public void Play()
        {
            // Reset Variables
            Player.Guesses = 7;
            Player.Won     = false;

            // Add difficulty multiplier later
            CorrectNumber = rand.Next(MinGuess, MaxGuess);
            Console.WriteLine(CorrectNumber);

            // As long as the player has guesses, guess.
            while (Player.Guesses > 0 && !Player.Won)
            {
                // Determine if the guess is actually valid.
                bool invalidGuess = true;
                while (invalidGuess)
                {
                    Fancy.Write($"\t({Player.Guesses} left) Guess a number: ");
                    string guess = Fancy.ReadLine(ConsoleColor.Green).ToLower();
                    EvaluateGuess(guess, out invalidGuess);
                }
            }

            if (Player.Won)
            {
                Fancy.Write("\nWell done!  ", afterPause: 500);

                Player.Won = true;
                Player.Win++;
                Player.Plays++;

                int scoreGained = (Player.Guesses + 1) * (int)Diff;
                Fancy.Write("You got " + scoreGained + " points!  Here are your stats:\n", color: ConsoleColor.Green);
                Player.Score += scoreGained;
            }
            else
            {
                Fancy.Write("\nYou lost.  It happens to the best of us....\n", afterPause: 750);

                Player.Won = false;
                Player.Loss++;
                Player.Plays++;
            }

            Player.ShowAll();

            GameIO.SaveGame(Player, Diff);            // Save the game.

            Fancy.Write("\nDo you want to play again? (y or n) ");
            string answer = Fancy.ReadLine(ConsoleColor.Cyan);

            if (answer != "y")
            {
                Player.IsPlaying = false;
            }
        }
        // Peice of code that returns the difficulty that the player chooses.
        public static int AskForDifficulty()
        {
            try
            {
                int difficulty = Convert.ToInt32(Fancy.ReadLine(ConsoleColor.Red));
                if (difficulty <= 0 || difficulty >= 5)
                {
                    throw new FormatException();
                }

                Fancy.Write("Going with " + SetDifficulty(difficulty) + " difficulty");
                return(difficulty);
            }
            catch (FormatException)
            {
                int difficulty = 2;
                Fancy.Write("That is not a valid difficulty.  I'll just set you at " + SetDifficulty(difficulty) + "\n", afterPause: 500);
                return(difficulty);
            }
        }