public void BadDispose2 () { FakeSafeHandle sf = new FakeSafeHandle (); sf.Close (); sf.DangerousRelease (); }
public void Dispose3() { FakeSafeHandle sf = new FakeSafeHandle(); sf.Close(); sf.DangerousRelease(); }
public void GoodDispose() { int dummyHandle = 0xDEAD; FakeSafeHandle sf = new FakeSafeHandle(); sf.ChangeHandle(new IntPtr(dummyHandle)); Assert.AreEqual((int)sf.DangerousGetHandle(), dummyHandle, "handle"); sf.DangerousRelease(); try { sf.Close(); Assert.Fail("#1"); } catch (ObjectDisposedException) { } try { sf.Dispose(); Assert.Fail("#2"); } catch (ObjectDisposedException) { } //In Ms.Net SafeHandle does not change the value of the handle after being SetInvalid or Disposed. Assert.AreEqual((int)sf.DangerousGetHandle(), dummyHandle, "handle"); //Handle was closed properly. Assert.IsTrue(sf.released, "released"); Assert.IsTrue(sf.IsClosed, "closed"); //Handle value is not changed, so the value itself is still valid (not 0 or -1) Assert.IsFalse(sf.IsInvalid, "invalid"); GC.SuppressFinalize(sf); }
public void CloseWillDispose() { FakeSafeHandle sf = new FakeSafeHandle(); sf.Close(); Assert.IsTrue(sf.disposed, "disposed"); }
public void NoReleaseUnowned() { FakeSafeHandle sf = new FakeSafeHandle(false); sf.Close(); Assert.AreEqual(sf.released, false, "r1"); sf = new FakeSafeHandle(false); sf.DangerousRelease(); Assert.AreEqual(sf.released, false, "r2"); sf = new FakeSafeHandle(false); ((IDisposable)sf).Dispose(); Assert.AreEqual(sf.released, false, "r3"); }
public void NoReleaseUnowned () { FakeSafeHandle sf = new FakeSafeHandle (false); sf.Close (); Assert.AreEqual (sf.released, false, "r1"); sf = new FakeSafeHandle (false); sf.DangerousRelease (); Assert.AreEqual (sf.released, false, "r2"); sf = new FakeSafeHandle (false); ((IDisposable) sf).Dispose (); Assert.AreEqual (sf.released, false, "r3"); }
public void NoReleaseUnowned() { FakeSafeHandle sf = new FakeSafeHandle(false); sf.Close(); Assert.IsFalse(sf.released, "r1"); Assert.IsTrue(sf.IsClosed, "c1"); sf = new FakeSafeHandle(false); sf.DangerousRelease(); Assert.IsFalse(sf.released, "r2"); Assert.IsTrue(sf.IsClosed, "c2"); sf = new FakeSafeHandle(false); ((IDisposable)sf).Dispose(); Assert.IsFalse(sf.released, "r3"); Assert.IsTrue(sf.IsClosed, "c3"); }
public void NoReleaseUnowned () { FakeSafeHandle sf = new FakeSafeHandle (false); sf.Close (); Assert.IsFalse (sf.released, "r1"); Assert.IsTrue (sf.IsClosed, "c1"); sf = new FakeSafeHandle (false); sf.DangerousRelease (); Assert.IsFalse (sf.released, "r2"); Assert.IsTrue (sf.IsClosed, "c2"); sf = new FakeSafeHandle (false); ((IDisposable) sf).Dispose (); Assert.IsFalse (sf.released, "r3"); Assert.IsTrue (sf.IsClosed, "c3"); }
public void GoodDispose () { int dummyHandle = 0xDEAD; FakeSafeHandle sf = new FakeSafeHandle (); sf.ChangeHandle (new IntPtr (dummyHandle)); Assert.AreEqual ((int)sf.DangerousGetHandle(), dummyHandle, "handle"); sf.DangerousRelease (); try { sf.Close (); Assert.Fail ("#1"); } catch (ObjectDisposedException) { } try { sf.Dispose (); Assert.Fail ("#2"); } catch (ObjectDisposedException) { } //In Ms.Net SafeHandle does not change the value of the handle after being SetInvalid or Disposed. Assert.AreEqual ((int)sf.DangerousGetHandle(), dummyHandle, "handle"); //Handle was closed properly. Assert.IsTrue (sf.released, "released"); Assert.IsTrue (sf.IsClosed, "closed"); //Handle value is not changed, so the value itself is still valid (not 0 or -1) Assert.IsFalse (sf.IsInvalid, "invalid"); GC.SuppressFinalize (sf); }
public void CloseWillDispose () { FakeSafeHandle sf = new FakeSafeHandle (); sf.Close (); Assert.IsTrue (sf.disposed, "disposed"); }