); Pull = FindObjectOfType <PullManager>(); ScenarioEditor = GameObject.Find("ScenarioEditor"); ScenarioEditor.SetActive(false); dropdownSceneObjects = FindObjectOfType <DropdownSceneObjects>(); dropdownSceneObjects.gameObject.SetActive(false); fanuc = FindObjectOfType <FanucScript>(); SceneSynchronization = FindObjectOfType <InstantiateFromCam>(); telega.telega.Type = telegaScript.MoveType.RotateBarsAndMove; if (ObserverMode) { CloseAllUI(); UserControlLock = true; fanuc.mode = 0; telega.telega.Type = telegaScript.MoveType.RotateBarsAndMove; } }
// Use this for initialization void Start() { fanucScript = FindObjectOfType <FanucScript>(); }