// Use this for initialization void Start() { mesh = this.GetComponent <Renderer>(); DialogueMan = GameObject.FindGameObjectWithTag("DialogueManager").GetComponent <FalasCena>(); }
// Use this for initialization void Start() { DialogueMan = GameObject.FindGameObjectWithTag("DialogueManager").GetComponent <FalasCena>(); }
void Start() { DialogueMan = this.GetComponent <FalasCena>(); DialogueMan.mostrarTexto(0); }