public void OnFanbao(ISFSObject data) { FanbaoData fanData = new FanbaoData(); fanData.SetData(data); //设置宝牌 var tempCard = Game.TableManager.GetParts <MahjongDisplayCard>(TablePartsType.DisplayCard).DisplayMahjong; //宝牌是否显示 bool isShowCard = !DataCenter.ConfigData.AnBao && DataCenter.OneselfData.IsAuto; if (tempCard != null) { if (fanData.IsHuanbao) { FanbaoAnimation(fanData); var card = Game.TableManager.SetShowBao(fanData.Bao, isShowCard); var obj = GameCenter.Pools.GetPool <ObjectPoolComponent>(PoolUitlity.Po_EffectObject).Pop <EffectObject>(EffectObject.AssetsNamePrefix + PoolObjectType.huanbao, (go) => { return(go.Type == PoolObjectType.huanbao); }); if (null != obj) { obj.transform.position = card.transform.position; obj.Execute(); } } else if (DataCenter.CurrOpSeat == DataCenter.OneselfData.Seat && !fanData.Filter) { Game.TableManager.SetShowBao(fanData.Bao, isShowCard); } } else { FanbaoAnimation(fanData); //第一次翻宝 Game.TableManager.SetShowBao(fanData.Bao, isShowCard); } }