Example #1
0
    //add SlotScript

    // Use this for initialization
    void Start()
    {
        if (Net = FindObjectOfType <NetConnection>())
        {
            Net.transform.SetParent(FindObjectOfType <Canvas>().transform);
            ////Net.Sender("ARRRRRRR");
            Net.gameObject.SetActive(true);
            Debug.Log(Net);
            ObserverMode = Net.observerMode;
        }
        builderInterface   = FindObjectOfType <BuilderInterface>();
        telega             = FindObjectOfType <TelegaManager>();
        FanucSettingsPanel = FindObjectOfType <CommandFanucUI>();
        FanucSettingsPanel.gameObject.SetActive(false);
        CameraSettingsPanel = FindObjectOfType <CommandCameraUI>();
        CameraSettingsPanel.gameObject.SetActive(false);
        TelegaSettingsPanel = FindObjectOfType <CommandTelegaUI>();
        TelegaSettingsPanel.gameObject.SetActive(false);
        avalaibleCommands = FindObjectOfType <AvailableCommands>();
        Pull           = FindObjectOfType <PullManager>();
        ScenarioEditor = GameObject.Find("ScenarioEditor");
        ScenarioEditor.SetActive(false);
        dropdownSceneObjects = FindObjectOfType <DropdownSceneObjects>();
        dropdownSceneObjects.gameObject.SetActive(false);
        fanuc = FindObjectOfType <FanucScript>();
        SceneSynchronization = FindObjectOfType <InstantiateFromCam>();

        telega.telega.Type = telegaScript.MoveType.RotateBarsAndMove;
        if (ObserverMode)
        {
            CloseAllUI();
            UserControlLock    = true;
            fanuc.mode         = 0;
            telega.telega.Type = telegaScript.MoveType.RotateBarsAndMove;
        }
    }
Example #2
0
 // Use this for initialization
 void Start()
 {
     fanucScript = FindObjectOfType <FanucScript>();
 }